Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

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I lost all my savegames while I installed this mod.

I tried to use the savegame editor but it won't work with the savegames (created after I installed the mod)

Is there any editor that works?
 
killap said:
Here's a rough idea of what I have planned for the RP:

2.1 => many bug fixes and minor content additions.
2.2 => multilingual support back (French, German, Polish, and hopefully finally Russian); remaining bug fixes; new additions to the extras section of the installer (food, sleep, etc).

U forgot to put in the ETAs. 2.1 -> june 2010, 2.2 -> october 2010?
 
Thank you for your answers.

So turns out I haven't got any serious bugs, just the reversed dialogue with the abbey merchant that I recall.
 
First of all BIG thank you to killap for his great mod! I really enjoyed playing it. But I have 2 problems:

- can't find out where is the Shi submarine, can you please give me a hint who to speak to in order to find it? I have already done everything to activate the tanker, but can't find the sub :(.

- what do I have to do to fly the Vertibird? I have the yellow access card with me, but when I click on the Vertibird there is no "hand" icon. I have already cleared the base of all enclave troops, but the Vertibird seems to be inactive or something.

Thanks.
 
g_dgrim said:
.. But I have 2 problems:
[spoiler:dc667d3b28]- There is one Shi guard (wears black jacket) - near the rusty boat, in the docks. Try talk to him.
- Dude, in the RP 2.0.2.e, you must sail on the tanker. No flying here. (but maybe i'm wrong, here i'm not sure)[/spoiler:dc667d3b28]
 
g_dgrim said:
First of all BIG thank you to killap for his great mod! I really enjoyed playing it. But I have 2 problems:

- can't find out where is the Shi submarine, can you please give me a hint who to speak to in order to find it? I have already done everything to activate the tanker, but can't find the sub :(.

- what do I have to do to fly the Vertibird? I have the yellow access card with me, but when I click on the Vertibird there is no "hand" icon. I have already cleared the base of all enclave troops, but the Vertibird seems to be inactive or something.

Thanks.

Ask "Lao Chou" he knows more about the submarine... :wink:

In RP 2.0 you can`t fly with the vertibird you can just get to Navarro by fhe desert transaction with the salvatores.. :mrgreen:
 
aumaan83 said:
I lost all my savegames while I installed this mod.

I tried to use the savegame editor but it won't work with the savegames (created after I installed the mod)

Is there any editor that works?
old savegames are not working with RP, too many changes

and if you would bother to search forum you find that old savegame editors not working and find a link to a working one :roll:
 
Mirr said:
@camil2003 If you are trying to patch master.dat file maybe you can try doing it from windows?

Know I'm beiing a pain but how would I go about patching the thing with windows.
 
@camil2003 Do not worry I like helping out the problem is that it take me some time to write it in english.
Try this to patch it:
From RP Manual install copy batch_work folder put it in to your Desktop folder.Copy in it your MASTER.DAT file and open windows 7 command prompt.
Here is how to open a command prompt in windows 7 :
1. Open the Start Menu.
2. Click on All Programs, Accessories, and on Command Prompt.
or
1. Open the Start Menu.
2. In the Start Menu search box area type cmd and press Enter.
or
1. Press and hold Shift, then right click on a folder that you want to open the command prompt at that location for and click on Open Command Prompt Here.
Now we have new window.In it write or copy/paste :
1)
Code:
START dat2 d master proto\CRITTERS\00000502.pro proto\CRITTERS\00000503.pro proto\CRITTERS\00000504.pro
This command Remove Kitsune, Dex, Cat Jules protos from the master.dat in the event the RP was already installed - prevent dups.If patching "fresh" one it size must remain unchanged.
2)
Code:
START dat2 a master proto\CRITTERS\00000502.pro proto\CRITTERS\00000503.pro proto\CRITTERS\00000504.pro
Add Kitsune, Dex, Cat Jules protos to the master.dat.File must be bigger now.
3)
Code:
START dat2 d master proto\CRITTERS\00000089.pro proto\CRITTERS\00000079.pro
Remove bad Cassidy proto and bad Skynet proto from master.dat.Now little smaller.
4)
Code:
START dat2 a master proto\CRITTERS\00000089.pro proto\CRITTERS\00000079.pro
Add fixed Cassidy proto and fixed Skynet proto to master.dat.Bigger...

Move your MASTER.DAT file back in to your Fallout 2 folder.And hopefully there will be no more save errors.
*Edit After you open windows 7 command prompt you need to navigate to batch_work folder.It is done with cd command or use press and hold shift method.
 
I have the old slow worldmap / almost 0 encounter problem again after installing the latest Sfall.

Could someone please copy / paste his working ddraw. Or inform me as to what settings I could change to get a smooth worldmap + more encouters. It appears some lines have been removed from the new sfall or maybe I am just going blind.

Thanks in advance


edit: solved thanks to Mirr
 
Mirr, I just saw your avatar and... it's super cool. :D

1764046384bf4173072dac.gif


Just needs getting hit and gun animations and it could be used ingame.
 
Hi guys. I'm playing in restoration project and I have problems with guy in Primitive Tribes (this one who asking about 10 kniefs and 5 spears). When I'm talking with him I see only errors. I have polish patch, I think that I done everything to fixed it (newest patch, checking files etc) but it still the same. Maybe I've got wrong version of F2? Or can it be because of win 7?
And how is it possible that I was playing few day ago (on win XP) in this mod with multilanguage and everything was ok? Is it because of system?
I was looking in google for answer, but I didn't find (so I think there is no multilanguage yet).
Now when I am thinking of it - maybe I was playing in different mode or something?... I'm confused.

Anyway, how to fix problem with those errors in conversetions?

I hope that this is right topic and everything what I wrote here is understending for u.
 
Hi Everyone,

I just bought a netbook and the Fallout Trilogy set. I began to encounter all those problems with windows 7.

However, I think I might have finally got it working following this:

http://www.nma-fallout.com/forum/viewtopic.php?t=54747&

But, I am now very curious about the Restoration Project. Does it contain the Highres patch? the Killaps bug thing and everything all in one for FO2?

Or do I have to install the RP, the Highres and the bug patch all separate?

Thanks
 
RP 2.0 includes killap's patch, the high resolution patch, and everything all in one. In fact, trying to install them on top of it leads to bad results because they are already included.
 
Jezula said:
I have polish patch
You are using RP 2.0? If so, the polish path (or any language patch) isn't compatible with the latest RP. Don't worry though, multilingual support will return to the RP in version 2.2
 
I'm wondering, are there any files that really mustn't be in the data\proto\critters folder together with the RP?

What I'm doing is extracting all critter proto files from the original Master.dat and then putting the ones from the RP on top of those. I know it's bad to have the base proto for a recruitable NPC in the folder, so I've removed those, but are there other bad protos like this? I understand the RP uses its own Master.dat, will that one take prevalence over the protos in the critters folder?
 
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