DwayneGAnd
Look, Ma! Two Heads!

Typically, I tend to ignore these skills, except for Doctor in the second game. Though I found myself investing in Doctor in the first game since I had nowhere else to spend my points, and in case I need to heal a broken limb.
I'm the kind of guy who grinds levels at the Deathclaw Warehouse until I reach level 21. So I tend to have a lot more skill points when I'm done building up my combat skills and other secondary skills. In Fallout 2, the rising costs of increasing skills past 100% can cost more skill points as the game progresses and those skills rise higher. In Fallout 3 and New Vegas, it was possible to max all skills by endgame, something that is impossible in 1 and 2 (and Tactics).
Sneak is very useful in 3 and NV, but I'm not so sure about 1 and 2. The only time I've sneaked in the first two games was to use a stealth boy to be able to talk to Shadow-Who-Walks in the Restoration Mod to peacefully stop the raiders. One time, after beating the game, I maxed all skills with the hint book, visited the Mordino's, and then tried to stealthily kill one of the gangsters in the upstairs room. I managed to end combat without anyone else turning hostile, but when I snuck into another room to do the same to another, he initiated combat and the rest of the family attacked. So much for being stealthy!
Many items in the game can be quite expensive with a low Barter skill. It got much more use in 3 and NV since you can max all skills in those games, but according to what I read on the Nearly Ultimate Fallout guides, Barter is bugged in some situations.
Gambling has limited places to earn money, and it's much easier in Fallout 1. The games are much more complicated in 2.
Throwing is considered by many to be the worst combat skill. The only weapons in this class worth using are grenades, but there aren't many in the games. Someone told me that grenades can be useful for when enemies are clustered together, especially if you are playing as a melee character. But form what I read, grenades have accuracy problems, even at higher levels. Grenades were great to use in 3 and NV though.
Both Nearly Ultimate Guides say never to invest in Barter, Throwing, Gambling, Sneak, or Doctor (at least in the first game). What I want to know is if anybody has actually tried investing in and using these skills and what their experience was.
I'm the kind of guy who grinds levels at the Deathclaw Warehouse until I reach level 21. So I tend to have a lot more skill points when I'm done building up my combat skills and other secondary skills. In Fallout 2, the rising costs of increasing skills past 100% can cost more skill points as the game progresses and those skills rise higher. In Fallout 3 and New Vegas, it was possible to max all skills by endgame, something that is impossible in 1 and 2 (and Tactics).
Sneak is very useful in 3 and NV, but I'm not so sure about 1 and 2. The only time I've sneaked in the first two games was to use a stealth boy to be able to talk to Shadow-Who-Walks in the Restoration Mod to peacefully stop the raiders. One time, after beating the game, I maxed all skills with the hint book, visited the Mordino's, and then tried to stealthily kill one of the gangsters in the upstairs room. I managed to end combat without anyone else turning hostile, but when I snuck into another room to do the same to another, he initiated combat and the rest of the family attacked. So much for being stealthy!
Many items in the game can be quite expensive with a low Barter skill. It got much more use in 3 and NV since you can max all skills in those games, but according to what I read on the Nearly Ultimate Fallout guides, Barter is bugged in some situations.
Gambling has limited places to earn money, and it's much easier in Fallout 1. The games are much more complicated in 2.
Throwing is considered by many to be the worst combat skill. The only weapons in this class worth using are grenades, but there aren't many in the games. Someone told me that grenades can be useful for when enemies are clustered together, especially if you are playing as a melee character. But form what I read, grenades have accuracy problems, even at higher levels. Grenades were great to use in 3 and NV though.
Both Nearly Ultimate Guides say never to invest in Barter, Throwing, Gambling, Sneak, or Doctor (at least in the first game). What I want to know is if anybody has actually tried investing in and using these skills and what their experience was.