This is a simple multi-patcher that i wrote for Platon.
It read patch data from FVP.ini and all changes are made in memory so Fallout2.exe is not changed.
Put FVP.ex and FVP.INI in main Fallout 2 folder and run FVP.ex.... that's all
How to add new patch?
Edit FVP.in file.
This is normal ini file witch 3 standard sections:
[US] - Pathes for US version 1.02d
[UK] - Patches for UK version 1.02ae
[GR] - Patches for GR/FR version
FVP will check size of Fallout.exe file and red patching data from corresponding section.
You can add new section for another version. New section name should be Fallou2.ex file size in bytes (Dec) like this: [1119213]
Patching data syntax:
name=address:length:data
name - just a name for you patch
address - vitriol address (Hex)
length - Length of data in bytes(Dec)
data - patch data(Hex)
Like this:
pipboy= 4971ca1:1: ebb
I hope someone will use this
ah and you can get it from here
It read patch data from FVP.ini and all changes are made in memory so Fallout2.exe is not changed.
Put FVP.ex and FVP.INI in main Fallout 2 folder and run FVP.ex.... that's all
How to add new patch?
Edit FVP.in file.
This is normal ini file witch 3 standard sections:
[US] - Pathes for US version 1.02d
[UK] - Patches for UK version 1.02ae
[GR] - Patches for GR/FR version
FVP will check size of Fallout.exe file and red patching data from corresponding section.
You can add new section for another version. New section name should be Fallou2.ex file size in bytes (Dec) like this: [1119213]
Patching data syntax:
name=address:length:data
name - just a name for you patch
address - vitriol address (Hex)
length - Length of data in bytes(Dec)
data - patch data(Hex)
Like this:
pipboy= 4971ca1:1: ebb
I hope someone will use this

ah and you can get it from here