Another one:<blockquote>Of course, the old Fallout games weren’t fully 3D worlds explorable in a first-person view (there is a fully-realized 3rd Person view as well), which is likely why fans of the series were initially so taken aback by the new perspective.
Fallout 3 is not a first-person shooter, though there is plenty of shooting. During the demo it would be easy to come away with the impression that Fallout 3 is shooter because it was so laden with action. Traversing a subterranean connection (i.e. shortcut) between areas there were a few waves of Super Mutants that needed to be put down. Rather than just firing blindly, hoping that the equipped weapon makes a hit, the action can be somewhat paused to zoom in on specific body parts, like an arm or a leg or the head, and orders “stacked” to shoot methodically if that headshot doesn’t come through with a hit.
(...)
As much as the demo impressed me, both on the technical side and the sheer number of possibilities the world represents – the demo showed the destruction of town by way of a nuclear explosion after it was armed at the request of an in-game character, but what if it was disarmed instead? – the aspect that most impressed me was the music taken from the 1940’s. With all the technology so necessary for today’s music it’s a reminder of a time when singing actually meant something. It wasn’t processed a thousand times for perfect sound; it came out flawed but somehow with a deeper, more meaningful sound.
This writer wouldn’t be surprised if Fallout 3’s release date was pushed back (again), but right now it’s set for release Fall 2008.</blockquote>Link: Fallout 3 on Armchair Empire
Fallout 3 is not a first-person shooter, though there is plenty of shooting. During the demo it would be easy to come away with the impression that Fallout 3 is shooter because it was so laden with action. Traversing a subterranean connection (i.e. shortcut) between areas there were a few waves of Super Mutants that needed to be put down. Rather than just firing blindly, hoping that the equipped weapon makes a hit, the action can be somewhat paused to zoom in on specific body parts, like an arm or a leg or the head, and orders “stacked” to shoot methodically if that headshot doesn’t come through with a hit.
(...)
As much as the demo impressed me, both on the technical side and the sheer number of possibilities the world represents – the demo showed the destruction of town by way of a nuclear explosion after it was armed at the request of an in-game character, but what if it was disarmed instead? – the aspect that most impressed me was the music taken from the 1940’s. With all the technology so necessary for today’s music it’s a reminder of a time when singing actually meant something. It wasn’t processed a thousand times for perfect sound; it came out flawed but somehow with a deeper, more meaningful sound.
This writer wouldn’t be surprised if Fallout 3’s release date was pushed back (again), but right now it’s set for release Fall 2008.</blockquote>Link: Fallout 3 on Armchair Empire