Emergent Game Technologies goes bottoms-up

WorstUsernameEver said:
Assuming that what Todd Howard said is true, and they're really that close to release as they said, Bethesda's next project will use a highly modified Gamebryo. Dunno what the project after that will use, for the reasons pointed by Brother None.

Bethesda is at a bit of an odd point project wise so I'm not sure what Todd is referring to. The "1st project" could well be the TES MMO because while they founded a new ZeniMax studio for it I'd think Bethesda would be heavily involved in it. Making the 2nd TES V. Or maybe the other way around.

Bethesda always takes ages to announce these things.
 
maybe it takes ages because Bethesa/Zenimax doesnt konw it even before they annouce it. Which would not surprise me if I think about how Todd is managing his projects ~ concept phase? We go straight from the idea to the development ...
 
No, it takes ages because they have one of the best PR departments in the business, who carefully plan a full PR cycle, and they do not feel obliged to announce a title until they're ready for it.

/major buzzkill
 
Brother None said:
WorstUsernameEver said:
Assuming that what Todd Howard said is true, and they're really that close to release as they said, Bethesda's next project will use a highly modified Gamebryo. Dunno what the project after that will use, for the reasons pointed by Brother None.

Bethesda is at a bit of an odd point project wise so I'm not sure what Todd is referring to. The "1st project" could well be the TES MMO because while they founded a new ZeniMax studio for it I'd think Bethesda would be heavily involved in it. Making the 2nd TES V. Or maybe the other way around.

Bethesda always takes ages to announce these things.

This post from Pete Hines might seperate the TES V/MMO thing:

http://bethblog.com/index.php/2009/08/17/clarifying-about-next-elder-scrolls-game-mmo-etc/

To be clear, Todd and his team do not make MMOs, for any franchise, at all. We have another division "ZeniMax Online Studios" which is lead by Matt Firor, and they are working on an MMO.
 
I know they have a separate division, I said so, I'm just saying I'm not buying Bethesda wasn't involved in it at all.

Though I guess you're right in that it's likely not the projects Todd is counting off. Still. A TES V on the same engine. My imagination keeps recoiling.
 
I have high hopes for the improvements they've supposedly made. I have high hopes for a TES V in the next year at all. Playin' through Morrowind and I'm itchin' for another TES title.

It sounds very much like they're doing both TES V and an MMO at the same time though. Maybe V will be the 'last' Elder Scrolls and the MMO will pick up on the lore from there.
 
korindabar said:
I have high hopes for the improvements they've supposedly made. I have high hopes for a TES V in the next year at all. Playin' through Morrowind and I'm itchin' for another TES title.
So am I, but I doubt that Bethesda will make a good TES game again.
Oblivion and Fallout 3 are the direction they will take, so I think that the next TES game will be even simpler.
Well, at least DaggerXL seems to make some progress.
 
Brother None said:
No, it takes ages because they have one of the best PR departments in the business, who carefully plan a full PR cycle, and they do not feel obliged to announce a title until they're ready for it.

/major buzzkill

They work in cycles, meaning after the Fallout cycle ends, with the first pieces of DLC, then we'll have an announcement.
 
See? Now you heard it from Bethesda PR itself.

Hass said:
Oblivion and Fallout 3 are the direction they will take, so I think that the next TES game will be even simpler.

But Fallout 3 was a better RPG and more complex game than Oblivion.
 
Hassknecht said:
korindabar said:
I have high hopes for the improvements they've supposedly made. I have high hopes for a TES V in the next year at all. Playin' through Morrowind and I'm itchin' for another TES title.
So am I, but I doubt that Bethesda will make a good TES game again.
Oblivion and Fallout 3 are the direction they will take, so I think that the next TES game will be even simpler.
Well, at least DaggerXL seems to make some progress.

Really? I love Morrowind, but I like it less than Oblivion. I played Oblivion first though.
 
Brother None said:
No, it takes ages because they have one of the best PR departments in the business, who carefully plan a full PR cycle, and they do not feel obliged to announce a title until they're ready for it.

/major buzzkill
Yah, that anyway. Its just that I never understood this kind of approach. I mean if they have some kind of idea why not simply share it, saying "yes we do have ideas to do that or this in 1 or 2 years", Bethesda/Zenimax are kinda REALLY paranoid when it comes to informations they want to share ...
 
korindabar said:
Hassknecht said:
korindabar said:
I have high hopes for the improvements they've supposedly made. I have high hopes for a TES V in the next year at all. Playin' through Morrowind and I'm itchin' for another TES title.
So am I, but I doubt that Bethesda will make a good TES game again.
Oblivion and Fallout 3 are the direction they will take, so I think that the next TES game will be even simpler.
Well, at least DaggerXL seems to make some progress.

Really? I love Morrowind, but I like it less than Oblivion. I played Oblivion first though.
Well, you also like Fallout 3 more than 1 and 2, so I guess your taste is just different than mine :D
Oblivion just felt too "dumbed down" and simple.
Morrowind was simpler than Daggerfall, but that was ok 'cause Daggerfall was really overwhelming at times, but Oblivion... No challenge, no depth, nothing substantial. Nice for a little fun when my brain felt too burnt out at times.
 
Brother None said:
See? Now you heard it from Bethesda PR itself.

What??

The only reason they announced Fallout 3 so soon was because that announcement was part of the agreement with Herve. It was an exception, won't happen again, and even then they just accepted to say they were working in the Franchise, and took them over a year to start the Fallout PR and marketing.
 
TheWesDude said:
i am talking on the technical level not popular reception


if i saw someone using a NextGen engine like Gamebryo and doing stuff like their animations and shitty art and shitty mechanics and stuff, i would pull it.

yes the games are popular and sell well, but holy shit beth gives it a bad name.

be honest, if you had to judge the ability of the engine solely on Ob or FO you would not be very interested in it.

Bethesda aside, the engine wasn't very popular. Telling Bethesda they couldn't use the engine simply because their titles had technical issues would be cutting off the hand that feeds.

It might have been looked at as buggy on the consumer end but the developer side could be different. The engine was pretty mod friendly for one, they would also have access to further technical information in terms of what the engine could be capable of on the tech side. How many objects can be rendered at once, stream sizes, world sizes, etc.

I also doubt "Joe Consumer" knows much about the engine powering Oblivion or Fallout. Many consumers think the publisher is the developer, I doubt they would know or care much about the engine behind it unless the game specifically touted something like "Made from the Fallout engine" like Stubbs the Zombie did with Halo.
 
You know, for all that it's kind of an aging, weird, limited engine, I'll say this: on the PC, I'll take a Gamebryo game over an Unreal 3 engine game any day.
 
*Looks at Alpha Protocol's engine*
*Looks at Fallout New Vegas's engine*

Hmmm.. I agree.
Ah, Gamebryo. It's like a crazy whore. It'll crash your cars and shit. It's not really that beautiful to look at. You get kinda embarrassed when your friends see it. But it'll let you stick almost anything into it and still trot along.
 
Crni Vuk said:
why that ?

Mouse support. (Yes, F's acceleration is broken such that high res mouses are twitchy as all getout without ini file hacks, but at least first person mode works right, and it could theoretically work properly if the programmers chose to implement it. UE3 obviously converts mouse motion into simulated joystick motion, resulting in strange dead zone and acceleration behavior...)
 
Makagulfazel said:
*Looks at Alpha Protocol's engine*
*Looks at Fallout New Vegas's engine*

Hmmm.. I agree.
Ah, Gamebryo. It's like a crazy whore. It'll crash your cars and shit. It's not really that beautiful to look at. You get kinda embarrassed when your friends see it. But it'll let you stick almost anything into it and still trot along.

Alpha Protocol wasn't Gamebryo, it was Unreal Engine 3.
 
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