Fallout 3 at E3 - Armchair Empire

Brother None

This ghoul has seen it all
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Another one:<blockquote>Of course, the old Fallout games weren’t fully 3D worlds explorable in a first-person view (there is a fully-realized 3rd Person view as well), which is likely why fans of the series were initially so taken aback by the new perspective.

Fallout 3 is not a first-person shooter, though there is plenty of shooting. During the demo it would be easy to come away with the impression that Fallout 3 is shooter because it was so laden with action. Traversing a subterranean connection (i.e. shortcut) between areas there were a few waves of Super Mutants that needed to be put down. Rather than just firing blindly, hoping that the equipped weapon makes a hit, the action can be somewhat paused to zoom in on specific body parts, like an arm or a leg or the head, and orders “stacked” to shoot methodically if that headshot doesn’t come through with a hit.

(...)

As much as the demo impressed me, both on the technical side and the sheer number of possibilities the world represents – the demo showed the destruction of town by way of a nuclear explosion after it was armed at the request of an in-game character, but what if it was disarmed instead? – the aspect that most impressed me was the music taken from the 1940’s. With all the technology so necessary for today’s music it’s a reminder of a time when singing actually meant something. It wasn’t processed a thousand times for perfect sound; it came out flawed but somehow with a deeper, more meaningful sound.

This writer wouldn’t be surprised if Fallout 3’s release date was pushed back (again), but right now it’s set for release Fall 2008.</blockquote>Link: Fallout 3 on Armchair Empire
 
Armchair Empire said:
With all the technology so necessary for today’s music, it’s a reminder of a time when singing actually meant something. It wasn’t processed a thousand times for perfect sound; it came out flawed but somehow with a deeper, more meaningful sound.
The irony here is simply overwhelming.

However, a brain is required to process, recognize, and most importantly, to understand it. In this case, that may be too much to ask.
 
Fallout 3 is not a first-person shooter
Uh huh...
Traversing a subterranean connection (i.e. shortcut) between areas there were a few waves of Super Mutants that needed to be put down.
*sigh* - Do they not even notice the contradictions?

Got to love that the solution to everything in F3 seemingly involves blowing something up, or gunning someone down. I guess putting on some robes and bluffing past the mutants wouldn't be in line with Beth's FPS heritage...
 
Kan-Kerai said:
Armchair Empire said:
With all the technology so necessary for today’s music, it’s a reminder of a time when singing actually meant something. It wasn’t processed a thousand times for perfect sound; it came out flawed but somehow with a deeper, more meaningful sound.
The irony here is simply overwhelming.

However, a brain is required to process, recognize, and most importantly, to understand it. In this case, that may be too much to ask.

I admit: I failed, no matter the full 10 minutes I stared at the quoted text. So tell me, please, what you successfully processed, recognized and, most importantly, understood. Notice that my brain is right in the place it's supposed to be. :mrgreen:
 
The comparison is to Fallout 3. Although there weren't beautiful graphics processed a thousand times over in the first Fallout's, it still came out to be deep and meaningful.
 
Kan-Kerai said:
Armchair Empire said:
With all the technology so necessary for today’s music, it’s a reminder of a time when singing actually meant something. It wasn’t processed a thousand times for perfect sound; it came out flawed but somehow with a deeper, more meaningful sound.
The irony here is simply overwhelming.

However, a brain is required to process, recognize, and most importantly, to understand it. In this case, that may be too much to ask.

+1

So true.

Hmmm, less superficial focus on surface stimulation(ie graphics/studio edits) more cranial satisfaction(meaningful sound/unique gameplay).

wonderful Irony.
 
Im just waiting for after Fallout 3 when they announce they also got the rights to X-Com 4. Since they didnt have the tech back then now their going to make it a streamlined single world where you can highjack UFOs, Rob people and have sex with prostitutes. Because the team originally wanted to do this but they didnt have the tech back then. Sounds like when they changed Star Wars.
 
CStalin said:
Im just waiting for after Fallout 3 when they announce they also got the rights to X-Com 4. Since they didnt have the tech back then now their going to make it a streamlined single world where you can highjack UFOs, Rob people and have sex with prostitutes. Because the team originally wanted to do this but they didnt have the tech back then. Sounds like when they changed Star Wars.

Please, please don't give them any ideas. X-Com should never become Destroy All Humans. Or even remade at all.
 
CStalin said:
Im just waiting for after Fallout 3 when they announce they also got the rights to X-Com 4. Since they didnt have the tech back then now their going to make it a streamlined single world where you can highjack UFOs, Rob people and have sex with prostitutes. Because the team originally wanted to do this but they didnt have the tech back then. Sounds like when they changed Star Wars.

At least when George Lucas changed Star Wars, he was lying about himself and his own creation.
Unlike Todd who thinks he has the right to speak for the developers of Fallout. Oh yeah, but then like Pete Hines says, they have seniority. :roll:
 
Of course, the old Fallout games weren’t fully 3D worlds explorable in a first-person view (there is a fully-realized 3rd Person view as well), which is likely why fans of the series were initially so taken aback by the new perspective.
Really :roll: ? We expected it from the very beginning. Disgusted would be a better word.
 
As much as the demo impressed me, both on the technical side and the sheer number of possibilities the world represents – the demo showed the destruction of town by way of a nuclear explosion after it was armed at the request of an in-game character, but what if it was disarmed instead?

OMG another possiblity with in a quest! this is unheard of! it will rock the RPG world to the core!

I dunno with all these articles I think bethesda really figured out how to market this game to the current general public. Did everybody forget how to make dynamic quests and or quest chains that change with the player? Let alone the idea that its possible in a game?
 
Nim82 said:
Fallout 3 is not a first-person shooter
Uh huh...
Traversing a subterranean connection (i.e. shortcut) between areas there were a few waves of Super Mutants that needed to be put down.
*sigh* - Do they not even notice the contradictions?

Got to love that the solution to everything in F3 seemingly involves blowing something up, or gunning someone down. I guess putting on some robes and bluffing past the mutants wouldn't be in line with Beth's FPS heritage...

It's not a first person shooter in its ordinary meaning. Let just say it's RPG with FPS elements. It's actually is more a RPG with FPS elements than the opposite.

You got to understand that it is the DEMO that is action packed. The game will most probably be less so. Bethesda wanted to show the press the VATS system as well as the RT combat.

We can't conclude anything from how the game will play out by just analysing the previews of that demo.

I wonder on what the author base the statement that he would be surprised if Bethesda manages to release the game in the fall of ´08. And what does he mean by again?
 
Salkinius said:
We can't conclude anything from how the game will play out by just analysing the previews of that demo.
Really? So we have to wait until the game is finished and it's too late to criticize?
 
fedaykin said:
Salkinius said:
We can't conclude anything from how the game will play out by just analysing the previews of that demo.
Really? So we have to wait until the game is finished and it's too late to criticize?

No, what I'm saying is that we shouldn't really make any conclusion on what the game will contain (story or gameplay wise) from this small demo that we as players haven't even seen for ourselves and which isn't for us. The demo that the gaming press has watched is specifically for them, tailored for them. Bethesda wanted it to contain a lot of combat and juicy gory scenes because that is something that always (if it is good) makes people go... awe wow... Bethesda managed this as we can read from the previews.
So until we have a serious information from the REAL game we should be sensible about what we conclude of how the actual game will play out.

What we can draw conclusions from are the bits of technical gameplay information that reaches us; I mean the specific fragments that we actually can analyse from.
 
between areas there were a few waves of Super Mutants that needed to be put down
yeah that pissed me off too, there just happened to be "waves" of super mutants, hanging around, waiting to attack you?? no explanation of why they are there, no story behind where they came from? did they walk thousands of miles across the continent to attack you? how are they re-spawning when the dipping base is destroyed? what is going on, i don't get itttt!!111

its just a demo and they wanted to show off VATS, there is no other explanation. its not gonna be THAT bad. jjez
 
Why is it that every time I read one of thoses previews, I get the urge to brutally murder someone by repeatedly stabbing him in the face with a rusty fork?

:wall:
 
Salkinius said:
What we can draw conclusions from are the bits of technical gameplay information that reaches us; I mean the specific fragments that we actually can analyse from.
But we already ARE drawing on several bits of technical gameplay information. We know there will be real-time combat with VATS (and don't start saying that it makes up for no TB, because we don't know that yet), some skills will be gone, INT will not influence dialogue, dialogue will be like Oblivion's, there will be at least one minigame (I don't remember reading anything about lockpicking, so there may be a second one), etc.

We also have some positive information, such as there being no level scaling like in Oblivion, but so far the negative bits seem to be outweighing the positive ones.

If you are saying we should not abandon all hope, I tend to agree. If you are saying we should ignore the previews, I do not.
 
fedaykin said:
Salkinius said:
What we can draw conclusions from are the bits of technical gameplay information that reaches us; I mean the specific fragments that we actually can analyse from.
But we already ARE drawing on several bits of technical gameplay information. We know there will be real-time combat with VATS (and don't start saying that it makes up for no TB, because we don't know that yet), some skills will be gone, INT will not influence dialogue, dialogue will be like Oblivion's, there will be at least one minigame (I don't remember reading anything about lockpicking, so there may be a second one), etc.

We also have some positive information, such as there being no level scaling like in Oblivion, but so far the negative bits seem to be outweighing the positive ones.

If you are saying we should not abandon all hope, I tend to agree. If you are saying we should ignore the previews, I do not.

No I'm not saying that we shouldn't read and analyze the previews. All I'm saying is that we can't draw this kind of conclusion from the demo:

Nim82 said:
Got to love that the solution to everything in F3 seemingly involves blowing something up, or gunning someone down. I guess putting on some robes and bluffing past the mutants wouldn't be in line with Beth's FPS heritage...

This is not how the game will play out. It's only how the demo played out to show specific aspects of the game.
 
Salkinius said:
No I'm not saying that we shouldn't read and analyze the previews. All I'm saying is that we can't draw this kind of conclusion from the demo:

Nim82 said:
Got to love that the solution to everything in F3 seemingly involves blowing something up, or gunning someone down. I guess putting on some robes and bluffing past the mutants wouldn't be in line with Beth's FPS heritage...

This is not how the game will play out. It's only how the demo played out to show specific aspects of the game.
Hypocrisy. You're saying that people can't draw the conclusion that the game will play out that way based upon a demo for the game playing out that way, yet you can somehow draw the conclusion that the game won't play way because the demo plays that way.

Obviously, since there's still a year of development to go, it's quite possible that many things, including the seemingly random hordes of supermutants that are 100% not cannon, will be different in the final game. But there's no reason why people can't analyze and make complaints about what Bethesda itself chose to show in its E3 demo. I would say it'd seem a bit foolish for them to show something like that if was patently unrepresentative of the actual game, but this is Todd Howard we're talking about. He hasn't exactly shown himself to be one of the world's greatest thinkers.
 
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