Difference between difficulty settings

Puncher

First time out of the vault
Just from curiosity what is the exactly difference between this settings.On insane for example it must be some penalty for the player in the damage and acurracy while the AI gets a bonus.Does anyone know this numbers?
 
After some testing think i got my answer.So here are the results:
Difficulty /Player Damage/ AI Damage
Normal /0%/ 0%
Easy/ +50%/ -50%
Hard/ -25%/ +25%
Insane/ -50%/ +100%
accuracy i think it scales up or down about 10%(more or less) for each level of difficulty.
So Insane looks trully insane to me AI gets a huge bonus,it hits x4 times harder compared to player.Drugs are vital for this difficulty (even with 1 psyco and 1 trauma pack stacked i got 1 shoted with a critical of 80 damage by an AK 47 guy as a melee char).
 
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Interesting results, I still need to start testing to get further information, I will start some time today, I probably won't post today unless I'm absolutely positive I've got my answers.
 
I play on tough guy insane difficulty with an unarmed character for the ultimate chalange but is so hard.First mission was so damm hard but i manage somehow to do it on 6th or 7th try.Atm im on Macomb mission and im stucked here for now.As unarmed character u cant get close without a psycho at least.Critical bypass and wicked hit combined can kill even druged chars with 1 burst from point blank if u are unlucky.Need more levels and x2 lifegivers and hth evade to bost drastically my hp/evasion to dare relying on my main char for the kills.Until than i will rely on Mandy and Farsight and their big range mostly.
 
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