DIM's Mapper vs Official Mapper --- question

Glovz

Vault Dweller
Modder
Background:
I want to modify proto files to be inline with the "Fallout Expansion Pack v0.91" as listed here:
http://modguide.nma-fallout.com/foexp/docs/reference/items/

I am not including FOT items yet. Just want to modify existing FO2 items.

I am planning to use these tools:
F2wedit 1.29 alfa 2
FUCK

Question:
If I make modifications to proto files (critters, items, etc.) outside of any mapper and want these changes to be reflected in all maps then my understanding is all maps need to be saved out again using a mapper. (someone please confirm or correct this understanding)

I was wondering whether DIM's mapper is safe to use for this. I searched the forum for anything helpful about DIM's mapper but did not find anything useful.

Could someone let me know if DIM's mapper is ok for this or if the Official mapper is the only way to go, and/or if the "F11: /Rebuild all" hotkey function in the Official mapper is how to accomplish this if I must use the Official mapper.
 
Hi ;)

I don´t know more of the DIM´s mapper , but i encounter some problems in BISMapper when changing files where includes in a map (more problems on scripts), i need to re-enter and "resave" the map ...

Sorry for my english... is baad :(

Salut ;)
 
If I make modifications to proto files (critters, items, etc.) outside of any mapper and want these changes to be reflected in all maps then my understanding is all maps need to be saved out again using a mapper. (someone please confirm or correct this understanding)

Well it is not that simple :o

When you place an object on map, much of it's data is written to map :
position
rotation
FRM(object graphic)
light level and distance
Object flags
Team num
AI
and much more.

Now, if You want to change appearance of object, or flags of that object then you must update all maps with that object.

But most data from PRO file IS NOT saved in map.

So if you edited critter and made some changes to his stats,skills,damage etc... then you don't have to update any maps since this info is read directly from PRO file.
Same with Armor, Weapons etc.
 
Thanks for the info Jargo!

I have finished updating all the existing item pro files (armour, ammo, weapons, etc) to reflect values listed in "Fallout Expansion Pack v0.91". (not the ids :P of course)

I was not sure at first whether or not the critter pro files needed to be changed. I don't think so now.

All my changes should be compatiable with killap's patch.

My next objective is to look into what is need to add/create the frm and pro files needed from FOT to match what remains listed in "Fallout Expansion Pack v0.91".

I know this part will be difficult and also involve modifying maps to have the new items appear in the game.

I will upload my current efforts soon.
Edit: files uploaded to NMA and I assume waiting approval
 
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