To put it as succinctly as I know how: this lacks maturity.
It comes across as what a teenager would put together – emphasis on gore, car goes nuclear, emphasis on foul language, town goes nuclear, huge emphasis on graphics, nuclear catapults….
This megaton example really sums up some of the points that bother me:
Brother None said:
Another E3 Fallout 3 preview pops up:<blockquote>... the city of Megaton. The city is built around an undetonated nuclear bomb...
So we have the enclave, the Brotherhood of Steel, Super Mutants and an undetonated nuke from 200 years ago and no-one seems interested in it… FFS it’s at maximum 4 miles away!
Fallout did a good job creating plausible scenarios and encounters (the hooker held hostage at the Inn, walking in just as an assassin goes after Killian) it gave a reason why NPC’s would interact the way they did (which was usually with a line of dialogue over their heads because they didn’t give two shits about your character). If FO 3 though…
…Even when you get the item to set the bomb to explode you have the choice of turning the guy in that hired you… </blockquote>
Link: Gaming Nexus Fallout 3 E3 preview.
So this guy is what... the idiot of the year? He is willing to nuke a city but will hand over the detonator to you? Looking past the implausibility of a nuke sitting in the open just outside the US capitol for 200 years what is the motivation for this evil-doer to trust you?
And now for a short rant…
Fallout 3 is about choices and Bethesda offers plenty to choose from.
No, no it dosen’t… based on the evidence provided by these ‘industry insiders’ I can either nuke the city or not. I can’t play a stupid character, I can’t evacuate the towns people an alternate way.
Worst of all things won’t change much the next time I play though, it will be the exact same (voiced) dialogue with the same two choices if I’m playing a diplomat, a gigolo, a scientist, a thief or a simpleton. In Fallout (and more so in Fallout 2) different characters could often yield different paths / dialogue / options / easter eggs… so no, I see choice has having taken a massive step backwards and a back-seat to console simplification and emphasis on graphics over quality NPC interaction.
In short, nothing is left to the imagination, everything in the world will be rendered all the dialogue voiced (not confirmed… yet). The tough themes and much of the adult content from the originals has hit the cutting room floor making these choices nonexistent. A lack of maturity for a supposed mature game.