FA: NV Multiple Companion Mod?

CazadorVault RED Engineer

First time out of the vault
I know there's a bug to have all your humanoid companions follow you in the main questline area, but is there a mod that can do that and/or any of the following (and if not, would someone be willig to make it for a few bucks?):

1. Take Rex AND EDE with you when travelling with you and the other companions.

2. Take DLC companions w/ you when you leave their quest zones upon completion.

3. Take Companions from the main quest line and other DLC zones w/ you to other DLC zones and Campaigns.




Yeah, I know if I had everyone from all the campaigns with me I'd more or less have a Squad (or small platoon) sized unit under my command by the time I found them all, so sue me. XP Plus, it'd be the lulz to have Santiago go with me when I finally find Father Elijah in Dead Money, and I"m sure her and the bald lady would like to...err, "team up" again after the Dead Money Campaign is over. XP As for where the meeting points for the DLC companions would be to get them back after dismissal? I don't know where, that's be up to the designer, whether it'd be the a zone or zones in the DLC areas (like the Fountain in Dead Money), or near the entraces to the DLC zones in the main campaign map area. XS

Edit: PS: Is there also a mod by chance to pick up Arcade from the Followers Campsite or Remnant Base (depending on who he decided to join obviously) by chance after completing "Auld Lang Syne," let alone give him a perk for completing it? :?
 
Idiotfool said:
Yes to all save the last one, which is a little too specific, I think, for a mod to have been created for the general populace.

Check the Fallout Nexus www.newvegasnexus.com for all your mod needs.


Yes, but I was wondering which in particular you would suggest based on the above priorities listed? The list of mods is very very long, even when you sub-catagorize. :(
 
CazadorVault RED Engineer said:
Idiotfool said:
Yes to all save the last one, which is a little too specific, I think, for a mod to have been created for the general populace.

Check the Fallout Nexus www.newvegasnexus.com for all your mod needs.


Yes, but I was wondering which in particular you would suggest based on the above priorities listed? The list of mods is very very long, even when you sub-catagorize. :(

1. I'm using "Unlimited Companions", but I have no expansions. A version that should be compatable with expansions and patch 1.3 can be found here: http://www.newvegasnexus.com/downloads/file.php?id=42320

2. You'll need a separate one to keep dlc companions. I came across this one: http://www.newvegasnexus.com/downloads/file.php?id=42087

3. I dunno. As I said, no DLC so I was unaware you couldn't take companions into the DLC with you (if I read you right). I'm afraid you'll have to hunt for that one yourself.

Good luck.
 
There is a better mod called "Improved Companions". It doesn't let you keep DLC companions, but it allows you to have more companions based on your Charisma.
http://www.newvegasnexus.com/downloads/file.php?id=36949

There are three different files to choose from; the main version, the "balanced" version which gives you fewer companions but allows them at lower charisma, and an unlimited version for cheaters.
 
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