Like I said, it was a year ago during 2.3 beta-testing, killap should have already fixed it (had some PM exchanging with different test scripts), as I didn't get any slowdown since 2.3 release.
To disable vault boxer appearance, you can download the manual version and extract ncStuLit.int, fcdragon.int, and fclopan.int from it.
This fixed it, it's an RP thing (thanks!). Works fine with mod, as it should, nothing in it is supposed to affect it. Honestly, while I'm playtesting this mod, we run into RP bugs all the time, except we can't report them because the save games aren't compatible, and recreating some of them just so I can send a savegame would be actual work. (On the other hand I've had people with random mods on reporting unrelated stuff with my stuff so I know what it's like
) But anyway, the boxing models mouse slowdown can still affect an XP user hard enough to make New Reno boxing completely undoable.
There's also a Raiders bug which can completely screw up the raiders in the RP, as well, and I've tested the mod up and down and couldn't recreate it in any testing environment (even doctoring a save just for this and all the variants, took me 2 hours), but on the actual playthrough it screwed me up hard. Basically what can happen is that Shadow-who-walks doesn't spawn at all, and killing all the raiders (minus him, as he's not there) doesn't update the quest so you can only report that "you've found their base" even though you've found their base, killed them and found all the evidence.
No idea what could've caused it except that my steps were refusing to follow on the outdoorsman check, then finding the bishop map, and going through the dialogue-friendly entrance (tested with everything when it happened, no luck). Works perfectly fine with the mod, and without the mod, naturally or if I put the map in inventory on a bugteting save, but it CAN somehow happen and I can't report it properly. So keep it under your hat if it happens to anyone else.
EDIT:
The exact steps which resulted in the messup were:
- Get "quest" from Stark
- Refuse the outdoorsman check
- Talk to father Tully about Bishop
- Open Bishops safe, find map and holodisk
- Go to raiders, Shadow-who-walks wasn't there
- Kill raiders
- Couldn't get anywhere with the quest
Just for comparison if it happens to anyone else.
We've also fixed / noted a bunch of other RP stuff on our end. Stuff we fixed we probably can't report, and stuff we didn't we just hoped someone playing the vanilla will run into and report so someone will notice.