S
Stag
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How should it be to drive in FO3? Should it be implemented in the original map format, or should you have actual control over the car?
I say you should have no driving.Stag said:How should it be to drive in FO3? Should it be implemented in the original map format, or should you have actual control over the car?
Grand Theft Auto: Vault City!Stag said:Should it be implemented in the original map format, or should you have actual control over the car?
With shiney armor for only $2...Josh said:Well, since we are dealing with the oblivion engine, we can't rule out nuclear horses.
Oh, but don't get confused now. You'll be paying for shinier power armor.PhredBean said:With shiney armor for only $2...Josh said:Well, since we are dealing with the oblivion engine, we can't rule out nuclear horses.
No just a setting breaker.Lord 342 said:The car was handy but not a game-breaker.
Lord 342 said:I don't think it should be too much more complex than in FO2. The car was handy but not a game-breaker. It would be cool to see the car drive around; i.e. when you click to leave town, your party gets in it, the lead player starts it and drives it out of town. There might even be an option to drive it directly a bit ala GTA (meaning the perspective), but IMHO only for the purpose of pulling up outside a store to simplify buying/selling goods stored in the vehicle, or similar purposes; but given the scarcity of vehicles in the Fallout universe, there shouldn't be "Car Combat" like GTA, or if someone is stupid enough to do it he should be realistically penalized; i.e. using the car for cover in combat risks flat tires, broken glass, burst radiators, and generally loss of the machine. And aside from that I can't think of a good way to handle vehicles in a turn-based system. Shadowrun (tabletop) did it passably, but again, using the car in combat situations should generally be impossible and when not should be realistic (i.e. a bad idea).
Ratty said:Grand Theft Auto: Vault City!Stag said:Should it be implemented in the original map format, or should you have actual control over the car?
Makenshi said:Ratty said:Grand Theft Auto: Vault City!Stag said:Should it be implemented in the original map format, or should you have actual control over the car?
I'd like to register that this was one the coolest comments I've read in forums in years! Truly nice dude!
For the topic, I'd like to join car battles in Mad Max style...
Ratty said:Grand Theft Auto: Vault City!Stag said:Should it be implemented in the original map format, or should you have actual control over the car?