Re: annoying battle saved game issues
Regardless of how lucky you have been with not encountering this bug before, plenty of us have had this happen in plain old 1.02 fallout without a single mod applied. This bug is in no way related to 2.0, however there is a piece of code in sfall that attempts to fix this by only allowing you to save at the beginning of your round, before you use any action points. If you are saving at any time after you use any action points then you need to look in ddraw.ini and enable the option. I myself have not had this invulnerability bug show up yet with this option enabled. Lucky me.
MoonScar119 said:I was merely pointing out what happened... i was not blaming or crying at all. I was merely stating what happened to my game after installing the RP. it's that simple. I appreciate your cander, but please, my games have been 100% mid-battle-save error free forever until this mod was appliedkungfujoe said:Then you've gotten lucky. The Fallout engine, from the very beginning, has had major flaws when it comes to saving in combat. Come to think of it, the Fallout engine was bug-ridden in too many ways to count, but one of the constants, ever since 1997, has been that saving the game in combat produced unpredictable results. Sometimes it worked fine, sometimes it caused minor problems, and sometimes it screwed the game up royally.MoonScar119 said:I think you are missing a key piece of information. I have played fallout 2 for 10 years and have never had this issue. only time i have had it is with the RP
If you want to save during combat, accept that there's a decent chance that you'll have major problems, and don't come crying to Killap about it. Since it's a core engine problem, and not a script problem, I'm not sure if he could fix it even if he knew how. The best that might be possible would be to check whether a user is in combat or not and refuse to allow the user to save the game if he or she is in combat, but I don't even know if that could be done with a user-made mod.
Regardless of how lucky you have been with not encountering this bug before, plenty of us have had this happen in plain old 1.02 fallout without a single mod applied. This bug is in no way related to 2.0, however there is a piece of code in sfall that attempts to fix this by only allowing you to save at the beginning of your round, before you use any action points. If you are saving at any time after you use any action points then you need to look in ddraw.ini and enable the option. I myself have not had this invulnerability bug show up yet with this option enabled. Lucky me.