Dungeon Siege III

I enjoyed Dungeon Siege II. It's one of the first RPGs I played.
I have expectations for this, and I have full faith in Obsidian.
 
DS 1 was kinda meh mostly for engine reasons

DS 2 was much much better, story was kinda meh, but the engine was great ( mostly in the auto-cast feature )


when DS 3 is released i will most likely buy it as i think it will continue the tradition of engine/gameplay improvements.

plus there have generally been open mod tools for people to add/change/improve aspects of the games if you are into that. and i try to support projects like that.
 
DS2 was quite fun to complete but it has awful replay value (compared to other hack n slash games) imo.
DS3 should be decent i guess, but thats just a filler while we wait for the real thing.. all hail to Diablo 3 :>
 
Square Enix publisher O.o
If Obsidian makes it i will play for sure , any game they throw at me .

I even figured name for my hero . It's Farmer slash Jason Statham and he know kung fu . I'm totally into unarmed builds .
 
What is wrong with Square Enix?
I think they are pretty good lately - Just Cause 2, Deus Ex, Thief, Dungeon Siege 3, new Tomb Raider...they could become really good publisher.

As for DS3, it looks interesting - it should have decent story with dialogue trees, which is kind of unheard of for hack and slash game, and the primary reason why I am potentially interested in it.

Plus Obsidian rocks.
 
New trailer

[youtube]http://www.youtube.com/watch?v=wyqOzuhF25k
[/youtube]
Gives me the same vibes as the MOTB trailer. Just here it seems to be more about political intrigue.

I have high hopes that you can actually choose between the political direction the country will be headed. So not only "restore the kingdom".
 
TheWesDude said:
DS 1 was kinda meh mostly for engine reasons

DS 2 was much much better, story was kinda meh, but the engine was great ( mostly in the auto-cast feature )

DS 1 didn't have any story at all, imo. Just mindless hack'n slash that was fun for a while, but got ridiculouss when I droped 5 npc's for 5 mules to carry the obscene amount of loot and keep the XP for my warrior alone.

I'm kinda surprised DS 2 has at least a meh story - according to you. By meh you mean a real plot (even if meh) or a tiny simple "plot" that justifies the carnage, like DS 1? A friend of mine, which easily gets carries away - tipical BethSoft costumer - said DS 2 is bad and I shouldn't play it, so you imagine how bad I look at this... do you really recomend it?
 
the trailer looks promising (yaaay not just graphix but some hand drawn animation :D ) and I hope Obsidian spends some time with the story and writting so its not just about combat. At least finally again a top-down-birds-view RPG. I am sick of tall this over the shoulder third person crap ...
 
Some tidbits from the Gamebanshee interview


http://www.gamebanshee.com/interviews/101779-dungeon-siege-iii/page-2.html



GB: So Anjali will have access to quests that aren't available to Lucas?


Rich: Hmm, how do I get around this – it's in a section of the game that I'm not supposed to talk about yet. I'm trying to think of how best to phrase it. You'll basically find that if you start with a character, it'll actually become very clear as you play through because there are certain quests that wouldn't even make sense if you were not playing as one of the characters we haven't talked about yet. If you're not playing as him, you'd get this quest that has you dealing with his storyline and getting him up and going. But if you're playing as him, you wouldn't get that quest because it doesn't make sense to be given that quest as a secondary thing. That whole sequence goes a little differently because you're now playing as him.

There are other quests that have a similar situation as that. There are different NPCs that you work with in the first region that tie in with the characters we haven't talked about yet. There are different NPCs that will help you out because of the character that you've picked.

GB: So if you need to get back to Stonebridge, for example, there's a specific portal to it in the causeway?


Rich: Yeah. And we also looked at making sure that there are merchants out in the world as well. So you're not thinking, "Oh, my inventory's overloaded... I have to go all the way to town."

We wanted to facilitate being able to go back to town; but we also want the player to stay out in the dungeons and other regions without feeling that they need to make return trips going back and forth. So we usually try to eyeball places and say, "Is there a merchant out in this region?" or "How far does a player have to go to get back here?"

And sometimes you unlock stores by completing quests. Now you have a new place where you can go and unload your loot because you helped this NPC out and now he's got a store set up for you.

GB: – and a lot of different swords. There are zweihanders, shamshirs, and some more exotic weaponry. It seems like there's a fairly large variety.


Rich: Yeah, there is. Each of the characters has three unique weapon types just for them. And yes, one of them does use guns. [laughter] Anjali uses the spear, and then she also has bracelets and anklets that kind of serve as her weapons in her elemental form. We really didn't want to put something in her hand. We wanted her to be throwing fire around and manipulating fire, rather than having her swinging a weapon. So we went with these bracelets and anklets that you'll see light up for her weapons in that stance.


GB: You've previously mentioned that are something like 15,000 different item possibilities in the game. How many of those are artifact items? And are any of them set items?


Rich: You know, I don't have a number, but there are no set pieces. As far as how many are uniquely made, it's well over a hundred, but I don't know an exact number.


GB: Are there any minimum stat or level requirements on the items? I haven't seen any yet.

Rich: No, there are no level or stat requirements on the items. If you get lucky, the system will provid
e some nice loot for you. But it's typically appropriate for where your character is at. You're not going to see a sword tuned for a level 30 drop while you're at level 5 or anything like that. But if a really good item does drop, you can always use it.



GB: In your opinion, what makes the Onyx engine perfect for a game like Dungeon Siege III? What are the strengths of the Onyx engine?


Rich: The reason we decided to make our own technology was because RPGs are a different beast than a lot of different types of games. There's a lot of data, a lot of class abilities, creature and loot tables, and things like that. And we really wanted make an engine that catered well to that - something that let our designers do a lot of the work without having to wait in line for a programmer to have time to add or modify this or that. The designer can just go in there and manipulate it.

An example of something that we have in place in the engine is class abilities that each of the classes have access to. [Our designers] can open up a tool that lets them attach visual effects at different points in a timeline, or produce damage here or there. This attack should hit three enemies. This one shoots three projectiles. They just toggle a flag - all that stuff is right there in the tool for them.

As soon as they want to do something that isn't in there yet, we're just like, "Oh, okay; well let's work on getting support into the engine for that." And they can tweak and tune and adjust those things working with the animators and the visual effects artists. So it really catered well to the type of game we were making.

We also have things like our dialogue editor, which is perfect for the type of dialogues we write. It shows the dialogue tree, and because we always have these branching dialogues in an Obsidian title where the player can make so many different choices, having editors that cater specifically to that is the kind of thing we were looking for.

So those are a lot of the advantages of working on it. It's a lot of data-driven systems that let designers iterate quickly. And systems like quest and missions and the dialogue system all cater very well to Dungeon Siege III.
 
Paul_cz said:
What is wrong with Square Enix?
I think they are pretty good lately - Just Cause 2, Deus Ex, Thief, Dungeon Siege 3, new Tomb Raider...they could become really good publisher.
Well they also released a MMO so bad that they had to apologize for how much it sucked... but thats them as developers, maybe they are better as publishers.
 
Dialog trees in a Dungeon Siege game? That's ... different.
 
Makenshi said:
TheWesDude said:
DS 1 was kinda meh mostly for engine reasons

DS 2 was much much better, story was kinda meh, but the engine was great ( mostly in the auto-cast feature )

DS 1 didn't have any story at all, imo. Just mindless hack'n slash that was fun for a while, but got ridiculouss when I droped 5 npc's for 5 mules to carry the obscene amount of loot and keep the XP for my warrior alone.

I'm kinda surprised DS 2 has at least a meh story - according to you. By meh you mean a real plot (even if meh) or a tiny simple "plot" that justifies the carnage, like DS 1? A friend of mine, which easily gets carries away - tipical BethSoft costumer - said DS 2 is bad and I shouldn't play it, so you imagine how bad I look at this... do you really recomend it?


would i have recommend it when it was brand new for $50? no

would i recommend it as a $10-20 game? yes

like i said, less so for the story but more for the engine/gameplay and some of the mods are pretty cool.

it has a pretty linear story and A to B to C to A to C to B quests, overall pretty simplistic.

but i do like how they handle levels and progression and such.
 
Charachter Trailers
[youtube]http://www.youtube.com/watch?v=ex7-sSBx7CU[/youtube]
[youtube]http://www.youtube.com/watch?v=3WXqVivuAiA[/youtube]
 
so "gunz" are confirmed for Dungeon Siege ? Did the other games had them as well or is this something completely new ? Not sure if it really fits.
 
Katarina reminds me a lot of the new Demon Hunter Class in Diablo 3.

@ Crni Vuk There were gattling guns, grenade launchers, flame throwers and a giant mecha in the first game. Gnome inventions IIRC.
 
Back
Top