Fable: The Lost Chapters

brandons1313

It Wandered In From the Wastes
I played this the last couple of days and have some thoughts.

-I thought the game was short. I played it for about 15 hours and beat it (although i didn't finish all the side quests).

-The combat system is hack and slash diablo style. Dumbed down, probably for the xbox players. Not much in the way of weapons and amour. The leveling system also was very simple (i hate that).. The game/story also felt linear.

I did like the graphics and the nice use of colors in the game. It was nice change from the dark dungeon crawler rpgs.

I had high expectations for it, seeing how before the xbox version came out every gaming site was raving about it. bottom line, Id rather play the old 2d Baldurs gate over this anytime.
 
Fable doesn't really stack up to PC RPGs at all, but for a console RPG, it was pretty damned good.

A little short, though.
 
15 hours? Im currently playing Fable in between work/cs:s/Fo2/FoT. I beat it playing a pure good archer/warrior in 6 hours 21 mins and did all good quests and EVERY sidequest. Playing it now as a good spellsword (basically a mage/warrior). 2 Hours through this time and I have maxed almost every magic spell, every strength stat, every skill stat except accuracy (bow damage). And am about 40 mins from final boss, every sidequest is done.
 
Fable is more of a game for having fun and not really of if you can beat it or no..perhaps they will make the game harder now or at least harder to level-age up, for instance there are resurrection phials which revive you instantly if you die and you can get up to 9 and they are not very rare. however I have only used one and that was for like my fifth guy
 
Phil the Nuka-Cola Dude said:
15 hours? Im currently playing Fable in between work/cs:s/Fo2/FoT. I beat it playing a pure good archer/warrior in 6 hours 21 mins and did all good quests and EVERY sidequest. Playing it now as a good spellsword (basically a mage/warrior). 2 Hours through this time and I have maxed almost every magic spell, every strength stat, every skill stat except accuracy (bow damage). And am about 40 mins from final boss, every sidequest is done.

Well aren't we grand champion at fable. :roll: 15 hours was my first time playing the game (probably my last). It does take a bit to find out where some shit is or how to do somethings unless you cheat and use a walkthrough.
 
It's kinda fun.
My neutral nutcase thief/warrior got a brand new set of armour and a few spiffy tattoos and suddenly everyone fell in love with him.
It was fun until a worker stopped dead, dropped the box he was carrying, stared at me and said "Are you open to new experiences?"
I pummeled him a bit and so the general fawning dropped to an acceptable level :lol:

Of course, there's no real depth, just gimmicks that will amuse you for the few first times.
 
Fable was kind of the Dungeon Siege of the Xbox.

If some large, expansive and respectable Mods are released for the PC version, I might consider further examination, as it stands though unless they added about 20 hours of content and some actual depth, I'll be staying clear.
 
the thing with the babes is cool, the way you can flirt with anyone and get all the babes in town run after you ...that was fun..
 
Well, my friend bought a copy, but isn't going to play it for a while (he has a backlog of games). He let me borrow it, which is quite good, because after playing it I certainly wouldn't want to have paid for it. Not that I would purchase it in the first place, after the travesty that was Black & White.

It's good to see that Molyneux is still incompetent. The story seems like something scribbled down on a napkin fifteen minutes before the deadline was due. Numerous clichés thrown together into a shoddy mess. The combat is ridiculously easy and boringly repetitive (the only time I had problems were the escort quests, especially in areas with quickly respawning enemies).

Mostly however, it is completely vacant. There is no depth, nothing other than the semi-pretty graphics to look at. The huge flaw is that it wasn't fun, I found no compelling reason to continue playing the game besides the goal of completion. It was not even mildly amusing, a pure waste of time.

Short games aren't necessarily bad games, Fable is bad on other merits. Beyond Good & Evil was a good, if short game (even if it was painfully easy as well). It's a pity that it didn't sell well, while we have Fable on the other side of that fence.
 
Kotario said:
It's good to see that Molyneux is still incompetent.
Hey! Peter Molyneux is one of the greatest innovators in the history of gaming. I mean, the man invented the godly simulation genre with Populous and went on to design Theme Park, Powermonger and Dungeon Keeper, all of them excellent and highly innovative games. He also produced Syndicate, Magic Carpet and a bunch of other old Bullfrog titles, and had an advisory role in projects such as Homeworld and Republic: The Revolution. Few men have had such impact on the game industry as a whole. It's not fair to judge him solely by his two overambitious fuck-ups.
 
I should have said "recently." I'm aware of his history, but these past years have not looking good for him. Perhaps it could be Lionhead, but Molyneux continues to place himself on the forefront of it all before the game is released.

Besides, I'm rather bitter right now, just after playing through the game. Fable: The Lost Chapters was the worst game I have played since Lionheart (before Lionheart, there was Black & White as another one of those incredibly terrible games). There was no point to any of it, it left me feeling empty after I had played it. Games that bad are as rare a breed as exceptional ones. That leaves two of the worst games I have played post-2000 from Molyneux's hand. That's a rather poor legacy, they are not even average or mediocre, but outright horrible.
 
Graz'zt said:
...had an advisory role in projects such as... ...Republic: The Revolution.

Ah, I wouldn't count that as a plus. But otherwise, I agree. He's an eccentric geinus, though one could argue that the god-game genre began with Sim City, not Populous. The way I see it Molyneux drew a particularly interesting and succesful tangent from Will Wright's original sandbox idea.
 
yea so are many sellouts like george lucas who made really great 3 movies and thats it..
 
If they would have put all the content that they were originally supposed to, there wouldn't even be a LOST CHAPTERS. Moneyhungry bastards.
 
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