EGM article on Fallout 3

Brother None

This ghoul has seen it all
Orderite
Bethesda is turning to the magazines for exclusives in earnest now, and next up is EGM. I've glanced at the article, and can guarantee you it is not worth purchasing the magazine for. In fact, I'm pretty insulted that they expect people to pay for this crap. Here is the 1 (one) tidbit of new info from there:<blockquote>The new issue of Electronic Gaming Monthly has a two page special with a lot of new pics from Fallout 3, and some new info, like the Glowing Ones, ghouls that glow radiation that heals other ghouls but hurt you, and radio beacons that lead you to some loot.</blockquote>And that's about it.

Link: new Fallout 3 info and pics on Fallout 3: A post nuclear blog (contains one new pic).
 
I don't know about the rest of you guys, but Bethesda has more or less managed to beat all interest, negative or positive, out of me with this skulldrudgery.

Seriously, could this be any less interesting?
 
Give me a five : welcome to the club. Actually, I got to admit than I'm expecting more from the fallout 2 modding than from this so called Fallout 3... even if I will give it a try. I guess I'm among those who are still fond of isometric, even after all these years.
 
http://www.thefurtherdecline.net/Fallout/EGM-F3-0508-P1.png

http://www.thefurtherdecline.net/Fallout/EGM-F3-0508-P2.png

all the screens are heralded as 'exclusive' in the mag. I believe the zombie shooter screen has been published before, or at least a portion of it. Don't recall the brahmin as a pack animal screen. The mutant shot has been pimped out so often I can't tell if it is really new or not. My feeling is no but if it is... congrats Beth, you've managed to make everything new feel old again!
 
Had this arrive in the mail today. It's not really a big selling point for the magazine however, as the extent of it is "Fallout 3!" being in one little corner of the cover. And a few of the bits sound fairly nice, like Dogmeat scrounging for goodies, reiterating that ghouls aren't just blargh monsters, and using the radio to find hidden goodies. When they had mentioned using the radio for quests before I assumed it would be something like the DJ saying bring him 5 radscorpion tails, picking up transmissions from lost bases and hidey holes is much neater.

Edit: Pretty sure the mutant's new Killzig. Don't remember one with a minigun like that before.
 
They quoted I Am Legend. Wow. That reaches a new low.

I loved the novel, the '64 movie wasn't that bad, but the new hollywood superproduction starring Will Smith butchered the original's idea beyond recognition.
 
Oy vey.

So now Todd Howard is a post-apocalyptic-role-playing-game-expert?

Somebody put me out of my misery before I do something crazy!
 
Jiggly McNerdington said:
Edit: Pretty sure the mutant's new Killzig. Don't remember one with a minigun like that before.
his gun comes with a back pack. lol.

ps - i think he's actually screaming as he's shooting. Unless that's just an odd shadow across his face. If so, double lulz. It's Team America: The Video Game. Can't wait for the muppet sex.
 
Im assuming the burning car behind the ghoul is from one of the nukular-car exploshuns?

and Glowing Ones? god I get a headache just reading this stuff now
 
Glowing ghouls that are in an aura of radiation which heals other ghouls but damages you? Bethesda; you guys are fucking stupid. What if 2 ghouls didn't like each other? And since when did ghouls particularly get healthier from radiation. In Fallout 2(if you actually played the game), in the power plant the ghouls liked being around it but when ever I would shoot at them; they weren't being healed every turn. And part of the reason they are falling apart is because of the radiation. So this radioactive aura wouldn't be such a good thing.
Damn, this turns into a fucking sword and shield game news by news. This sounds too much like Warcraft or WOW. Healing aura FTW!
Congratulations on adding another pathetic feature; you guys suck.
When the fuck did zombies come into the fallout world?
AND WHEN WAS RADIATION VISIBLE? THIS IS FUCKING NUTS. Seriously, I can't take this bullshit. Are they fucking kidding me? That little pinch of hair on my balls that had hope that Bethesda could at least a "good" spin-off. They will never beat Fallout Tactics. I never played POS but Fallout 3 seems a lot worse! Both cheaply made with trendy gimmicks. I hope the next fallout doesn't include Brotherhood of Steel, its not cool anymore. Just like radio kills music; these moronic game developers take trends and ruin everything good about them. Almost every bit of news they bring out has actually pushed me away from this spin-off. I hope one day we get a continuation of Fallout 2; I wanted to be there when BOS and NCR were waging a war and etc.

Excuse my spelling mistakes if some persist.


THEY STOLE THE IDEA FROM WARCRAFT 3! Healing Aura = Radiation Aura!
/sarcasm..
 
These 'Exclusive Interviews!!!11!' are driving me to new, profound depths of cynicism.

Back in the day, I'd found the Glowing One ghoul perk (from Fallout Tactics, I think) an amusing tongue-in-cheek joke, that played well with of Fallout's Science! - it was on par with the silliness of some of the special encounters. As well, it didn't seem that stupid - even if it was a joke - to use radiation as a tactical advantage in some of the missions.

But in F3, I imagine a horde of 'glowing ones' shambling towards you; you shoot one, then watch his green bar slowly refill, thanks to his irradiated brothers. I begin seriously asking "How the hell does radiation heal the hole I just put through his lung?"

Then there's the bit about wandering the wilderness with your useful doggy companion - sounds great, right? I imagine it will turn out to be horribly mechanical, and unsatisfying - no matter how much bloom.

Press "W." Walk... walk... walk... stop. Dogmeat moves in a predetermined 'random' pattern. Hit F11. Dogmeat's pose switches instantly from sniffing the ground to running, without a frame of movement in between. He runs off in straight lines, bouncing like the glowing pixel from Pong, from stash to stash. As he returns and performs an obscure 'handing stuff over' motion, the tinkle of chimes sounds to indicate new items in your inventory.

Yup... just what I need to cure the loneliness.
 
Gameplayer said:
Grand Theft Auto IV is putting a lot of effort into social relationships, making your friends like you by talking to them and doing missions for them. A similar system would be great in Fallout 3; imagine being able to strike up a conversation with one of your companions and have them mention a personal dilemma that perhaps you can help out with.

Player: Here boy, what's eating you?

Dogmeat: Woof! Woof! (I guess we know each other well enough now for me to tell you. Some crazy-ass raiders took out my master before we met.)

Player: Whoa, that's harsh.

Dogmeat: Woof. (I'm going to take them out. I know can do it. Yeah, I'm a dog and all but they only have bolt-action rifles. It's what master would have wanted, I know it.)

Player: If you need a hand, you know I'm here for you.

Dogmeat: Woof! Hoooowl. (I appreciate it. I just want to do this right, you know. I spent so much time thinking about it, brooding, planning. I was thinking of ambushing them down by the underpass where the sun will be in their eyes and we could do something like a triangular crossfire. Some day when they've forgotten all about my master, when they think they've gotten away with it all. But a dog never drops a grudge, and they'll learn the hard way.)

Player: Rumours.

Dogmeat: Woof? (What?)

Player: Sorry, clicked the wrong dialogue option. You were saying?
 
Why Glowing Ones are Feral? That's funny, I swear I, believe me, actually TALKED with TWO freakin' Glowing Ghouls in Fallout! Or those were three? And they never, ever, shot me for no reason!
 
Atomic Cowboy said:
But in F3, I imagine a horde of 'glowing ones' shambling towards you; you shoot one, then watch his green bar slowly refill, thanks to his irradiated brothers.

No worries, in that case you just whip out your nuclear slingshot or shoot a car, and nuke them all to Fallout 4.
 
Wooz said:
Atomic Cowboy said:
But in F3, I imagine a horde of 'glowing ones' shambling towards you; you shoot one, then watch his green bar slowly refill, thanks to his irradiated brothers.

No worries, in that case you just whip out your nuclear slingshot or shoot a car, and nuke them all to Fallout 4.

Wouldn't that just cure them even more?
Like 2X the green bar?

You probably have to pick a lead pipe and beat the hell out of them.
Or shove your thumb up their ass, or something..
 
That is not a pleasant thought...

Who was it that commented about 'Magic Radiation Powers' as damn that guy's got a lot of Told you so's to go through!

:P :D
 
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