Fallout 3 at LGC: UGO

Texas Renegade said:
my mistake. I got confused on the wiki page thinking it was the bible page.

I heartily apologize.
It's said clearly in the wiki that it's from the comic.

If the vaults are a giant social experiment, who is the experimente benefitting if we basically destroy civilization?

The Enclave.
 
I do think that the whole Vault experiment premise has been heavily criticized as being one of the points where Fallout 2 messed up, even though it was the original team's idea. If you can choose between having a bunch of people to rule over, or messing up most of those people for some arbitrary sociological insight, I think most governments would know what to pick.
 
Pope Viper said:
I would hope if they're long term guests, it would take a while for the effects to wear off. If it's instantaneous, that's going to blow the immershun.
I was thinking maybe the lack of the drug would knock everyone out from fatigue, maybe including the PC. Like if the gas also worked as an upper(?), similar to cocaine or something.

Looking back it seems just as weird as an instantaneous transformation from psycho to a-ok.
 
PlanHex said:
I was thinking maybe the lack of the drug would knock everyone out from fatigue, maybe including the PC. Like if the gas also worked as an upper(?), similar to cocaine or something.

Looking back it seems just as weird as an instantaneous transformation from psycho to a-ok.

I think that if I was born and raised in a place where everyone was on psychotropics, the biggest mind-blow of all would be if one day the voices went away.
 
Phancypants said:
mind-blow
So you're saying their brains should make with zee exploding yes?

Seems just as valid as any other excuse for Bethesda's lacking design. :mrgreen:
 
Per said:
If you can choose between having a bunch of people to rule over, or messing up most of those people for some arbitrary sociological insight, I think most governments would know what to pick.
Well, they seemed to have a fair supply of 'controls' when it came to people just to rule over as a population. That 'arbitrary sociological insight' might just be an indication of which of the other people they want to rule over and maybe some that they might want to rule over even more.

If the radiation exposure to Vault 12 had somehow turned the inhabitants into 'upstanding', patriotic, All-American athletes with blonde hair and blue eyes, a penchant for doing what they're told and no trace of any mutation deemed bad or inferior, you could bet that the Enclave would certainly favor those folks. But things happened as they happened instead.

It's just one of those paranoid-about-the-government concepts which I think fit rather well as a dark concept to offset the retro-future optimism. And it's not like governments are always the epitome of practicality, particularly in some of the more elitist and shadowy aspects.
 
PlanHex said:
Phancypants said:
mind-blow
So you're saying their brains should make with zee exploding yes?

Seems just as valid as any other excuse for Bethesda's lacking design. :mrgreen:

I'd get a good chuckle if after 200 years, and however many generations of hallucinations, if the removalof the drug is what makes them claw each other apart
 
Phancypants said:
PlanHex said:
Phancypants said:
mind-blow
So you're saying their brains should make with zee exploding yes?

Seems just as valid as any other excuse for Bethesda's lacking design. :mrgreen:

I'd get a good chuckle if after 200 years, and however many generations of hallucinations, if the removalof the drug is what makes them claw each other apart

Like everybody was high and happy.......then the off botton was hit?

Possible.
 
I think Bethesda at least put some thought into honoring the fallout bible and the idea of psychotropic drugs is great. affecting your vision and sending you crazy is a fantastic touch. Now I wonder if their attention to detail will extend to you not being affected by the drugs if you are wearing power armor as soon as you enter

The big problem with this great idea, however, is that Bethesda have a history of thinking of an idea, thinking it is cool, and just abstractly applying it without logic. This reminds me of one time in Oblivion when I stumbled into a cave.. it was full of vampires. As soon as I killed them all, I was wondering why they were all here, what was the point. Hey guess what, it was just a meaningless dungeon crawl with no logic. Just dark caves and vampires. Leaving it up to our imagination is fine... but at least have some context about how this nest of vampires came to be, or how they are starting to terrorize the surrounding areas. Cool idea, no logic or context. I got the feeling like I was playing something without soul.

Same applies here. Great idea (lifted from the Fallout Bible), but as everyone said before... how would you have time to eat and procreate (for 200 years no less!). Also, The idea that some randoms came in, got crazy and put on vault 106 suits is a little far fetched.

Great idea... no context... making it a hollow attempt at fallout imitation
 
It makes no sense how people tripping balls could raise kids generation after generation to sustain a population.
Besides, I did my share of shrooms and acid back in the day. You build up tolerances to that stuff, just like anything else. Even if you wanted to trip everyday, your just can't. It's like the guy that lives next to the airport, after a few months he doesn't even notice anymore.

I could buy it if the people were fiercely xenophobic and didn't want anyone defiling their precious vault.

But a society of crackheads that prospers for 200 years is way too far fethched for me to suspend disbelief. (Newark notwithstanding).

Case in point when was the last time you saw Deadheads? Huh? Gerry Garcia dies and they dissappeared faster than the followers of Thulsa Doom.
 
Yeah.

By itself it seems like a neat idea, but the fact that the vault has existed for 200 years, makes it silly.
 
Back
Top