Dumb, Jinxed, Melee, Solo Playthrough

Grin

Still Mildly Glowing
I've picked up Fallout 2 yet again and as such come to my favorite Fallout community for advice.


This'll be my 12th-ish playthrough. Stopped counting honestly. And I want to make it different.
Everyone heard of the infamous dumb playthrough. I want to do that, but with a twist.

This is my build so far:

Name
Hex

Stats
ST: 10
PE: 3
EN: 10
CH: 3
IN: 2
AG: 10
LU: 2

Traits
Jinxed
Heavy Handed

Skills
Big Guns
Melee Weapons
Sneak


Italic are the choices I'm not yet sure of. The basic idea is that I'm going for melee at first, relying on the Jinx trait to make the fights easier (hopefully). Around endgame I'm planning to supplement melee with big guns.

Tell me what you think I could add/change with this build.
 
woo1108 said:
Grin said:
Stats

LU: 2

Traits
Jinxed
........Wow.... :o

Yeah, I try to counter that by focusing close to all my skill points in the combat skills. Less % to miss, less broken arms and hitting yourself. Exploding guns and lost ammo are a non-issue for me.
At least at first.
 
If you actually do this, hats off to you, friend.

I would probably break my screen after half an hour of playing.
 
Haven't started playing just yet, I don't feel completely confident about certain choices.

Melee Weapons VS. Unarmed.
With melee weapons there is a chance that your opponent will be knocked back, meaning you have to chase him/her/it. This isn't a problem with unarmed. However there are a greater variety of melee weapons available, especially at the start of the game.

Heavy Handed.
Going for a melee style playthrough means your damage output will be considerably less. Critical hits can remedy that. But with LU:2, are critical hits realistic? Or is it wiser two take the trait Heavy Handed for a small increase in damage overall?

Perks.
I was wondering what were perks that would benefit a melee playthrough. Specifically the "Silent Death" perk. Is this worth picking up?
 
You shouldn't get 10 STR, you know, you're loosing some points from PA and from surgery.
And you should take as dumb 3 INT, because that few points will makes you difference.
Also, takin 10 EN is completely pointless. : P
Just saying with a balance view.
 
Languorous_Maiar said:
You shouldn't get 10 STR, you know, you're loosing some points from PA and from surgery.
And you should take as dumb 3 INT, because that few points will makes you difference.
Also, takin 10 EN is completely pointless. : P
Just saying with a balance view.

It is a dumb-game. By minimizing some attributes, others will inevitably be set higher than would otherwise be prudent.
In one playthrough I insisted on IN1 and CH1, and just as well maximized AG. This was my trillionth playthrough, so... why bother that much with balance? It's just one.. more.. playthrough :D
 
I've picked up Fallout 2 yet again and as such come to my favorite Fallout community for advice.


This'll be my 12th-ish playthrough. Stopped counting honestly. And I want to make it different.
Everyone heard of the infamous dumb playthrough. I want to do that, but with a twist.

This is my build so far:

Name
Hex

Stats
ST: 10
PE: 3
EN: 10
CH: 3
IN: 2
AG: 10
LU: 2

Traits
Jinxed
Heavy Handed

Skills
Big Guns
Melee Weapons
Sneak


Italic are the choices I'm not yet sure of. The basic idea is that I'm going for melee at first, relying on the Jinx trait to make the fights easier (hopefully). Around endgame I'm planning to supplement melee with big guns.

Tell me what you think I could add/change with this build.
THIS is what you were going for...

BUILD

JINXED/Heavy Handed ST 7, P 10, EN 10, CH 10, IN 1, AG 1, L 1
Doctor, Barter, Outdoorsman

PERKS

L3 Bonus HtH Damage, L6 Bonus HtH Damage, L9 Bonus HtH Damage, L12 HtH Evade, L15 Living Anatomy, L18 Bonus HtH Attacks, L21 Tag!

RULES

-Ironman only
-Fog of war ON, and set to "dark"/darkest
-Hard & Rough difficulty. All highlights off. Walk "normal". Fast/Effects player speed.
-Intelligence, Agility, and Luck MUST be set to one.
-Charisma MUST be ten
-MUST be Jinxed
-MUST be Heavy Handed
-MUST beat Frank Horrigan to death bare knuckle
-MUST keep both item slots EMPTY at all times or GAME OVER
-No spamming on maps. MUST wait one full second.
-No moonwalking
-MUST have authority to warp. No warping behind enemy lines. GAME OVER
-No spamming while random encounters load. GAME OVER
-Reload after crash is ok...for now
-No perk rollovers.
-Reloading if Highwayman disappears is a GAME OVER.
-Warp at your own risk. If it causes a game problem either get your game back on track without reloading, or GAME OVER.
-Failed warp zone spawn i.e. warped onto spaceship, inside a wall, blank screen, etc. is a GAME OVER.
-Any intentional use of sprite sharing is a GAME OVER*
-Record keyboard, and mouse clicks.
*If the game's A.I. sprite shares (i.e. Vault 15 & Slavers), you can use PipBoy to take advantage of it.

DOWNLOAD DATE & ORIGIN OF DOWNLOAD

Fallout 2 1.02.31 (Steam download) Fresh install on 4-25-21 SFALL 3.3a (Killaps) 4-25-21
 
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