Emil Pagliarulo impromptu fan Q&A

Brother None

This ghoul has seen it all
Orderite
Fallout 3 lead designer Emil Pagliarulo posted a few replies to a number of the complaints that quickly surfaced after his Next Generation interview. It started after people were discussing his one and only short visit to NMA (during which, I remind people, he got nothing but courteous replies, even if I did force a Lindsay Lohan avatar on him). To which he replied, and what follows is a kind of impromptu fan Q&A in which some questions that have been around forever get answered:<blockquote>Wow. Certainly lots of interesting opinions here -- which, of course, is what being a Fallout fan is all about.

ttsec -- Honestly, naivety had nothing to do with it. I knew quite well how some of the hardcore fallout fans would ultimately view Bethesda's take on Fallout 3. And, as lead designer, I knew I would be the subject of much of that criticism. It comes with the territory. I wouldn't have accepted this position if I weren't prepared to deal with that.

And you're right, I did think "Oooh Fallout! I liked Fallout. It'd be fun to make a Fallout 3. Let's mingle with the fans!" I still think that, every day I walk into the office, and it's the reason I'm responding to this forum right now. I love interacting with the fans, and I love being a part of the community. That said, I also refuse to be villified or accept that I -- or any other member of the Fallout team -- is somehow doing something wrong simply because we're making the game we want to make. Sorry, that's just now how I roll.

I do admit that I, personally, have done a pretty crappy job of interacting with the fans on a regular basis. The reason is actually pretty simple -- being lead designer of Fallout 3 keeps a guy crazy busy. I also have a family, and 4 kids, so in the end something's got to give... and the thing has been me interacting with the fans. But reasons are only reasons to the person giving them -- to everyone else they're excuses. So, I'm really going to try to get better at that.

Anyway, if you're wondering if we're actually reading the forums, seeing what you guys are discussing... I think you've got your answer.

So maybe you can explain if "we're making the game we want to make" why did you have to use someone else's IP and then not retain the basis for the series gameplay?

Caligula -- I mean, that's really pretty simple. We love Fallout, and had talked about acquiring the license, and dreamed about creating a Fallout game "Bethesda-style" -- immersive 3rd/1st person. You know, we don't make the type of games we do simply because they're the type of game the studio makes -- we make them because we love them. We love feeling like we're a part of a world. For us, making Fallout 3 was a chance for us to become a part of that world.

Then why no "Have you played Fallout?" question on the Bethesda blog after the first couple of people answered no and we all roasted them for it?

Lingwei -- Do I know for sure that every designer has played Fallout? Well, I haven't stood over them with a whip and a can of mace and forced them to play, but yeah, they've all played Fallout to some degree. Are they all ardant fans? No... some of them love the game, some of them like the game, some are anywhere in between. Some weren't very familiar with Fallout before we started Fallout 3, but they're damn familiar now. Some of them were (and are) walking Fallout encyclopedias.

It's a pretty well-balanced team, and the designers all have their specialties. Actually, it's a great team, and one that makes my job that much easier.

You love the games, but don't want another...
You love the original games, but hated the foundation that made them great. Therefore, ypu intend to "oblivionize it" as much as possible in order to please the Halo fans.


All I can do is give you an honest answer, Caligula. I can't make you like it.

As for shades of gray, and the Brotherhood of Steel depicted in my team diary -- Very fair point, and yeah, I think those shades of gray are incredibly important. There are quite a few quests in Fallout where the truth isn't quite what it seems, and it's up to the player to determine what is right and what is wrong; and that's certainly a there that pervades the entire game.

That's not to say there can't be characters who strive for something more noble. Elder Lyons wanted to help the people of the Capital Wasteland. Was he right? He certainly thought so. Did those around him agree? Not all of 'em.

Question: Dungeonkeeper was a 2d sprite game with a 3d backdrop; but it let you play FPP as well.
DK2 was full 3d, but kept the original vantage, and kept the FPP mode.
[both modes were called for in both games at different times, and the FPP combat worked well with the Isometric]

Was this approach ever considered for Fallout 3? Clearly the engine can support Isometric 'like' game play. So why abandon outright, what could have been blended together if intended?


Gizmo -- Honestly, no, we never really considered making the game like that. And man, I loved me some Dungeon Keeper! But we really saw the game as third/first-person. Me, I prefer first-person by a longshot. It's my preferred perspective for any game. I'm a sucker for immersion, and for me, first-person is the way to achieve that; it just so happens I work with a bunch of people who largely feel the same way, and want to make the same kinds of games.

Was it a surprise that migrating fans would expect the game to feature similar mechanics?

No, no surprise at all. We fully expected that. We knew from step one that some fans would accept what we were doing, some fans wouldn't. But in the end, it was our job to come up with the vision of the project, and that's what we did.

I mean seriously if someone bought Oblivion or Morrowind and changed it to TB ISO you guys would be a little "volitile" too. You know not all fallout fans are rabid deathclaws...

You know, that's the thing... that's the really tough thing. I CAN understand why some Fallout fans would be bitter. I CAN understand why some Fallout fans would feel like someone took their world and flipped it upside down (or, erm, pulled their camera in...). You know, I try to think of one of my favorite, "old school" games. Let's use Sid Meier's Covert Action as an example. If I found out someone had acquired that license and was turning it into, I dunno... an XBox Live Arcade puzzle game... I'd be pretty miffed too. So I totally get why some fans would be put off by what we're doing.

At the same time, we're not making an Xbox Live puzzle game. We're making an RPG, and I think a damned good one, and I think a lot of people are going to be really psyched to finally be able to enter into the Fallout universe in a more immersive manner.

Is it feasible to implement a script that would run when zoomed way out, that enables a mouse cursor, and "auto-centers" the player attack on the entity clicked (by ID#), just the aiming, the rest as normal. Could this make that mode viable in combat?

You know, it's hard to say right now... but I will say how surprised even I was when I saw how far back the camera could be pulled. And, when and if we do release the Fallout construction tools, it wouldn't surprise me in the least if something like this were possible. I mean, just look at what Oblivion fans have been able to do with Oblivion -- it's freaking crazy.

Do you beleive that aftermarket mods are going to be one of the strengths of Fallout 3, like Oblivion (I'm assuming) or the Neverwinter Nights games?

Whenever tools are released, that certainly seems to be the case -- whether for Oblivion, NWN, or even Quake for that matter. Give players the tools, and they're use em to incredible effectiveness.

[I didn't like your version of the BoS, here's some better ideas]

You outline one possible fiction; I've outlined another. Really just two takes on the same situation. I will say that what readers got in the team diary was the very black and white, simple version. In order to get the other sides of the story, you'll need to talk to people in the game.

Last September I sent a tracked PM outlining an idea for fullblown TB combat without an engine overhaul. Did you receive it?

Gizmo PM -- I read all my PMs, certainly, and that one does come to mind specifically. The thing is, anything is possible. We could have made any game we wanted; we could have made Fallout 3 any way we wanted. But we went the way we did because we felt like it was the best perspective/best gameplay for the Fallout 3 we wanted to make.

system shock became a legend though. that won't happen with bioshock, i think.

See, I don't know if I entirely agree with that statement. System Shock 2 is a legend amongst certain old school PC gamers, sure, but there are plenty of people who've never even played it. There are plenty of gamers -- sure call it a new generation, whatever -- that played played Bioshock and will be saying the same thing about that game 10 years from now. And I'm biased -- I love Shock 2. I was at Looking Glass during the its development.

Then why not just come up with "THEIR OWN" post-apoc FPS ( w/pause ) game ?

That's a really fair question, and one that's obviously come up a lot. The answer for us is pretty simple -- no other post-apocalyptic world would have been nearly as awesome as Fallout. No Vault Boy, no S.P.E.C.I.A.L., no futuristic 1950s vibe. We specifically wanted to make Fallout 3 for all those reasons and more; if the license weren't important to us, we could have made a post-apocalyptic game a long time ago.

Do you think that turn-based, isometric RPGs are outdated or inferior and a thing of the past that should not be in furture games?


Oh, hell no. Just because that's not what Fallout 3 is, and not the type of game I prefer to make, doesn't mean I don't love a good turn-based, isometric RPG. I played the hell out of Silent Storm (not an RPG per se, but similar enough), and I'm a big fan of Jeff Vogel's games. I love good games, regardless of genre or perspective, honestly.

That said, if you look a video and computer game trends in general, console games have become a lot more popular -- and are a lot more profitable -- and that has certainly affected game publishers' willingness to finance those types of games. Look at the NPD numbers of the best selling PC games of 2007 vs. the best selling console games. We're talking a difference of, in some cases, a million+ copies. Thankfully, console developers are learning how to make these types of games for consoles, learning how to overcome the obvious interface issues. Hell, the Penny Arcade Adventures game for Xbox Live Arcade is, for all intents and purposes, exactly the type of game you're talking about. Personally, I can't wait to get my hands on that.

Ever play Myth [1 or 2]?

Oh man, I played the death out of both Myth and Myth 2. In fact, back in the day when I was editor at AVault, I had to grudgingly let Jordan Thomas (who is now a developer himself -- he did the Cradle quest in Thief: Deadly Shadows, and worked on Bioshock) do the review, because I wanted to do it so badly. Man, I even played Green Berets, the Vietnam game that used the Myth engine. Ah, good times...

If Mr. Perlman need come back for touchup work... Would you consider asking him to record the last two lines of the F1 junktown ending, and put it on the F3 CD? Modders could fix the intended Fallout quests (to a point), so that it ends with Gimzo causing the town to thrive.

Ha! I can definitely understand why you'd want that, but it's pretty unlikely. Hellboy's a busy man.</blockquote>Wow. That's a lot of hard questions to answer. Kudos to mr Pagiarulo for doing so.

Link: It starts with this post on the Bethesda forums.

Thanks to Lingwei, who I think is starwars, for the pm on the Bethesda forums that I thankfully got fulltext in my email (please don't pm my account on the Bethesda forums, it is too banned to be of any use).
 
Re: Emil Pagiarulo impromptu fan Q&A

Good stuff.

emil said:
I mean seriously if someone bought Oblivion or Morrowind and changed it to TB ISO you guys would be a little "volitile" too. You know not all fallout fans are rabid deathclaws...

You know, that's the thing... that's the really tough thing. I CAN understand why some Fallout fans would be bitter. I CAN understand why some Fallout fans would feel like someone took their world and flipped it upside down (or, erm, pulled their camera in...). You know, I try to think of one of my favorite, "old school" games. Let's use Sid Meier's Covert Action as an example. If I found out someone had acquired that license and was turning it into, I dunno... an XBox Live Arcade puzzle game... I'd be pretty miffed too. So I totally get why some fans would be put off by what we're doing.

At the same time, we're not making an Xbox Live puzzle game. We're making an RPG, and I think a damned good one, and I think a lot of people are going to be really psyched to finally be able to enter into the Fallout universe in a more immersive manner.

That's a righteously honest answer. But if you ask me, it's not really sufficient. RPG is a canvas definition, that much has been proven by it applying to Darklands and to Fallout and to Oblivion and to Mass Effect. Very different games, but they're all RPGs.

So saying "we're making an RPG" is essentially a cop-out. Sure, the change from a simulation/action title like Covert Action into a puzzle game is bigger, I'll admit that. But just because that change is bigger doesn't mean that this change is magically no longer "really, really big"

Because it is really, really big. Just because it doesn't choose the same genre terms won't mean this game might possibly be as far removed from Fallout as BioShock is. Just because that's comparing an RPG to an FPS doesn't mean that the two RPGs Fallout 1 and Fallout 3 couldn't be further removed. That's a non-argument.

You're changing core mechanics, retaining enough to be able to call it an RPG doesn't prove anything.

Also, anyone else think buying a game franchise just because you like the setting is a pretty dumb idea?
 
Re: Emil Pagiarulo impromptu fan Q&A

Brother None said:
Also, anyone else think buying a game franchise just because you like the setting is a pretty dumb idea?
Yup. I like radiation (really), post-apo climates, survival, monsters and all that stuff. I didn't buy or even play STALKER. Because fpp games, even with rpg elements, are not my business. I'm certain that I'd like the Chernobyl setting, stuff about aritfacts, the zone etc, but games are about gameplay, not about the setting.
 
Re: Emil Pagiarulo impromptu fan Q&A

Brother None said:
Also, anyone else think buying a game franchise just because you like the setting is a pretty dumb idea?

I for one have always wanted to purchase the Mario franchise.

All of those talking mushrooms and giant lizards are just so fanciful and entertaining for the whole family.

Thus I would reveal that Mario is actually a crack addict who's passed out in some alley in South Jersey. It's more immersive and cinematic that way.

crackkillsai2.jpg


The bonus level would involve killing prostitutes for more crack money!
 
I think BioWare is working on a Sonic RPG because they're big Sonic fans...

...

...honestly, who gives a shit?

However, let's not become too distracted by how his answers aren't really sufficient, because quite frankly I don't think there are sufficing answers to some of these questions (even though there might be more honest ones than those he gives), it's still pretty awesome that a prominent Bethesda dev finally walks out of his shell to answer questions that aren't about his favourite flower or whatever.

Fan interaction at its best, people :ok:
 
Re: Emil Pagiarulo impromptu fan Q&A

Black said:
Brother None said:
Also, anyone else think buying a game franchise just because you like the setting is a pretty dumb idea?
Yup. I like radiation (really), post-apo climates, survival, monsters and all that stuff. I didn't buy or even play STALKER. Because fpp games, even with rpg elements, are not my business. I'm certain that I'd like the Chernobyl setting, stuff about aritfacts, the zone etc, but games are about gameplay, not about the setting.

so because it's a FPP game you won't even try it? i'd say that's a pretty silly reason considering you seem to like everything else about the game. you might surprise yourself on how much you'd like it.

unless you get motion sickness from the perspective i think you're really limiting the great experiences you can potentially have with some kick ass games. there are things that happen in STALKER, or even half-life, that you'll never see in any other game.

kinda a shame if you really feel this way. i guess you never saw the blair witch project or cloverfield either?
 
Their use of the word 'immersion' and its variations tilts the fuck out of me.

And frankly, this is nothing really new. It all boils down to this:
- Boy thinks setting is cool, boy buys setting and makes game.

The fact that the setting was attached to a previous game that had a lot of its own features seems pretty meaningless to them.
 
BN said:
Fan interaction at its best, people

Aye, well, it's a good thing, along with Gstaff informing us about the mag cover.

I find this change of attitude a pleasant surprise, whatever their motives may be.
 
Well, before I read the entire thread, I give him credit for stepping into the lions den. Also nice to see there is at least not "hate" towards NMA and he is okay with stopping in. If you go by the forums at bethesda you would think this place is off limits to devs. I better get back to work, look forward to reading what he said.
Love the Lohan Avatar!
 
My problem with perspective is very simple, it's part of the fallout feel, my problem with the power armor design, I don't want to look like a mobile E-Z-Bake oven with a gun, my problem with the location is that there's no chance in hell of having iconic areas show up or story continuation from the first two.

Those are just the superfluous problems, I am also concerned for storyline, choice and consequence is likely going to disappoint, the character interaction's going to be like playing a game of tiddlywinks rather than a rotating speech dias (to change things up a bit), instead of skill we have mini-games, instead of moral and ambiguous choices that really have no winner we've got Hopalong Cassidy and the post nuclear cult of the bomb that we can blow up or leave to rot, where's the farmer's settlements that are experiencing 'spooks' or vault-city-esque situations.

I've already made my decision after the evidence has been brought forward against Bethsoft, I'm sure that they love to make games for themselves, but they've forgotten something, the game was made by people who's motto was 'By gamers FOR GAMERS' not 'By gamers FOR OURSELVES' say what you want about interplay, they still gave us some of the best times of our childhoods (or even now for some people!)

Beth's design problem does not stem from their lack of understanding, more their lack of understanding that the game was originally made for the fans to enjoy first, the designers second.

I believe there is a saying 'you can lead a horse to water, but you can't make him drink' that seems to fit Bethsoft pretty damn good right about now.
 
KILL! KILL! KILL! Death to infidels!!!!! DIEEE!!!!

Now srlsy, those answers aren't bad - at least this guys actually make sense when he talks.

But one thing pissess me off - developers praising games that no one yet played except for them. "We are making a wonderful game etc." shit drives me crazy, I wish someone would finally give sole facts and some honest overview on the game, without making so much hype.
 
Well, I'm glad he finally had some time to talk on the forum a bit. It is quite nice to see developers do that.

Mord_Sith said:
I've already made my decision after the evidence has been brought forward against Bethsoft, I'm sure that they love to make games for themselves, but they've forgotten something, the game was made by people who's motto was 'By gamers FOR GAMERS' not 'By gamers FOR OURSELVES' say what you want about interplay, they still gave us some of the best times of our childhoods (or even now for some people!)

Beth's design problem does not stem from their lack of understanding, more their lack of understanding that the game was originally made for the fans to enjoy first, the designers second.

I believe there is a saying 'you can lead a horse to water, but you can't make him drink' that seems to fit Bethsoft pretty damn good right about now.

You know Mord_Sith, that entire rant would make a lot more sense if you replaced 'FOR GAMERS' and 'fans' with 'Fallout Fans'. Seriously, if Bethesda made the type of game 'Gamers' want, we'd get dumbed down shit fit for a two year old. That's the way to sell game, just look at EA's business (or you could go with mindless violence like GTA). I want games made for Adult RPG Gamers, not Gamers in general.
 
Re: Emil Pagiarulo impromptu fan Q&A

ronin84 said:
Guess what. I also don't play adventure games like The Longest Journey. I don't play STALKER and TLJ because their gameplay doesn't suit me, not because they are fpp (which of course TLJ isn't).
So please let me play the games I like and let me leave the games I'm not interested in, alone.
This way when I'll become a game dev I won't be like beth's champs- I won't butt in in every genre there is and f-k it up
 
I hate this obsession with FPP=Immersion, I’ve yet to play a game that comes close to being as immersive as a book, so im not convinced FPP has any bearing on immersion, but rather personal preference in playing style.

Personally I am no longer bothered that they are making fallout 3 in “their” manner, at least they have admitted it doesn’t really share anything with fallout other than the steampunk, pipboy stuff, The biggest issue I have with “their” fallout 3, is it just doesn’t set itself out apart from the pack, its just another FPS/RPG. I don’t buy average games, I only but great games (and bin those that slip through the net).
 
I think I'm pretty much past the point where I thought Bethesda would deliver a Fallout game that would be pleasing to me as a sequel, but this is still nice to read.

I've no doubt that Emil and most of the people there are proud of the game they're making, regardless of the whole "marketing entity" likely hanging over them. It's just a shame for me that their version of what Fallout (and sequels in general) should be compared to earlier games in the series. I mean, if the game was closer to the original design, then I would be a lot more forgiving towards Fallout 3 in general, even if it didn't quite live up to the older ones in quality or whatever.

So good on you Emil and thanks for taking the time, but let it also be known how very lacking any sort of meaningful fan interaction from Bethesda have been since the announcement of this project.

I hope this continues though.
 
Brother None said:
Also, anyone else think buying a game franchise just because you like the setting is a pretty dumb idea?

Not really, its a pretty clever way of cashing in on someone elses work
 
Back
Top