Edge Online previews Fallout 3

Brother None

This ghoul has seen it all
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Edge had 60 minutes with Fallout 3.<blockquote>There are other mixed signals. While it’s far too early to make a call on the quality of its writing, the character voice-acting is considerably better than the often disturbingly stiff inhabitants of Oblivion. There’s still a sense that the characters don’t quite act enough, however. Compared to what Vampire: Bloodlines did some years ago in terms of physical performance in a similar straight-headshot game, this is somewhat lacking. While, inevitably, the density of the original Fallouts’ text will be lost, a fully voiced game should make the most of what it’s got. Fallout 3 doesn’t quite do that.

However, as a mechanic, the conversation system appears to be working well. While there are many examples of the traditional RPG triptych of “Yes, I’ll do it”/”Yes, I’ll do it for money”/”I WILL KILL YOU!” there are generally more options, which seem to respond sensitively to your character’s make-up. For example, playing someone with the Lady-Killer perk can exploit more amorous routes to success (or its cousin, embarrassment). Similarly, stealth is firmly integrated as an alternative approach, as well as various technical options. Special mention must be made of the hacking system, whose password guessing is one of the more impressively naturalistic attempts to make a hacking ‘sim’ that is neither trivial (as in System Shock 2) or clearly a transplanted mechanism from another game (as in BioShock).</blockquote>Link: Fallout 3: The First 60 Minutes.

Spotted on RPGWatch.
 
Ausir said:
Wow, a balanced preview from mainstream gaming media for a change.
Indeed, it's probably one of the best articles to date. Still, I don't know where he gets Oblivion's tutorial as being one of the game's high points, especially on multiple playthroughs.
 
Ok read. Glad they said VATS is a lil wonky up close.

now it makes that Yao Guii even more SCARY!
 
UncannyGarlic said:
Ausir said:
Wow, a balanced preview from mainstream gaming media for a change.
Indeed, it's probably one of the best articles to date. Still, I don't know where he gets Oblivion's tutorial as being one of the game's high points, especially on multiple playthroughs.

You've misunderstood the reviewer. He's speaking about the moment you're getting out of the tutorial dungeon (?) and heading into the "real" world.

I really like that review. Very balanced as already mentioned.
 
Southpaws said:
you're getting out of the tutorial dungeon (?) and heading into the "real" world.

That moment is one of the media favourites for pointing out "the immersion!"

Ironically, Oblivion's shoddy optimization means that moment is mostly known by (PC) gamers as the moment their computer started emitting thin wisps of smoke while screeching for salvation.

Immersion!
 
Special mention must be made of the hacking system, whose password guessing is one of the more impressively naturalistic attempts to make a hacking ‘sim’ that is neither trivial (as in System Shock 2) or clearly a transplanted mechanism from another game (as in BioShock).

How is guessing a password and the game telling you how many letters you got right more 'impressively naturalistic' than the whole pipe dream mechanic from Bioshock (haven't played SS2)? Neither are good representations.

Though I do love pipe dream. :mrgreen:
 
No, of course it's not transplanted from another game! It's really not Mastermind! Believe us! In fact, Mastermind may have been copied from Fallout 3!
 
I just hope they fix those VATS shots percentages, because it's really odd to see a head shot with 95% and a body shot with 55%.
 
Well, if someone pokes their head around the corner and the rest of their body is concealed, then I could see their head having a higher chance of being hit. Also depends on how much of their torso is being concealed by their arms, in which case it should depend on how much area of the torso is concealed.
 
Paladin you honestly believe something as sophisticated as that is included in Fallout 3?

And if yes, would you like to make a million dollar bet? I could really use some quick money right now...

On topic: interesting how a four year old first person RPG beats next-gen first person RPG at immersion elements such as voice acting and facial expressions hands down, innit?
 
Nice article. Too short for my liking, but nice nonetheless.

Again it is being mentioned that VATS isn't all that good. I've read that how many times now? Doesn't bode well for the final product, 'cause I reckon all the tweaking has been done by now. Or hasn't it?
 
Paladin you honestly believe something as sophisticated as that is included in Fallout 3?

And if yes, would you like to make a million dollar bet? I could really use some quick money right now...
It is not a matter of belief. Paladin is just informed better than you.
 
alec said:
Nice article. Too short for my liking, but nice nonetheless.

Again it is being mentioned that VATS isn't all that good. I've read that how many times now? Doesn't bode well for the final product, 'cause I reckon all the tweaking has been done by now. Or hasn't it?

Yea, I think you're right, it's probably down to cleaning up the bugs, and continue QA.

Gods help us.
 
Pope Viper said:
alec said:
Nice article. Too short for my liking, but nice nonetheless.

Again it is being mentioned that VATS isn't all that good. I've read that how many times now? Doesn't bode well for the final product, 'cause I reckon all the tweaking has been done by now. Or hasn't it?

Yea, I think you're right, it's probably down to cleaning up the bugs, and continue QA.

Gods help us.

Well you are the pope. get on your pope phone and call him up!
 
My statements were possibly "what it could be" and "what it should be", rather than "what it is".

And, checking out the behemoth screenshot in question, we don't really know the player's relative position to him.

It could possibly be that his head is the most visible portion of his body and your character is behind cover. We don't really know since this is a cinematic vats view of the target. I don't think they would make that big of a mistake in their final build but it IS possible, and it's also possible that this was an early build and it was a glitch they've fixed by now. All possibilities, but no known facts, [sarcasm] thanks to Bethesda's oh so friendly and very informative PR. [/sarcasm]

Also, I don't gamble. :P
[spoiler:d45e16166a]And I know bait when I see it.[/spoiler:d45e16166a]
 
Sorry Epiphany. I thought you were poking sarcastic fun at my statement. I guess I'm a little too defensive around here.

Thanks for the link. "That hit-chance is based on how much of the body part you can see, the distance, your skill, the weapon itself, and a base body part chance we set per body part. That last thing, the base chance, is needed for us to jack up or down the hit-chance for game balance, so even if the head is X size compared to the chest, we can adjust it."

I guess I was remembering that, but I still don't want to say anything about Fallout 3 as a fact, since you can literally see something in one of their demonstration videos that won't make it into the final game (like the Oblivion video where the woman burns her dog).

"A good example would be the antennae on the ants, they are way too small to realistically ever want to use your AP on, but we up the hit-chance on them and it just plays better."

And it's possible they did set his head as an easier target for demo purposes, considering that statement.
 
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