Fallout 1.5 walkthrough?

dopezilla

God of Blood and War
I'm at the Mutant Camp and I am nowhere near being able to kill the mutants at the camp and I don't want to betray Sebastian and now I can't get in. I have a feeling this information about the Rebirth base will progress me further along the main questline but I can't get to it.
I've had a few other quests I couldn't quite finish as well.

Is there a walkthrough available anywhere? I really want to finish the main quest. I've tried googling for a walkthrough and I couldn't find anything.

If there is no walkthrough out there, please, just tell me where to find power armor. Maybe I can take the mutants on then.
 
I'm at the Mutant Camp and I am nowhere near being able to kill the mutants at the camp and I don't want to betray Sebastian and now I can't get in. I have a feeling this information about the Rebirth base will progress me further along the main questline but I can't get to it.
I've had a few other quests I couldn't quite finish as well.

Is there a walkthrough available anywhere? I really want to finish the main quest. I've tried googling for a walkthrough and I couldn't find anything.

If there is no walkthrough out there, please, just tell me where to find power armor. Maybe I can take the mutants on then.
I'm not sure if this counts as a walkthrough but there is this to-do list on Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=821647199

Hope it helps.
 
I'm at the Mutant Camp and I am nowhere near being able to kill the mutants at the camp and I don't want to betray Sebastian and now I can't get in. I have a feeling this information about the Rebirth base will progress me further along the main questline but I can't get to it.
I've had a few other quests I couldn't quite finish as well.

Is there a walkthrough available anywhere? I really want to finish the main quest. I've tried googling for a walkthrough and I couldn't find anything.

If there is no walkthrough out there, please, just tell me where to find power armor. Maybe I can take the mutants on then.
You can get PA as rewards for:
-Mutant base quest. Betray Sebastian (PA from mutants) or kill them (loot it).
-Going on final quest to the final location at the behalf of Mutant Hunters - PA for you. But you need the mutant base quest to be solved in any way.
-Ignore Mutant Hunters, join Imperial City, clean the Vault, you will have there PA in some locker. But you can't do ANY quest for Mutant Hunters (other than Sebastian one)
-Final location.

Have any problems, look there:
http://resurrection.cz/forum/viewtopic.php?f=12&t=780&sid=ecac9311b7792e5645d9934b35aac1af
 
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I'm pretty sure you can get a PA when joining the Mutant Hunters and gain access to the Vault via their base. Of course, that means you need some good sneak+lockpicking to get it, but hey....
 
I'm pretty sure you can get a PA when joining the Mutant Hunters and gain access to the Vault via their base. Of course, that means you need some good sneak+lockpicking to get it, but hey....
There is that guard with script for that (and only that) locker. I even used sneak-dynamite kill on her... but without her there is no script, so I couldn't even interact with the locker (!). Seems like the only way would be killing the Mutant Hunters after joining them to obtain that one PA from locker. Its done like this - because if you go for final mission - Sebastian is giving you PA - probably that one.
 
Shit, really? I've forgotten my past playthrough where I joined MH, so I can't remember it. If that's the case, well sucks to be Mutants Hunters, then.
 
Looking at some notes I made while playing, to be able to open the locker in the Hunter's base you need the following:

Assuming the guards are still around, if you are tampering with the locker in any way there will be a "stealth check" first.
You have to be sneaking at the time or you won't even be given the chance to pass it.

Passing the stealth check requires the following:

First pass a Sneak roll check. Take your skill, minus 80 to 105 (modifier depends on what armor you are wearing), and what you are left with is the percentage chance you have of passing. IE your sneak skill is 105 and you are wearing no armor (or a robe), so you remove 80 from your sneak skill. That leaves you with a 25% chance of passing the roll check. If you have the thief perk, the modifier will always be -80, no matter what armor you are wearing.

Then there is another Sneak check of 101. Not a roll check, you just have to have a minimum of 101 Sneak skill.

You also need to have Lockpick at least 91 and either Steal at least 50 or have the thief perk.

Then there is something about tile distance between guards and the locker that I didn't fully understand, but I think you shouldn't attempt to open the locker while a guard is within 6 hexes of it.

When you have passed the "stealth check" there is a lockpick roll check to open the locker itself.

It has a modifier of -80. So if you have lockpick at 91, you will have a 11% chance to make it. Using lock picks or adv. lock picks will give you a 10 % bonus chance.

Instead of using the lock picks or lockpick skill, you also have the option to use the crowbar (use from back pack, not from hands). It doesn't have any skill checks as far as I could tell, just whether it's successful or not. I guess that means you always have 50% chance of unlocking it this way.

Another possible way to open it is to "bust the lock". That means causing damage to the locker. Not sure of all possible ways to do so, but dropping an explosive in front of it will definitely do it. The guards will not be very happy about it though.


If the guards are not around (by tricking them to leave with the alarm, or I guess killing them would work too), you can ignore the whole "stealth check" and just worry about your lockpick skill being high enough (or use the crowbar or an explosive if you rather do it that way).


This was before the latest patch, so it may have been changed.
 
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there are 3 PA, you can have simultaneously in the game:
1. from vault locker (there are 3 ways to get it)
2. from Sebastian or from mutant leader (same quest different solution)
3. from storage in ghoul base (last location on map)
I can tell you more how to obtain each other, but it destroy the fun at it ...
 
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Okay, power armor didn't help me one bit. I have a feeling that my pacifist charmy talky guy isn't the man for finishing the main quest. Even after betraying the Mutant Hunters and acquiring power armor I couldn't get past the first guards at the Rebirth base and taking on the mutants at the mutant camp proved to be impossible.

Is there a peaceful solution to get to the information in the mutant camp? I've tried using the part I found at the Progema Facility on the generator, and that did nothing. Other than that I don't have a clue on how to fix the generator, and I don't even know if it would help me get past the nightkin guarding the elevator.
 
I actually forgot if you can use speech to convince that first robed guy on registering your name for a keycard, I probably used Science on the computer next to him instead. But I definitely remember that I used speech on some other guys in lower floors to get his keycard and gain access to even lower levels. A pacifist charmy talky guy could definitely finish the main quest, IF coupled with some Science and Repair (which is pretty hiiiiiiiigh~), so I wouldn't know how charmy talky you have to be to not include Science and Repair in the picture.

As for peaceful solution in the mutant camp, that would definitely require betraying the Mutant Hunters and lure Sebastian to the trap..... or just be sneaky. Very, VERY sneaky. And for parts required to fix the generator:
Have you done the junk collector quest in Sedit's Lost Town?
 
You need only like ~130 speech (withour repair/science) to complete this game in non-violent way, it was speedruned like this - so it's completely doable.

 
This is Darek the Viking detective, mang! Just trust him. :)
Thanks, hehe :-)
I'd say most of the time you can. In this case I was a bit off, unfortunately (I misunderstood my notes a bit).
I checked the script and edited my previous post to correct it and be a bit more descriptive.
 
The problem with a pacifist game is that you don't obtain that much experience points to allocate towards your skills. What you do get must go into "speech" and practically all other skills suffer. Regardless you have to grind random encounters to level up, etc...which means it isn't a truly pacifist game.
 
yup much more fun, when you play just selfish neutral person in this mod, e.g. in Sedith work first for Nicol and then for mexicans ... hmmm maybe this isnt the good example, cause there you play bad guy for option to pickup Gabriel in party ... but in Rathole is it so ... you leave it at the end with both gangs eliminated :D
 
I'll start a new game after I've finished my current Fallout 2 (R2RP) playthrough. I think I've made some bad choices for the character I've been building. :(

Oh well, this information should get me through my next run. :)
 
Is there other companions than Keri and Mutt? For a good character i mean. Floater you can get if you are dumb and some evil guy whose name i forgot if you are evil too.
 
There is:
For a good char playthrough there's a woman in imperial palace in Albuquerque but requires high karma and decent speech. She has 9AP energy weapons/First aid/doctor (can heal player by dialogue if given First aid kit or doctor's bag into inventory.
 
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