jargo said:
I think i nailed that bug. The problem was that FSE reads *.cfg only on start, so when you change config file in settings new cfg is not read until program is closed and opened again.
Okay with new version, the selection of custom cfg file works fine now, My custom file shows up in file selector and I don't need to type over the default name. The options in the edit menu are now accessible without a script file open.
Still some problem with open from dat file. With this last version, I can open master.dat in \fallout2 directory, but it won't let me open it if it's in another location. The way I have my mod arranged is a new directory outside of fallout: C:\FO2XP and in that directory are copies of master.dat, critter.dat, the \sound\music files, and my mod files. I like it this way because its completely separate from fallout, and doesn't require anyone changing their fallout installation.
So with the files arranged as above, I can open the master.dat from \fallout2, but it won't let me open the master.dat from \fo2xp. It gives the message "No File Found C:\FO2XP\MASTER.DAT" even though the file is there, and file permissions are okay (I checked).
I have another copy of master.dat in a directory \fallout2-source\dat, and I can't open that either. In both of these cases I am clicking on the *.dat button in FSE and browsing to the master.dat file.
It appears that there is still some dependency on \fallout2 directory, even if I browse to the dat file I want to open. Either that or FSE is not finding that dat files properly.
EDIT: I forgot to mention a typo in settings screen:
Close compile window after bath file