Et Tu or FIXT

DwayneGAnd

Look, Ma! Two Heads!
I found myself starting to get bored with the vanilla Fallout 1 game with the unofficial patches installed. Recently, I tried the Et Tu mod and found it to be a more enjoyable experience than the vanilla game with the unofficial patches installed. However, I have found the greater difficulty to be a problem that needs some getting used to, such as the fact that items are more expensive, you can't loot armor from slain enemies, low Charisma affects npc reactions at the start (Aradesh wouldn't tell me about other towns), gambling is much more difficult like in Fallout 2, merchant merchandise is different (Killian was no longer selling Desert Eagles), stealing Neal's urn more difficult as he now reacts to noises if you aren't stealthy enough, etc. I did some tweaking in the ini files to try to make the mod have features from the original Fallout 1 and didn't enable non-canon features because I am a purist.

In the past, I have played FIXT and while I also enjoyed it, there were some problems as well. Too many traps around the elevators in the Glow, the Delta Experiment holotape having multiple pages of nothing more than the word 'Error', too many non-cannon features, etc. And it looks like the author hasn't released the latest official version in years, just another patch.

Which one is better and which should I go with for a better Fallout 1 experience?
 
I found myself starting to get bored with the vanilla Fallout 1 game with the unofficial patches installed. Recently, I tried the Et Tu mod and found it to be a more enjoyable experience than the vanilla game with the unofficial patches installed. However, I have found the greater difficulty to be a problem that needs some getting used to, such as the fact that items are more expensive, you can't loot armor from slain enemies, low Charisma affects npc reactions at the start (Aradesh wouldn't tell me about other towns), gambling is much more difficult like in Fallout 2, merchant merchandise is different (Killian was no longer selling Desert Eagles), stealing Neal's urn more difficult as he now reacts to noises if you aren't stealthy enough, etc. I did some tweaking in the ini files to try to make the mod have features from the original Fallout 1 and didn't enable non-canon features because I am a purist.

In the past, I have played FIXT and while I also enjoyed it, there were some problems as well. Too many traps around the elevators in the Glow, the Delta Experiment holotape having multiple pages of nothing more than the word 'Error', too many non-cannon features, etc. And it looks like the author hasn't released the latest official version in years, just another patch.

Which one is better and which should I go with for a better Fallout 1 experience?
Et Tu has replaced Fixt for me. I find that not only does Et Tu make the game more enjoyable but also sort of preps people who haven’t yet played 2 better as it’s literally an engine port. I’m probably gonna get someone mad for saying this but it’s like TTW for Fallout 3 where it’s the same game just on a newer engine than the original. Plus if you like the Fixt changes, they’re part of Et Tu, you just have to toggle them.
 
Thanks. That's helpful. So I'll stick with Et Tu.

Now, I've toggled the following afting making some tweaks with the .ini files to retain some of the feel of the original game:

-NPC reactions when first speaking to them. (I tested with Aradesh, and now he's neutral, just like in the original with neutral karma.)
-Fallout 1 Barter formula
-Karma change notifications when increasing or decreasing
-Armor can still be looted from slain enemies.

I've also disabled the following features as they are not Fallout 1 canon material and thus change the feel of the original game:

-The motorcycle
-Caves
-Satellite locations
-NPC BoS Combat Armor
-Khan armor
-Controlling npc combat settings. They now act on their own as they do in the vanilla game.
-New critters
-Upgradeable weapons Fallout 2 style
-Robot companions
-Vault 13 suit
-Tougher super mutants and human opposition

I have some questions about the other content that can be toggled:

-What are Party Requirements?
-What npcs cut from the vanilla game are restored?
-Do the options in the FIXT section of the settings.ini file require the FIXT mod to be installed?
-What the heck is Debug mode?

Some other questions about the content in the Et Tu mod that were added:

-How can I have an easier time stealing Neal's urn without alerting him to my presence?
-Is there a way to restore the easier gambling from Fallout 1?
-Should I enable the cut NPCS?
-Just how tougher are the super mutants and humans if I enable the option?
-What are the better rewards offered by Talus and Mathia?
 
I just found out that apparent disabling the option for controling your npcs in combat in the sfall.ini file does nothing. Combat Control is still active.

Also, is there a way to prevent merchants from selling any weapons or equipment from Fallout 2? Cause I want my experience to retain the feel of the first game without anything from the second game.
 
Combat control is disabled by default (Mode=3 in sfall-mods.ini - I have no idea what you are disabling in the sfall.ini file). It can't enable itself, you must have done something.

Cause I want my experience to retain the feel of the first game without anything from the second game.
Then you will have to play Fo1 and not ettu.
 
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sfall-mods.ini was the file I tweaked. I tried setting it to 0 to disable Combat Control under its section, changing it from 3. Nothing happened.

I'm wondering if maybe I should just use FIXT instead and just apply the fixes only to keep it purist. I hear there's a latest patch that fixes certain bugs and errors in the official latest version of the mod.
 
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I would suggest sticking with Et Tu, personally. I just finished a Fallout 1 play through with Et Tu and as of right now, it’s my favorite version of Fallout, whereas previously I would have said I preferred Fallout 2. The settings that make the game more challenging like not being able to loot armor from slain enemies and tougher super mutants actually made the game more enjoyable for me since vanilla Fallout tends to be a bit too easy. Not being able to break the economy with gambling is, in my opinion, also an improvement since it forces me to be more frugal with my caps. Besides, you can still pickpocket stimpaks off of npcs. Being able to tell Dogmeat to wait somewhere safe while I clear out the military base means I finally completed the game without losing him. I never used Fixt so I can’t comment on whatever differences there are between the two, but compared to vanilla Fallout 1, I’d say Et Tu is a much better experience.
 
I've gone back to just playing the vanilla game with the TeamX patches. For me, it seems to be the only option for purists. Even with all the other optional features disabled in Et Tu, the core gameplay has been changed too much and the selected weapons from Fallout 2 are still there. I could never get a positive reaction from NPC's when I first spoke to them, even with maxed Charisma or very high reputation. In fact, whenever I asked Aradesh about other towns, he simply gave me a Dharma saying.

Et Tu is just too hard as well.
 
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I'll have to look into the Et Tu mod. Was looking at taking up modding the game so I can set my own custom difficulty tweaks. The idea of a Fo2 engine port for Fo1 sounds really appealing if only for the fact that it would allow pushing NPC's out of the way. I tire of Ian standing in doorways.
 
someone should make a mod that has all the bug fixes of both Et Tu and FIXT, restores all the cut content, has the dialogue changes of both FIXT and Et Tu (Vance, Samael, etc), and nothing more in order to maintain the feel of the original game engine.
 
I could never get a positive reaction from NPC's when I first spoke to them, even with maxed Charisma or very high reputation. In fact, whenever I asked Aradesh about other towns, he simply gave me a Dharma saying.
Because you changed Sfall settings without knowing what you are doing and thus broke your game ...

Even with all the other optional features disabled in Et Tu, the core gameplay has been changed too much
Normally I would just ignore comments like this, but the internet doesn't ever question anything, so for everyone from the future randomly stumbling over this post: The quoted line is pretty much a lie. The core gameplay of Fo1 in ettu has changed so little that even hardcore fo1 fans will have a hard time pointing out the differences without directly comparing the vanilla scripts.
 
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actually, this happened even before I changed settings. Like many Fallout 1 players, I play with 1 Charisma because it's so useless.
 
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