Fallout 1 Combat UI Sound Compilation

JustAShcookius

It Wandered In From the Wastes
Give me a little free time and a computer and who knows what will happen.

I wanted some fallouty user interface noises for text messages and notifications. I could have just extracted a clip from a youtube video for my noise needs, but where is the fun in that!

So I created a 7zip archive full of UI sounds that I edited and compiled to sound like what you would experience ingame.

The only problem with this little venture of mine was that it took about 5 hours to do. Thanks Interplay for proprietary file extensions!

When I extracted and converted the needed AMC files into WAV, their pitch and speed was totally fucked up. It was a bloody nightmare.

What I ended up doing was loading my MSDOS fallout 1 on my android LG phone and clicking UI buttons in the game. I listened in one ear while I fiddled with Audacity in the other. After countless attempts with all the files. I managed to get the wavs sounding like their amc counterparts.

All that was left was clipping the wavs together into familiar combat noise patterns.
A typical "force combat end" sequence would be:
"Button Down" + "Button Up" + "dee - doop" + "tssssssssssssssssssskkk" .

Looks easy right?
WRONG.
It took SO LONG to edit the microseconds between clips. I just sat and repeated a pattern:
(0.02) seconds. "nope"
(0.034) seconds. "eghhhh okay"
(0.040) seconds. "too much"
(0.038) seconds. "not quite right"
meanwhile my finger keeps starting and stopping combat nonstop.
Hrm my character for this playthrough is 1 intelligence so I suppose he is in character pulling out his gun and holstering it repeatedly while the shady sands locals just look on aghast.

Its funny if you think about it.

Attached below at your convenience are said files compressed with 7zip. Hopefully they sound alright. Enjoy your text message alert noises and remember the person who suffered in making them (and typing this article out).
 

Attachments

Fun fact: at the end of a clip you can hear a long lost interplay Dev slamming his finger on his "stop record" bind.
 
When I extracted and converted the needed AMC files into WAV, their pitch and speed was totally fucked up. It was a bloody nightmare.

I've had similar problems when file conversions go weird. I usually just tinker in Audacity which has a change speed with or without altering pitch.
 
It's because the ACM music is stereo, and the voices are mono.
There is a command line switch for this in the standalone player.

Also the ACM plugin for Winamp handles both kinds.
 
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