Does Fallout 4 have any major redeemable qualities?

Bubblemindblow

Lost looking for the good old days
I was wondering what good things were brought about by Fallout 4, considering most things about Fallout 4 were shit.
 
- Paladin Danse arc is very well written.

- Deacon is not bad either. It´s fun because you never know if is telling you the truth.

- I love the graphics, I love the colors.

- The silver shroud quest is very stupid, but in a good way, very fun quest to do, if you always pick the shroud lines.

- if you use cheats to have infinite material and use a mod that prevents attacks on settlements, play building them can be fun. It gets old pretty fast.

I can not talk about the DLC's, I do not have them.
 
Nothing major I'd say.

Altho I can list the stuff that is legitimatly enjoyable

Rad roaches crawling on walls is the shit.

Burrowing mole rats are also kino Altho burrowing radscorpions is kind of retarded.

Most of the songs on the radio are enjoyable enough. Although two complaints. It's mostly recycled from 3 and "it's all over but the crying" feels like it's directed right at fans of the classics.

Uhhh.... it's got the third best set of companions in the series.

Yeah the game didn't do a lot right.
 
'Ol Beth hasn't completely cut off mod-makers from trying to improve their games in favor of paid mods yet. Thus we can still derive a modicum of quality amongst the crap without a paywall.
 
I think the Companions were very well written.

Well, some of them were.

Piper, Cait, Valentine, Danse, and Hancock were.
 
I think the Companions were very well written.

Well, some of them were.

Piper, Cait, Valentine, Danse, and Hancock were.
How can you say that as a writer? Piper just leaves her 11 year old sister by herself in a town run by a man who hates her. Because there "might be a scoop" if she travels with you.
Cait is an addict in a game with addictol. When asked about this the she says she's simply "too far gone".

And hancocks back story is beyond retarded. And valentine? Just an old school cliche.
 
How can you say that as a writer? Piper just leaves her 11 year old sister by herself in a town run by a man who hates her. Because there "might be a scoop" if she travels with you.
Cait is an addict in a game with addictol. When asked about this the she says she's simply "too far gone".

And hancocks back story is beyond retarded. And valentine? Just an old school cliche.

Piper being a shitty sister is actually part of her story arc. Also, bluntly, she puts her sister in danger by being around her.

Also, we have RL drugs for addiction but some of them don't work with the damage.

Hancock's backstory is silly but he's a silly character to begin with. Or did the tricorn not clue you in? :)

And yes, Valentine is a cliche but that's part of his charm.
 
Fallout 4's problem is it doesn't feel like a fallout game much anymore. The parts of it that are "fallout" come from 3 and NV (pipboy, open world design and etc) Bethesda clearly misunderstood what people liked about 3 or NV as mods people used a lot and more graphical fidelity/effects. I'm someone who doesn't dislike 3 at all, I actually quite like it despite its faults within the writing area. Fallout 4 is not a bad game per say, its actually quite enjoyable if you view it from a sorta rpg open world diablo walking sim perspective (aka most open world games). I had fun with it judged on its own merits. But as a fan of the series I felt myself often disappointed by Bethesdas idiotic decisions. My point is that whats "good" about fallout 4 depends on what perspective your viewing it from.

In terms of a fallout game you will find less redeemable qualities

On its own merits you will enjoy more out of it

My own two cents
 
The combat was mildly enjoyable but in general the guns felt kinda floaty and I hated the designs so much it distracted me.

The one thing I will applaud however is Wasteland design. The actual ruins and wreckage is great, the verticality is very well done. It's just such a shame the actual dungeon content/enemies themselves are so terrible and there's shit all to do in general.
 
A good or decent idea is meaningless if the developers botch it's implementation and frankly the best one can grade various parts of Bethesda games is marginally passable.
Any and every one of the "disliked" features of the game(s) could have been a cornerstone, a game changer, a major point if handled even half decently.

Take power armour, one of the more decent items on the list; While I didn't like the preceding encounter, the armour itself actually felt really, really good.
Then I found and looted or stole somewhere between 12 and 16 frames (various parts) by the time I had cleaned the Ork encampment at the water facility and started exploring the ruined urban core that was beyond / south of it.
 
Fallout 4 introduced some decent improvements to the series. Disappointingly, these are almost all related to graphics and overall 'game feel'. It's a shame this is what was prioritized for an entry in a franchise previously known for its writing and role playing mechanics. Also worth mentioning, Fallout 4 removed just about as many things from past titles as it added. Remind me exactly how this is a Fallout sequel again?

Improvements from past games that stood out to me:

- Power armor looks accurate to original cover art and feels satifying to use
- First person shooter mechanics fall in line with modern post-CoD expectations
- The quick loot menu makes searching containers way less of a tedious chore
- Game models and shaders look beautiful when compared to previous titles
- Enemy AI is varied with most creatures employing their own distinct tactics

Ideas I think sound good on paper but were poorly executed:

- Huge number of miscellaneous objects that can be picked up
- Expanded toolset used to customize player bases
- More attachments for weapons and upgrades for armor
- Cinematic dialogue
 
When I replay Fallout New Vegas, the one thing I miss is the weapon crafting mechanic. Being able to customize your equipment, piece by piece, is a nice idea, even if I it was poorly implemented (why enhance a pipe pistol, when at the next level, you'll find a functional assault rifle in the random loot ?). So, I guess it would be that, in my opinion.
The idea of turning the power armor into a vehicle instead of a piece of armor is good, and it's pretty well executed in the game.

Piper being a shitty sister is actually part of her story arc. Also, bluntly, she puts her sister in danger by being around her.

Also, we have RL drugs for addiction but some of them don't work with the damage.

Hancock's backstory is silly but he's a silly character to begin with. Or did the tricorn not clue you in? :)

And yes, Valentine is a cliche but that's part of his charm.
Yes, it's part of her character's arc, but what I never understood, is that the mayor -who she believes to be a synth, so she actually sees him as a threat, not just a nuisance- just tried to kill her. Not just scare her, just straight up murder her (locking her outside of the city and denying her entry ? It may just be a dick move in any other place, but in Boston, it puts her a few meters away from hostile Super Mutants, raiders and god knows what else, and leaves her defenseless against the almost daily, lethal radiation storms.). And when he's confronted, he immediately threatens Piper's business and her little sister. I find it hard to believe that given this context, Piper would agree to leave with a stranger and basically abandon her sister and her business only a few minutes after. She has tangible, immediate proof that her sister and her business are in danger from a psychopath, for pete's sake.

Cait was alright. I can pass on her cliché obsession with booze and fight because she actually has an interesting backstory. But you cannot ask her anything about Europe, which she knows, since she lived there for about half her life. Which means that your character doesn't even care if billions died or not, he doesn't care if the world actually survived or not. Which should be the first thing on the mind of anybody with a basic sense of empathy and curiosity. Cait is good, but her backstory is potentially so interesting, it actually highlights how poorly written the main character is.
About her drug problem... I don't mind that much about it, but the thing is that "purging the blood of chems" as she says, is theorically pretty easy. A junkie can do it in the real world in less than 3 days, if he/she has access to a sauna. It's not the final step of rehab, it's the first baby step. The real job begins then, and it's going to take a very, very, very long time and many crisis for the psychological addiction to wear off.
What should have been done : Cait realizes that she feels better, but she still wants the chems. I hope you have maxed your speech skills, because you're in for a lot of moments where you have to encourage her, support her in times of crisis, convince her to resist, basically until the end of the game. An ending slideshow could then tell you that she made it, after months of struggle, thanks to your constant support.
Also, I'm all for helping drug addicts get their life together, and I know that gunners are assholes, but curing someone's addiction isn't worth invading a mercenary's compound and slaughtering them by dozens, without any provocation from them. That's what a psychopath would do for a friend, but what if you play a normal guy ?

The one character I liked was Curie, personally, but then again, huge potential and zero exploitation. When you think about it, she is the single most important "person" in America, except maybe faction leaders like Tandi, House or Caesar. I mean, the girl is a living, potentially immortal, breathing encyclopedia of science and medecine, in a post apocalyptic world. Imagine, just imagine if the followers of the apocalypse heard about her.
She outsmarted the freaking institute when she was nothing more than a modified personal butler. She knows how to cure... er, everyone from everything, and we KNOW that the EPA has arks containing every single plant she'd need to start the mass production of meds. She is probably one of the only robots who gained sentience by transfering herself to a physical body ; just that experience would be enough to fill entire thesis and encyclopedias. She would be worshipped as some goddess of life, fertility, health etc. by tribes, and every faction would send troops to get her, because she can grant them total medical control over their population. Risking her life by taking her to frontlines is completely irresponsible, you should be the one following her and helping her get to safety, not the other way around.
 
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The physical appearance and behavior of the power armor is closer to what it should have been in FO3.

*But of course... not the crafting and repair part... that was silly.
 
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