Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

I have a question about the Den, something I seem to remember running into a year or two ago when I tried the F2RP for the first time. I've installed it and everything's running well, but the Den just won't load for me. Running on the latest OS X. Characters & UI load, but the map doesn't. For some reason my screenshots aren't saving, I'll upload something tomorrow AM.
 
Hello, i have curious bug to report.
Every weapon i found in game (RP 2.3.3.) reloads with strange animation that looks like character scratches his head (pistols and rifles ). SMG have normal reloading animation.

Also new animaton for walking with rifle (when rifle lies on shoulder) playing only when character walking straight left any other direction (including straight right) and game use vanilla animation.

Can some one tell me how to fix it?
 
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@TROLLeyBOSS

Those are just missing animations that were never made. Unless you're willing to sacrifice big chunk of your time to learn how to edit critters and make missing pieces it can't be fixed.
 
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@TROLLeyBOSS
That's the Sfall option for playing the "idle" animation, search for "PlayIdleAnimOnReload" in your ddraw.ini and set it to 0 if it bothers you. I have no problems with it whatsoever.
 
To Drobovik
Oh. OK. Thanks for info.

To Fox Wernicke
Thank you for solution. And yes it is bothering me very much. It is immersion breaker.
 
Another one, also not sure should it be here or in killap patch thread.
What happened with traders stocks? Why they have so poor choice of weapons?
Especially New Reno arm merchant all he have is shitty revolver grease gun, and 1 fn fall without god damn ammo! With slight variations when he is restocking.
Rocketman (biggest new reno drug dealer) have only 5 stimpacks some antirad drugs and 3 jets and thats all!
Trader in Vault City have no Metal Armor or Mark2 leather only shitty black leather!

I distinctively remember all of them having much better stock than this. I almost afraid to go to SF and to see 2 pipe rifles and rusty knife for sale.

I'm level 10 if that matters.

P.S. I have read readmes for patch and for RP and didnt found any mention about merchants (apart from terminating restocking of dead traders stocks)
 
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RP & UP don't change how traders restock. Compare the script sources from RP/UP and the original ones included in the mapper, and you can see the restock lists are all the same.
Eldridge never restocks any 7.62mm ammo, and Randal/Harry only restocks normal Metal Armor.
 
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You right probably but traders stocks definitely worse than i remember. I will try to find it and if i will i'll post results here.
 
I myself am not sure about it, but RP 2.3.4 is in a hypothetical development hell with all the bugs reported on the corresponding Vault-Tec Labs wiki page.
 
I myself am not sure about it, but RP 2.3.4 is in a hypothetical development hell with all the bugs reported on the corresponding Vault-Tec Labs wiki page.
indeed, dozens of bugs reported and no sign of killap http://falloutmods.wikia.com/wiki/Restoration_Project_bug_reports maybe he is too busy or just uninterested, who knows?
It'd sadden us all if that was the case, but I can't blame someone who has to deal with life. Perhaps an unofficial continuation might be around? I did a few modifications myself, like trying concepts of unsuccessfully tricking "aligned" caravan masters into confusing my well-doing character with someone else, so I don't have to kill 'em for their stuff especially when their scripting is confusing. I also base a few of my work on Sduibek's Fallout Fixt.

Here's how I consider it:
Code:
…As usual, the Chosen One, hero or villain of the Core Region, travels the wastes with their friend(s). They stumble upon a caravan who likely has some useful goods to trade, little did the Chosen know that its caravan master was harsh.
{Regular, possibly if not have Cult of Personality}
Caravan master: Wait a minute! I've heard of you. You're the do-gooder that's running around saving and helping people. (Disable trading)
Chosen One: Yeah, why not?
Caravan master: We don't trade with your kind, piss off!
Chosen One can say either of these things…
(Retaliative): You don't like me making folks happy? How do I make *you* happy?
(Peacefully): Fine, have it your way.
(Agression, possibly combat): Either trade with me anyway, or gimme your goods…or I'll take your blood! [Speech check? Strength? Charisma? Party members? Power armor check? Weapon and respective skill checks?]

(Caravan master, if said the retaliative line): Well, I dunno! Kill a kid?
(Did not frighten the caravan master): Hell no!
(If frightened): *Shudder, an expression of fear on their face*… Ooo-kay, take what you want and go away! (Barter at a discount because of fear)
That'll teach those motherfuckers not to shoo me off for doing the world a favor, not neccessarily trying to clean up slave trades. It's one of the many annoying things I never understood, but at least I get free stuff at the cost of Karma. No big loss in my opinion because they deserved it.
 
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I've just been playing through Fallout 2 with the restoration project 2.3.3 (really good job btw). I've got to Broken Hills and the bodies that are supposed to be in the underground caves (the one with all the ants) are missing. I noticed in earlier patch notes this is something that was fixed, so is it broken again? Is there anyway to fix this? Sorry I'm new to the forums, Fallout 2 is one of my favourite games from back in the day, so on a whim I decided to fire it up again. I'd love to be able to progress past this point...can some one help me...please :)

Edit: I sorted it. I guess I hadn't fully explored the dialogue options with Marcus. Thought I'd taken the quest but maybe I hadn't? Anyway they popped into existence down the well after refusing payment for the quest...weird.
 
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Missing a punch when fighting in the jungle's ring can end the fight and result in victory ogf opponent. It doesnt always happen and i am unable to say why it happens.

This bug is obvious because i once lost a match just after missing a punch and was barely injured.
 
Something strange happened to me. I have skynet (cybernetic) in my party and he can't carry anymore (same problem with goris), although his limit is ok (carry weight still 225). Loading to the game where i first met him, there is the same behaviour. The problem must be something global, not depending on savegame i guess.

Someone an idea?

Edit: When i open the pro file from skynet (00000079.pro) of my savegame in critter editor, the carry weight property is right, even when i change some properties and overtake it in savegame dir, skynet can't take items anymore. Even if he is not in party, i can't apply any items on him.

When I use the loot function of Party order mod, the problem is present too.

PS.: German guy here, sorry... English maybe bad.
 
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Hello, thanks for this great mod/patch. Its very good and i wish i could enjoy it more, but i seem to have a game breaking bug that i hope someone can help me with. In most caves at random encounters the map is cut off. I can't view some parts no matter what i do, though i can walk there without being about to see anything or interact with mobs(death claws this last time.) I read everything i could about a fix for this and it lead me to fallout 1 hi-res patch. Where the map edge needed edited to fit more, though i can't edit that because they are in a .dat file for the most recent f2 hi-res patch that's included in this mod. So please anything i can do to fix this? I have the graphics mod set to 4 in ddraw.ini (in game at the top right in settings it still says 'graphics mode 0' which is basic though? a fix for that would be nice aswell ) and i play at 1080, but i have tried every resolution to see if that would fix it, had no luck. I have tried many different configuration in most ini, i have no clue what i need to do or what others have done to fix this. I can provide screen shots if needed and i play the GOG version if that matters. All help is appreciated.
 
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