Faceless Stranger
Board Drifter
Ludicrous is Bethesda's middle name. The fact that they used it this long is mind-boggling.Brother None said:The idea of Bethesda still using the same basic engine for its next title is ludicrous.
Ludicrous is Bethesda's middle name. The fact that they used it this long is mind-boggling.Brother None said:The idea of Bethesda still using the same basic engine for its next title is ludicrous.
I'd possibly donate towards this worthy cause.Thomas de Aynesworth said:NMA should buy EGT.
Faceless_Stranger said:Ludicrous is Bethesda's middle name. The fact that they used it this long is mind-boggling.Brother None said:The idea of Bethesda still using the same basic engine for its next title is ludicrous.
The low-level interface for the engine is to DirectX, not to the hardware registers in the display card. Keeping GameBryo would mean no DirectX11 support which wouldn't concern BethSoft. I expect TES5 to be GameBryo, Fallout 4... hmm... some other engine as reviewers will not be nice to F4 if GameBryo is the engine.Brother None said:The Oblivion/Fallout 3/New Vegas engines are all modified versions of GameBryo. ....
Adding modification to an engine is easy. Having to rewrite an unsupported engine yourself because it is no longer being updated is prohibitively expensive.
Dork Mage said:Keeping GameBryo would mean no DirectX11 support which wouldn't concern BethSoft. I expect TES5 to be GameBryo, Fallout 4... hmm... some other engine as reviewers will not be nice to F4 if GameBryo is the engine.
Depends. A engine can be modified to all your liking if you spend enough time and work on it ~ that only of course if you have FULL access to the code. But yeah, I dont think you mean that. Using the gamebryo engine the same way they did from Oblivion to Fallout 3 will not work in the future with new games so much for sure and I doubt from what we have seen so far (bugs and how exactly they work with their engine) I doubt they either have the needed expertise OR the will to work and modifiy the gamebryo engine so much that its almost a new one. Though to buy a different engine and modify it so it fitts with your game seems not to be something Bethesda can do either ... not without bugs and instability.Brother None said:There's only so much updating you can do regardless. The idea of Bethesda still using the same basic engine for its next title is ludicrous.
Exactly! You have hit the nail on the head. And this is where I doubt Bethesda has the needed men or the will to do that. It seems cheaper to simply add what ever is needed and do the rest with advertising/marketing. In the case of Oblivion even false one (in my eyes).Brother None said:Adding modification to an engine is easy. Having to rewrite an unsupported engine yourself because it is no longer being updated is prohibitively expensive.
Howard wouldn't be drawn on many details about the game - thought to be a new Elder Scrolls title - but said the technology was derived from the engine that powered Fallout 3, albeit with significant modifications.
"Fallout 3 technically does a lot more than Oblivion. The new stuff is an even bigger jump from that," he said. "I can say it is on the existing platforms, which we're really happy with. You almost feel like you have a new console when you see the game."
I would bet the ranch on them not using the basic Gamebryo EVER again...especially since Bethesda has being boasting about the secret game("like playing on a new console comment")Brother None said:Faceless_Stranger said:Ludicrous is Bethesda's middle name. The fact that they used it this long is mind-boggling.Brother None said:The idea of Bethesda still using the same basic engine for its next title is ludicrous.
True. But sooner or later you hit an "enough is enough" threshold.
That's not to say they'll use id tech 5. Nor is it to say they couldn't go back to basics on GameBryo (2.6 now, I think) and build a new engine from scratch, though again that presupposes continued engine support. It's just that continuing to use this specific engine just boggles the mind as a basic idea.
TheWesDude said:honestly, seeing what bethesda has done to their engine, even if they didnt go belly up they should have denied beth the liscence to use their engine for their future games as it provides a very negative public view of it.
I hope it has ladders.WorstUsernameEver said:Bethesda's next project will use a highly modified Gamebryo
Well from the Light Speed demo I saw from 2009,Ill say at least there next game will look great.WorstUsernameEver said:Assuming that what Todd Howard said is true, and they're really that close to release as they said, Bethesda's next project will use a highly modified Gamebryo. Dunno what the project after that will use, for the reasons pointed by Brother None.