Duck and Cover has an absolutely rock-solid interview with Tim Cain, the father of Fallout, on his past with the license and his current work at Carbine. It's a recommended read.<blockquote>DAC: What are your thoughts and opinions on Fallout 3 and its various DLCs from Bethesda? Did you play/finish the game?
Tim: I played and finished Fallout 3 as soon as it came out. I really enjoyed the game, and I think Bethesda’s designers had really done their homework. The game showed they had a deep understanding and knowledge of the key aspects of the original games. I even replayed it a few times to see how I could have different experiences, and I had fun with that.
Of course, I would have done things differently if I had made it.
DAC: What was your initial reaction when you learned that Bethesda bought the license from Interplay?
Tim: I was surprised and a little disappointed. I was hoping that Troika would get the license, but we were massively outbid. But in the end, they made a good game, and I went to a great company to make MMOs, so all was well.
(...)
DAC: Looking back, is there anything that you would have changed about the original Fallout games?
Tim: Oh, there is so much that I would have done differently based on what I know now. The interface could have been improved, and there are ways to speed up and balance the turn-based combat system to make it more comparable with modern games. I also wished our budget could have been larger, not only to make a bigger and longer game, but also to have a real marketing campaign. Sometimes I feel that Fallout 1 was basically an advertisement for Fallout 2.
</blockquote>Notice the photo of the recent Troika reunion near the bottom of the interview. No professional reunion is forthcoming, though 
Tim: I played and finished Fallout 3 as soon as it came out. I really enjoyed the game, and I think Bethesda’s designers had really done their homework. The game showed they had a deep understanding and knowledge of the key aspects of the original games. I even replayed it a few times to see how I could have different experiences, and I had fun with that.
Of course, I would have done things differently if I had made it.
DAC: What was your initial reaction when you learned that Bethesda bought the license from Interplay?
Tim: I was surprised and a little disappointed. I was hoping that Troika would get the license, but we were massively outbid. But in the end, they made a good game, and I went to a great company to make MMOs, so all was well.
(...)
DAC: Looking back, is there anything that you would have changed about the original Fallout games?
Tim: Oh, there is so much that I would have done differently based on what I know now. The interface could have been improved, and there are ways to speed up and balance the turn-based combat system to make it more comparable with modern games. I also wished our budget could have been larger, not only to make a bigger and longer game, but also to have a real marketing campaign. Sometimes I feel that Fallout 1 was basically an advertisement for Fallout 2.

