Sorry for the long thread title, but basically that. As far as I know there's two ways for it to takes place: a critical failure resulting in a "random hit", and a miss resulting in a different target getting hit regularly. I'm mostly interested in how the latter works. For one, is it included in the to hit formula? I seem to remember seeing lower THC values when someone is standing between you and the target, but then again I can't recall anything about that in the THC pseudocode. Further, is the critter getting hit based on some kind of cone? I think it is, but it's probably a pretty wide one given that I remember hitting critters way off the path of the target.
I'm making my own overriding mechanic of the "oops" mechanic, but I'd also like to know how the original worked.
I'm making my own overriding mechanic of the "oops" mechanic, but I'd also like to know how the original worked.