Fallout 1 worldmap

dude_obj

Vault Senior Citizen
Moderator
I've been playing around with Fallout 1 maps/protos/scripts in the FO2 engine. After tweaking the configuration, editing some protos, and recompiling some scripts, I have all of FO1 Vault 13 working in FO2 engine. Went to look for the FO1 worldmap tiles and am puzzled. FO2 had tiles for worldmap, but for FO1 all I can find is one big 2MB file called worldmap.frm. But if I look at that in FRM viewer I see nothing, and if I convert it to gif I see nothing. What's up with that? Is the whole world map in this one file, and is it some kind of funky format?
 
There's a bunch of .pal files in that directory \art\intrface but none appear to be for the worldmap. Most are for the end game sequence graphics.
 
Thanks. I was able to split the big 1400x1500 FO1 worldmap into the same format as FO2 (20 tiles each 350x300) using these imagemagick commands:

convert worldmap.gif -crop 350x300+0+0 +repage WRLDMP00.gif
convert worldmap.gif -crop 350x300+350+0 +repage WRLDMP01.gif
convert worldmap.gif -crop 350x300+700+0 +repage WRLDMP02.gif
convert worldmap.gif -crop 350x300+1050+0 +repage WRLDMP03.gif

convert worldmap.gif -crop 350x300+0+300 +repage WRLDMP04.gif
convert worldmap.gif -crop 350x300+350+300 +repage WRLDMP05.gif
convert worldmap.gif -crop 350x300+700+300 +repage WRLDMP06.gif
convert worldmap.gif -crop 350x300+1050+300 +repage WRLDMP07.gif

convert worldmap.gif -crop 350x300+0+600 +repage WRLDMP08.gif
convert worldmap.gif -crop 350x300+350+600 +repage WRLDMP09.gif
convert worldmap.gif -crop 350x300+700+600 +repage WRLDMP10.gif
convert worldmap.gif -crop 350x300+1050+600 +repage WRLDMP11.gif

convert worldmap.gif -crop 350x300+0+900 +repage WRLDMP12.gif
convert worldmap.gif -crop 350x300+350+900 +repage WRLDMP13.gif
convert worldmap.gif -crop 350x300+700+900 +repage WRLDMP14.gif
convert worldmap.gif -crop 350x300+1050+900 +repage WRLDMP15.gif

convert worldmap.gif -crop 350x300+0+1200 +repage WRLDMP16.gif
convert worldmap.gif -crop 350x300+350+1200 +repage WRLDMP17.gif
convert worldmap.gif -crop 350x300+700+1200 +repage WRLDMP18.gif
convert worldmap.gif -crop 350x300+1050+1200 +repage WRLDMP19.gif

There doesn't seem to be worldmap mask (.msk) files in FO1.
I wonder how they stopped movement into the ocean?
 
jargo said:
Like many things in FO1 it is probably hardcoded.

Hence the desire to see FO1 running in FO2 engine. This doesn't appear to be an easy thing to achieve, but it looks doable. Some things will have to be worked around like the display of number of days remaining to get the water chip and playing the remindboy movie. But V13 seems to work, so that's encouraging.
 
Yes putting it together is a long term run ;).
BTW If i remember right the worst thing is that there is no Worldmap.txt in FO1, recreating all those encounters tables is a lot of work.
 
Not just the encounter tables but the worldmap tile tables too.

City.txt and map.txt also appear to be hardcoded.
 
It would be great if you could get the pipboy in Tactics to work like the other fallouts/ rest button, question answer pop ups, / then convert fo1/2 to tactics. I just like the graphics of tactics for some reason.
 
Err you'd need to do far more than that, practically rewrite FOT's source code. At least with FO2 you can script almost everything, triggering in FOT is very limited. Better to continue as Wild_Qwerty has been doing and convert tactics graphics to FO2.
 
Mandelbrot said:
convert fo1/2 to tactics

Blaspheme :lol:

I'm working on converting FO1 to FO2 engine. This is worthwhile. FOT engine is totally incompatible, and doesn't support fundamental RPG elements.
 
I know......... I just love the graphics of tactics........ I have no idea why. Boy! Bethesda is going to have a hard time making fallout 3 to please the fallout fanbase. It's such a cult game. I mean look at the playstation 2 BOS that came out... blah.......but there were probably a lot of people that liked it........ Look how popular Half life 2 is...... I hate it.. I don't like first person shooty things.. Never have. I bought it..... I tried to like it. But no! But there are some people who would love to see fallout 3 like that.

I just want to play The Fall- last days of gaia.

That has nothing to do with anything, it was just a thought I had.

I almost forgot to say that I fully support your conversion and think that it is a worthwhile thing to do! Then maybe we can just combine the two games into one. Add a middle section for the layover between 1 and 2 and walla Fallout 1/ 1/2 /2... all neat and tidy.
 
There is a great guy in Russian community, who combining the two maps (territories of FO1 and FO2) into one.
With the same cities, but new quests.
His name is Pavel.
 
Perceptron said:
There is a great guy in Russian community, who combining the two maps (territories of FO1 and FO2) into one.
With the same cities, but new quests.
His name is Pavel.

We're doing that too. Corpse used a real satellite image of california, and we already have world map tiles for both of the FO1 (southern CA) and FO2 (northern CA) regions. Initially the plan was to extend FO2 south and add aged FO1 locations, but now I'm planning the opposite: port FO1 to FO2 engine and extend FO1 north.
 
dude_obj, in fact, Pavel already join FO1/FO2 maps (but there is still need to do mask files). BTW, this causes serious bugs with car. AFAIK, all of them now solved (thx to WG). Also, he wrote doc on worldmap.txt format. Perceptron, any plans about translation?

BTW, did someone play with that "playmovie/playmovierect" commands? I can start any .mve directly in window, but still don`t know how to load pallete and, much worser, prevent FO from crash after movie is over...
 
Did anything ever come from this? I myself am looking to combine the two worldmaps for the ultimate Fallout experience...
 
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