Fallout 3 at E3 - Jörg Langer interviews Pete Hines

Tannhauser

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Jörg Langer has posted a full English translation of the E3 interview he conducted for golem.de with Bethesda's Pete Hines.<blockquote>Jörg: Why did you choose to do the game in 3D? Was is just inevitable considering you’ve did Oblivion before that?

Pete Hines: Certainly the technology we had and could build on was a factor. But ultimately, as fans of the series, we were very intrigued to immerse you in this world. And what is a better way of immersing you in this universe than first person, where you don’t see things in an abstract way, where you can walk up to stuff and touch it? There’s this chair which was like 4 pixels in the original Fallout, and now it’s there, it’s got a surface, you can sit in there!

Jörg: But what if the old Fallout fans do not like it? Won’t they look for the isometric top-down-view instead of Gears of War?

Pete Hines: There are lots of Fallout fans. I’m a Fallout fan! I am personally interested in another game set in that universe, that is true to the kind of game experience that the first two titles provided! I’m not married to the perspective, I’m not married to whether combat is turn based or real time or a sort of hybrid. If you’re someone that believes it has to be isometric and turn based, then you’ll probably be unhappy. But if you’re interested in another game in that great, rich universe, that has great texture and tone and characters, then hopefully Fallout 3 will be something which will resonate with you. At the end of the day, we can’t make a game that’s all things to all people.

Jörg: And of course you want to sell some numbers which would hardly be possible with an old school tactical game.

Pete Hines: Probably not. But we really felt 3D was the best thing to go for, was the best for the Fallout experience. Because I’m really in this world, I’m really doing this, instead of just looking at those characters down there.</blockquote>Interestingly, this interview asks much tougher, and more in-depth, questions than is usual; it is well worth reading.

Link: Pete Hines: Fallout 3 at Jörg Spielt.
 
Hmm. Not new stuff.

The shallow storyline spin is garbage. You should and can have quality writing even for simpler things, which can be interesting even with limited resources. You don't have to spend 20 years on quality, although just 1 more would be well worth the wait. A mediocre case of aiming low.
 
The "chair example" when they talk about immersion and all that is still mind boggling.

We won't see Tenpenny Towers if we don't help Mr Burke. Don't like this at all. While Mr Burke might not feel inclined to enlist our help if we refuse him the first time, I think we should still be able to stumble upon the town. As it looks now, it seems that the entire location will be completely unavailable. Blargh, I don't like solutions such as this in my RPGs. In a smaller scale it might be OK, but this seems a bit extreme.

So, the BOS encounter is scripted for the demo it seems. Hopefully this means we won't be thrust into 'scripted story encounters' to often then. It sounds promising with having that random effect there, but since this was also touted for Oblivions radiant AI, I remain very skeptical about it.

Good thing that they're developing a PC specific interface for the game at least.
 
IMHO it is very good interview with many difficult questions.

Jörg: And of course you want to sell some numbers which would hardly be possible with an old school tactical game.

:clap:
 
Starwars said:
We won't see Tenpenny Towers if we don't help Mr Burke. Don't like this at all. While Mr Burke might not feel inclined to enlist our help if we refuse him the first time, I think we should still be able to stumble upon the town. As it looks now, it seems that the entire location will be completely unavailable. Blargh, I don't like solutions such as this in my RPGs. In a smaller scale it might be OK, but this seems a bit extreme.
It is a disheartening example, a very stark good/evil choice with entirely different locations to go with each. A far cry from the quest design of the original games.
 
Pete Hines: There are lots of Fallout fans. I’m a Fallout fan! I am personally interested in another game set in that universe, that is true to the kind of game experience that the first two titles provided! I’m not married to the perspective, I’m not married to whether combat is turn based or real time or a sort of hybrid. If you’re someone that believes it has to be isometric and turn based, then you’ll probably be unhappy.
He contradicts himself.

Jörg: And of course you want to sell some numbers which would hardly be possible with an old school tactical game.

Pete Hines: Probably not. But we really felt 3D was the best thing to go for, was the best for the Fallout experience. Because I’m really in this world, I’m really doing this, instead of just looking at those characters down there.
His ignorance/manipulation is just disgusting. Especially the lies about 4 pixel chairs.

Have you noticed that they actually have to defend themselves in interviews :) ?
 
I doubt they'd totally block off a town that is on the same map. I wouldn't be surprised if you are supposed to destroy it later if you take a 'good' path. Then again, they might not know that consequences must actually make sense and be explained. If this is their best quest example for the media one really does have to wonder what they are doing.
 
Well...At least he seems conscious that hardcore fans probably won't like Fallout 3. He doesn't seem to give a shit though...
 
More crap spewed from Pete the Liar. No surprises here.
Immersion my butt. Just admit Bethesda is terrified of trying anything different from what they've done for the past decade you dishonest little creep.

Edit: On Tenpenny Towers.. what the hell?
You don't get in if you don't set off a nuke? Excuse me? You can't be a bad guy, if you don't want to be a genocidal maniac?
And what the hell kind of people would trust a stranger who sets off nukes for money?
 
Tannhauser said:
Pete Hines: Certainly the technology we had and could build on was a factor. But ultimately, as fans of the series, we were very intrigued to immerse you in this world. And what is a better way of immersing you in this universe than first person, where you don’t see things in an abstract way, where you can walk up to stuff and touch it? There’s this chair which was like 4 pixels in the original Fallout, and now it’s there, it’s got a surface, you can sit in there!

He really 'thinks' that just by saying things like 'fans, immershun' etc. people will believe him...
On the other hand, many oblivionites do believe him...
 
from this interview I mainly got several things:
Pete is married to the FP perspective;
He can seldomly pronounce a F3-oriented sentence without mentioning either 1)immersion 2)he's a fan;
on the picture he is so oftenly shown on, he looks like the cock-roach man from MiB 1 when he smiled( took me some time to actually specify the reference, cause I wasn't clear of what exactly it reminded me, though it did remind me of smth);
and last, but not least, and everyopne here already know that - Pete is a lying SoaB, what is worst, I think he actually believes himself... self-deception is uncurable...
 
so as usual,

3D FP = immershion!
chairs in FO1/2 = 4 pixels (lulz)
pete hines = teh fallout fan, so what he likes is good for the game by default
3D = FP, they are synonyms afterall. right? RIIIIIIGHT?

keep going petey!
 
pete_hines_01.JPG




I'm quite confident that Fallout 3 will be a fun game to play :wink:
 
If the NEW WAVE is all about first person, where to games like Titan Quest stand?

Cop out, they at least admitted before that they were going to do 'what they do best' and now they're acting like what fallout is, is obsolete.
 
Man that smile is very spooky :shock:

Pete shouldn't be doing PR for fallout 3, he should be fighting Batman and rasing terror on Gothan City.

Reading this interview I had a real sense of deja vu...memorized responses? Now that's quality PR...
 
myzko said:
<insert Petey's picture here>
Ugh, Myzko, please... some of us are eating our breakfast/lunch/dinner while browsing these forums, and that picture of Pete with that hideous cartoon smile is the last thing we want to see. Normally I don't like to pick on someone's physical attributes, but seriously... Plus, my conscience has trouble mustering an honest reprimand after what I've read in his interviews.
 
Tannhauser said:
It is a disheartening example, a very stark good/evil choice with entirely different locations to go with each. A far cry from the quest design of the original games.

I'm just replaying Fallout at the moment (I've just got the Cathedral to play through), and it is still remarkable to me that I find many decisions difficult to make, even though I know the consequences well. The writing is of such a high standard.

It is a real shame to me that we might be presented with binary choices concerning good/evil. I can't really see any reason for it, other than that blowing up a town on a whim is pretty much the worst thing you can do. I quite like the idea of, if I'm playing a complete psychopath, but the idea that you need to do it to unlock other content just sounds unsubtle, and as though it is designed to force me to replay the game in ultra-evil or super-good mode.

Perhaps it is meant to increase the number they can print on the back of the box for hours of gameplay?

black said:
He really 'thinks' that just by saying things like 'fans, immershun' etc. people will believe him...
On the other hand, many oblivionites do believe him...

I think it might be much worse than that; I think he really believes its true, and is proselytizing as though his soul depends on it.
 
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