Do Ghosts belong in Fallout?

Did anyone else feel that this game was supernatural in some evil way?

  • Yes

  • No

  • Fuck you your full of shit


Results are only viewable after voting.

JustAShcookius

It Wandered In From the Wastes
Fallout is a game of uneasiness. The player is not so much horrified at the game as he is simply "put off", humbled, or launched deep into depressing thoughts. It may get creepy at times as you unearth secrets from many years ago that may better have been left forgotten:
ie: the holotape in the trash bin in the sierra army depot that details damning reports from galaxy news.
Before I continue, the character Anna Winslow, even though she is a ghost and can be interacted with, seems more like atypical fallout 2 humor than actual cannon.
However there were elements of the supernatural present even if they were not directly confronted. Such as the track "Desert Wind" and the track "City of Lost Angels", which contained the moaning and shrieking of tormented souls who seemed to be unable to pass on to the next life.
More importantly I seem to get the impression that they are repeatedly reliving their last moments before they were vaporized or died from acute radiation exposure.
Los Angeles, or The Boneyard was described as being hot, windless, and littered with bones of people from years before. The Vault Dweller gathered info and "only killed when he must". This statement and others in his memoir give the impression that he was genuinely afraid to disturb the area or even make sounds.
Boneyard? Graveyard is more like it...

This may be just me, but the majority of the characters in Fallout seem to exhibit a spectrum of three things:
Depression (understandably), Insanity, and most importantly, Paranoia.
These are all recognizable symptoms of one thing: The people are haunted. They hate to be looked at, talked to, or even helped.
200 years have passed. No one remembers the way the world looked like before the war except a few unlucky people who were granted immortality through various means.
THE POINT IS IS THAT THESE PEOPLE SHOULD NOT BE EXHIBITING ANY OF THIS MENTAL PHENOMENON BECAUSE THE WORLD WAS WASTELAND FROM THEIR EARLIEST MEMORY.

Take WW2 soldiers for example, even through all the shit they went through, they fought off depression and horror and even maintained cordiality and joked around with each other during miserable camping and marching.

Feudal Peasants had hard lives and were basically slaves, yet they had celebrations and dances and they had their religion which was Catholicism at that time. They were happy because they didnt know any better, than the cow shit they lived in.

Back to the bold type above, we have to make any interesting conclusion:
THERE IS SOMETHING WRONG WITH THE WORLD OF FALLOUT. THERE ARE SUPERNATURAL ELEMENTS INFLUENCING HUMANITY AND PREVENTING THEM FROM GROWING AND MOVING PAST THE PAST. :nod:

Some character examples seem relevant here:
Ulysses - Clearly an intelligent man and a resourceful one, is driven delusional by the destruction of a little known settlement known as the Divide. It changed him until he was basically another man, unable to leave or help the landscape around him. He cites Old World ghosts as the reason for everything he does. Nothing Ulysses says should be taken at face value, but maybe he let more truth slip in his words than he meant to when taunting the Courier through ED-E. You have to wonder...
Hakunin - Mr cocaine face as I like to call him obviously has telepathic abilities. He also communicates with his ancestors and can sense impending doom. He also mysteriously is able to tap into the Chosen One's dreams and tell them things.
Ghost People - are humanoid mutants which descended fron Sierra Madre construction workers. They are difficult to kill and even when downed rise back up from the "dead" to accost the Courier. The idea of "ghost" people comes too close to my point to ignore. Specifically the point being that the writers of New Vegas wanted to draw attention to the ghost moniker. They are ghosts in all ways except that they are actually in our world instead of being spectral.
Fallout technology in general - are ghosts in that they capture the emotions and trials of past sufferers. They are not (usually) creepy, but the wealth of knowledge on them can be unsettling. Some machines became sentient when they were not supposed to. Some machines even captured the personality of their masters with astonishing similarity. Hence the machines are ghosts in that they are dark shadows of the past that just happen to talk, clean and serve just as they did hundreds of years before.

Bethesda did one thing right though (off with me head!) in that they maintained this mysterious dark power in the rest of their games. Dunwhich Building and the Dunwhich Borers are excellent examples of this.
Do you think this almost overlooked part of Fallout should be addressed in the next game?

I must have missed something or some important example. Please expound additional evidence in the comment section.

IN SHORT

The fallout world is haunted by actual ghosts of the past.
Certain characters profess and prove knowledge of supernatural happenings.
Something fucked up was happening in the Dunwhich building.
The writers of New Vegas put special emphasis on the word "ghost" for a good reason.
 
It took me and hour and 45 minutes to type on my phone :postviper:
So if nothing else, leave me a complaint if my post was weird.
 
I honestly don't care if they are in Fallout so long as they stay in the background to the point that one can always argue that it wasn't real. Ghosts is proof of souls existing or some kinda lifeforce that can linger behind but they should never be tied to any kind of religion.
 
Maybe Hakunin’s appearances to the player were just…dreams?
I don't think so, the information Hakunin gives in his dreams was so accurate and concise to the situation, it couldnt be just a random occurrence. Besides, the Chosen One wasn't a big fan of Hakunin in the story. He was rather impatient with Hakunin. Why would he dream of Hakunin regularly like he was a girlfriend or something?
 
Aliens are more fitting for Fallout than Ghosts, but as a rule of thumb implicit reference is fine and so is explicit as long as it is confined to Special Encounters out in the desert. Explicitly supernatural elements being presented as actual, straightforward storylines and quests rather than little appearances in the dazed and confused desert wandering are what constitute some of Fallout's worst quests. Bethesda or before.

My ideal supernatural encounter in Fallout would be wandering a highway at night, looking up and seeing a flying saucer streak across the sky and over the horizon on a quiet night, quick enough to make you think "Wait, did I just...." or exploring an abandoned ruin in the middle of nowhere, seeing shadowy figures dart past in another room, you draw your weapon and investigate, as you get closer you see a brief glimpse of what looks like someone in Old World clothing, but when you finally get there you find nothing at all. Perhaps you get a log message describing your character experiencing a cold chill.
 
I honestly don't care if they are in Fallout so long as they stay in the background to the point that one can always argue that it wasn't real. Ghosts is proof of souls existing or some kinda lifeforce that can linger behind but they should never be tied to any kind of religion.
I did not attach religion to the fallout world has ghosts thing. I just mentioned Catholicism because it fortified the spirits of the feudal people back then, as religion does to the people who believe in it.
 
Aliens are more fitting for Fallout than Ghosts, but as a rule of thumb implicit reference is fine and so is explicit as long as it is confined to Special Encounters out in the desert. Explicitly supernatural elements being presented as actual, straightforward storylines and quests rather than little appearances in the dazed and confused desert wandering are what constitute some of Fallout's worst quests. Bethesda or before.
I agree with that. Of course no one wants ghost quest's where you return the linen sheet to the incorporeal being. I just thought the little ideas and references sowed in the lore would make for some interesting discussion. In not saying beth is perfect either, I just liked some of the weird wildcard locations like dunwhich building. Dont get me wrong I really do like the ghosts in the desert idea, but in practice you are correct: no ghosts fit in fallout.
 
Such as the track "Desert Wind" and the track "City of Lost Angels", which contained the moaning and shrieking of tormented souls who seemed to be unable to pass on to the next life.
For this, one would have to interpret the ambient track as literal in-gameworld audio; something the PC would hear... I am sure that was not the intent—even though, certainly some of the soundtracks were meant to be (somewhat) indicative of their environment; like the Metalic Monks track from the Lost Hills Bunker. Obviously the soundtrack to Necropolis, and The Glow were not the actual sounds heard in those areas.

This may be just me, but the majority of the characters in Fallout seem to exhibit a spectrum of three things:
Depression (understandably), Insanity, and most importantly, Paranoia.
These are all recognizable symptoms of one thing: The people are haunted. They hate to be looked at, talked to, or even helped.
200 years have passed. No one remembers the way the world looked like before the war except a few unlucky people who were granted immortality through various means.
THE POINT IS IS THAT THESE PEOPLE SHOULD NOT BE EXHIBITING ANY OF THIS MENTAL PHENOMENON BECAUSE THE WORLD WAS WASTELAND FROM THEIR EARLIEST MEMORY.

Not necessarily. Vault Dwellers had holo-tapes of the world, pre-war.

There is an example from Soylent Green that fits nicely here. In that story, this tape could be requested to be seen at the time of [just before] one's death. It showed them the natural world as it was before humanity ruined it.


____________

Back to the bold type above, we have to make any interesting conclusion:
THERE IS SOMETHING WRONG WITH THE WORLD OF FALLOUT. THERE ARE SUPERNATURAL ELEMENTS INFLUENCING HUMANITY AND PREVENTING THEM FROM GROWING AND MOVING PAST THE PAST. :nod:
No. Fallout's core theme is about mankind's awe & ignorance of the atomic age—and of course, "...to explore more of the world and more of the ethics of a post-nuclear world".

Fallout was conceived as a one-shot GURPS campaign setting where the future came about to be rather like the 1950's pop culture had predicted it would; it should not be overly scrutinized . ;) One could argue that this would seem to be supernatural, but I would argue that if it was, then it is the only thing supernatural, and that it stems from their own fears and misgivings. Remember: They used Forbidden Planet as a touchstone for the setting; obviously for the visual aesthetic of the world, but the main threat in Forbidden Planet also stemmed from a man's inner fears and emotions—made manifest by alien technology. If it wasn't intentional, it's a striking coincidence that both worlds would be bent to the way of such similar influences.

Hakunin - Mr cocaine face as I like to call him obviously has telepathic abilities. He also communicates with his ancestors and can sense impending doom. He also mysteriously is able to tap into the Chosen One's dreams and tell them things.
The world did have Psykers; possibly Hakunin inherited some trace of the talent.


Ghost People
Fallout 2 had one; I (and I think many others) consider its inclusion to be an unfortunate misunderstanding of the setting.

Bethesda did one thing right though (off with me head!) in that they maintained this mysterious dark power in the rest of their games. Dunwhich Building and the Dunwhich Borers are excellent examples of this.
Dunwhich was boring as hell (to me), and... I must have spent 40 minutes trying to discover the point of the obelisk... turns out there wasn't one (as far as I could tell).

*Funfact (and probably why the building was so tame IMO): When I visited it for the first time, my PC was wearing the Ghoul Mask... so there wasn't really a lot to do. :shrug:

Do you think this almost overlooked part of Fallout should be addressed in the next game?
Personally no; outside of revisiting Psykers.
 
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I did not attach religion to the fallout world has ghosts thing. I just mentioned Catholicism because it fortified the spirits of the feudal people back then, as religion does to the people who believe in it.
Wasn't directed at you or anyone else.
 
one can always argue that it wasn't real.
The same could (and should) be said for the so called Special Encounters. They could be Drug fueled (or withdrawal effect) hallucination, misinterpretation, mirage... one cannot be sure.
 
The same could (and should) be said for the so called Special Encounters. They could be Drug fueled (or withdrawal effect) hallucination, misinterpretation, mirage... one cannot be sure.
What about the ability to recruit Dogmeat from the Café of Broken Dreams? He seems real enough.
 
What about the ability to recruit Dogmeat from the Café of Broken Dreams? He seems real enough.
Ignored; because—Dogmeat! ;)

EDIT: Also... The Fallout 2 PC never met Dogmeat, and the dog could technically just be any [incredibly tough & mean] stray dog. The dog could have been real, and the entire cafe around it have been a daydream.
 
Ignored; because—Dogmeat! ;)

EDIT: Also... The Fallout 2 PC never met Dogmeat, and the dog could technically just be any [incredibly tough & mean] stray dog. The dog could have been real, and the entire cafe around it have been a daydream.
Lmao I know Dogmeat wasn't real. I was just teasing. Fallout 2 doesnt get 10% of its own lore straight.
Edit: This sounds dumb but fallout 2 seems to be less serious than the first.
 
What about the phantom shadows of those who died the atomic bombings forever burned into their surroundings, eternally playing out the last few seconds of their existence. you catch them from the corner of your eye every now and then. the postman doing his rounds. a man opening a newspaper. a family pushing a stroller down the sidewalk. all of them going about their daily lives before looking up and raising their hands to shield their eyes before flashing into dust.
 
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What about the phantom shadows of those who died the atomic bombings forever burned into their surroundings, eternally playing out the last few seconds of their existence. you catch from the corner of your eye ever now and then. the postman doing his rounds. a man opening a newspaper. a family pushing a stroller down the sidewalk. all of them going about their daily lives before looking up and raising their hands to shield their eyes before flashing into dust.
This is what I am talking about. Not so much actual ghosts but figurative stuff like you wrote here. Spoooooky
 
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