I suppose this is the place to ask since there is a part of this mod that makes stimpaks dose radiation in addition to healing. Is there any way to make waiting in the wasteland give large amounts of radiation? I ask this in light of my current character, who has both levels of faster healing with 10 endurance. After every combat section, I simply wait until healed with no downside whatsoever. This leads me to ask, what is the point of stimpaks, first aid, or doctor? Stimpaks are expensive and limited, and the two skills heal very small amounts while giving a token amount of xp. All three of those options are clearly inferior to just waiting for 20 seconds and presto, full health again. My first reaction to this problem was to simply edit the derived statistic .ini so that healing rate is always zero, but that was always a secondary fix - it would be better I think to have HR have C&C value instead of just removing it entirely. If resting until healed also gave radiation, that would give it some balance versus the skills and stimpaks. Do you want to heal for free, at the risk of getting highly irradiated (meaning also that you can't spam it unless you have a large amount of radaway), or do you want to invest in skills that can heal you up decently while also getting no radiation? I don't know if this is an already modifiable option in the .ini files, or if a mod already exists for this. I just want something to balance out the free quick healing with the other more invested options.
Also, is there any mod for this game that makes the critters take targeted shots more often than maybe 5 times total in a 30 hour run? I swear, you'll get more crippled limbs by crippling youself with Jinxed in one run than critters will do to you in a dozen. I tried modding the critter scripts a la Sduibek's modding guide, but all I did was damage the game files and had to reinstall.
Also one more question, is there any headway anywhere at porting FO1 to the FO2 engine, so all of the mods for FO2 would work in the original game? I particularly like being able to mod the derived statistics/xp tables via sfall, and the scripted perk that allows perks to be chosen every two levels. After playing a couple FO2 runs with these mods going, it's really difficult for me to go back to FO1 without these available.