Huh, couldnt find it in the forums. Did you Nerf the Turbo Plasma Rifle? I upgraded it and it just got more damage, didnt get a faster RoF. Since i kinda focused my char around that (fast shot, better RoF, 10 luck for sniper) I feel that this is a pretty strong nerf to E-Guns Characters. I mean, a gauss pistol wouldve been much better in this scenario, and it can be bought, no need to invest points on the mostly useless until endgame E-guns skill. Sure, there still is that pistol from the brotherhood bunker in SF, but it has a Clip capacity of 5, meaning the average shot cost would be 2.4 vs the gauss pistols 2.16, or a ~11% extra AP cost.
Also, this isnt the RP's fault, but i must mention that even tho i got the Glock from the Toxic caves early (i play hardcore, so thats quite a feat, had to tag throwing and lockpick for that), its not an uber weapon, and it was readily outclased by, for example, the Red Ryder LE and the .227 pistol, even tho i had much less skill in small guns (91 vs 120~). The only E-Gun that's powerfull and apears before SF is the Solar Scorcher, but its highly conditional since you must be outside and during the day to recharge it, not to mention that you need 101 science to get it. So, even tho i had a "mid range" E-Gun, "mid range" small guns outclassed it until Navarro, at wich point its mostly a moot point. First time really using E-Guns, and for the pains i took to survive the early game, i expected much more punch in the mid-late game.