Enemy AI

M-26-7

Still Mildly Glowing
Does anyone know if the AI protocol for the NPC was jsut c and p'd for Fallout 3? If so it makes a lot of sense. I was playing today and I realized all the AI does is charge at you, almost without exception. This makes a lot of sense in a medieval world where bullets don't exist and arrows are slow and weak enough for you not take cover, but in a world of bullets and explosive, it's just basic combat training and even common sense to duck when shot at and take cover when reloading or under heavy fire. Even if they built it from the ground up, it's pretty weak.
 
As I posted in another forum this is not always the case, while it is true I have had many a raider charge me or take pop shots at me in the open it does not always play out like that.

On a freeway heading towards the library to hand in books A raider started shooting at me and I ducked behind the overpass. While he continued to shoot at me his buddy went around the over pass and flanked me from behind.

Also if they have grenades and you take cover they will try to get you out with them.

My last example so far would be when attempting to mine a door way and draw in a Super mutant he saw me doing it and walked around to a blown open portion of the house as to avoid the trapped doorway.

Just a few of my personal experiences tho it is to be noted I have had some mindless raider and mutants charges as well.
 
They do take cover and such but it's erratic and not really based on whether they're being targeted or not.

Watch your companions while they're fighting ranged enemies, they'll slowly walk behind walls then come back out a second later, they do it regularly as well. It's nothing complex but there is more than just rushing at you, in fact, I think if anything most opponents tend just to stand in one spot rather than charge (if they aren't melee).
 
the AI is busted, regardless of the occasional, possibly accidental, flanking maneuver.

the vast majority of enemies either stand still or rush you, and if they're rushing you, it's almost always a suicide mission (assuming you have a super shotgun, just VAT them in the head at close range).

Honestly, the AI is terrible, and it's a shame this is 2008 and we still excuse this type of junk. This isn't just a problem with F03, either - most FPS games have terrible AI. This isn't calling FO3 an FPS, but combat wise the AI needs to solve the same issues as in an FPS.

And yet I still enjoy the game. But yes, the AI is awful.
 
ferrety said:
the AI is busted, regardless of the occasional, possibly accidental, flanking maneuver.

the vast majority of enemies either stand still or rush you, and if they're rushing you, it's almost always a suicide mission (assuming you have a super shotgun, just VAT them in the head at close range).

Honestly, the AI is terrible, and it's a shame this is 2008 and we still excuse this type of junk. This isn't just a problem with F03, either - most FPS games have terrible AI. This isn't calling FO3 an FPS, but combat wise the AI needs to solve the same issues as in an FPS.

And yet I still enjoy the game. But yes, the AI is awful.

You do have a point current FPS games leave much to desire in the AI department. I am very much excited for Resistance 2 in that department, the game play reviews IGN(I think it was?) did gave very positive reviews in the AI for the enemies and your team mates.
 
The two riotcops at the end of the tutorial kept running in circles and into each other. Like in Deus Ex 1 (human enemies). So yeah, AI is flawed
 
I think in general enemy AI in video games isn't too big an arguement platform unless it is rampantly inconsistant. Out of all the Fallout games, I'd say the best AI of them was in Fallout: Tactics, where the NPC would actually use cover or pathfind around cover to flush you out. Past that Fallout 1-3 pretty much have the same stand and shoot (or charge and melee) playouts, only difference being in FO1&2 you had to stand behind a full wall or object that took up a hex grid to use cover, and in FO3 anything that'll stop a bullet will do so long as you break the LOS and/or bullet travel path.

A stop sign stopped a few bullets from hitting me, which I found somewhat funny.

The reason video games are stuggling with AI is because the sheer variability of terrain they have to navigate, and when using a reactionary AI as opposed to a pre-scripted AI, the numbers cross and NPCs can and will act dumb and not in any self-preserving manner. However people will complain if the AI uses pre-scripted sequences because they'll do the same thing all the time everytime, as opposed to something uniquely stupid all the time every time.

I think we're about 4-5 years away before a hybrid of reactionary AI and pre-scripted AI comes to pass. Reactionary being able to handle various situations and approaches, and the pre-script telling them what is cover and what they should do. Till then I'll take "SUPER FANTABULOUS AI" features with a grain of salt. There's a difference between a NPC that can kill you quickly, and a NPC that can kill you intelligently.
 
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^ I fully agree.

On the other hand, would anyone expect a feral goul to do military advanced flanking and such ?!
 
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