Fallout 3 at PAX: GayGamer and That VideoGame Blog

Brother None

This ghoul has seen it all
Orderite
GayGamer.<blockquote>On our way to Megaton, we stopped in a few abandoned buildings to test out or enemy blasting abilities. We only had one weapon, but it was quite effective against the nuclear created monstrosities that seemed to be lurking around every corner. Where the game really shine is the V.A.T.S targeting system. A quick press of the right trigger freezes the action and allows you to target certain body parts. Once your targeting points have been spent, a press of the A button will start a slow motion scene as your bullets rip through the enemy's body causing limbs and other body parts (depending on where you targeted) to go flying. It was especially satisfying when the enemy was right on top of you, about to strike and you could send its head exploding in three different directions.</blockquote>That VideoGame Blog.<blockquote>I ran down to the bomb, planted the charge, and turned around to see the town sheriff, Lucas Simms, asking me what I was doing. At first I was afraid that I had been caught red-handed, but surprisingly I was easily able to convince him that I was just wandering around and was just about to leave. I left the settlement, and started hoofing it towards the meeting place, a tower out in the distance. It took a while to make it out there, but looking around and seeing the post-apocalyptic ruins around me was enough to stay occupied. When I finally reached the tower, I met Mr. Burke at the top on a balcony, where I was then instructed to throw a switch to detonate the nuke, and along with it the town of Megaton. I did, and the explosion was like nothing I have ever seen in-game before. After watching the innocents die, and being told my demo was over, I decided to end it in style. I pulled out a bat I had in my inventory and beat Burke to death, then jumped off the balcony with a good five seconds of free fall ending with an instant death, which was no surprise after such a high fall.</blockquote>Spotted on F3: APNB.
 
Brother None said:
I ran down to the bomb, planted the charge, and turned around to see the town sheriff, Lucas Simms, asking me what I was doing. At first I was afraid that I had been caught red-handed, but surprisingly I was easily able to convince him that I was just wandering around and was just about to leave.

Good job keeping the people of Megaton safe, sheriff.

Simms: What are you doing fiddling with our nuclear bomb?
PC: Just wandering around.
Simms: 'k, just checking. What could possibly go wrong?
 
. It was especially satisfying when the enemy was right on top of you, about to strike and you could send its head exploding in three different directions.

I don't know why, but this struck me as incredibly hilarious considering the site it was from.
 
Pope Viper said:
. It was especially satisfying when the enemy was right on top of you, about to strike and you could send its head exploding in three different directions.

I don't know why, but this struck me as incredibly hilarious considering the site it was from.

OK now you've said that I can't stop giggling.
 
Don't diss on GayGamer, Pope. They my homies.

T said:
So Burke is killable eh?

Not actually confirmed: you could beat people "to death" in Oblivion too, they'd just stay down for a while and get back up.

I dunno if Burke is one of the handful of killable NPCs. But this doesn't really confirm it either way, if they handle killeability the same way.
 
If Burke attacks Simms when you tell on him, it would be silly to make him unkillable.
 
Ausir said:
If Burke attacks Simms when you tell on him, it would be silly to make him unkillable.

Isn't that a scripted scene, tho'? It's not like you can defend Simms, from the sounds of it.

A pretty ridiculous scene at that.
 
They'll probably use a timed essential tag like Oblivion.

The only fun I had with Oblivion was using the console. Putting the essential tag on the Emperor at the beginning of the game caused the guards to run and proclaim the still standing very much alive emperor dead and then the game crashing.
 
Isn't that a scripted scene, tho'? It's not like you can defend Simms, from the sounds of it.

A pretty ridiculous scene at that.

Are you sure you can't? It was only mentioned in one preview that Burke killed Simms, and it was pretty vague - maybe he just scored a critical and normally you can defend him?
 
Ausir said:
Are you sure you can't? It was only mentioned in one preview that Burke killed Simms, and it was pretty vague - maybe he just scored a critical and normally you can defend him?

He has a line all ready to go for the result of him killing Simms: he turns to you and tells you to get on with it (great response to betrayal, I must say, Burke must be following a lot of anger management classes). That makes me think Simms dying is what's supposed to happen.

On the other hand, Bethesda has often stated they want to avoid punishing the player at all costs and don't want unintended consequences for choices, which is exactly what the above would constitute*. So that makes me say: maybe not?

* albeit badly. As examples of unintended consequences go, this one lacks a lot of logical structure. The whole point of unintended consequences is that in hindsight you think "ah man, I should've known me sticking my nose in would mess things up". A sheriff making a rookie mistake and getting shot is just so unlikely that it destroys this hindsight purpose.
 
Could be, I read in an early interview that they were more lenient on who you could kill in Fallout 3 than Oblivion.
As he is just a quest npc rather than a story line npc it's reasonable to assume he can be killed.
 
Eh? Considering one of your first quests is "go to Megaton to find out more info on your dad", Burke and Simms are definitely story line NPCs.

I just don't know if they're absolutely necessary for the story. Probably not. If Bethesda wants to minimize unkillable NPCs, they just gotta make them as unnecessary as possible.
 
Oh yea forgot that, the videos and interviews just show it as a place to blow up, I did forget it was tied to finding your dad.
 
I ran down to the bomb, planted the charge, and turned around to see the town sheriff, Lucas Simms, asking me what I was doing. At first I was afraid that I had been caught red-handed, but surprisingly I was easily able to convince him that I was just wandering around and was just about to leave.

"Where's the restroom in this place, anyway ?!"
"It's that way."
"Thanks, Sheriff !"

There are many things wrong with that situation.

There should've been a subquest where you create a massive distraction elsewhere before sneaking to the bomb, to make sure no one runs into you.

Because if they did run into you, you sure as hell wouldn't be able to get out of it without them checking the bomb itself.
 
shihonage said:
I ran down to the bomb, planted the charge, and turned around to see the town sheriff, Lucas Simms, asking me what I was doing. At first I was afraid that I had been caught red-handed, but surprisingly I was easily able to convince him that I was just wandering around and was just about to leave.

"Where's the restroom in this place, anyway ?!"
"It's that way."
"Thanks, Sheriff !"

There are many things wrong with that situation.

There should've been a subquest where you create a massive distraction elsewhere before sneaking to the bomb, to make sure no one runs into you.

Because if they did run into you, you sure as hell wouldn't be able to get out of it without them checking the bomb itself.

Totally agreed. The Cult does not bother you, but Simms should know better. Specially with Burke around.

I like the idea of creating a distraction. Maybe it should't be a subquest, but something for people who suck at sneaking?

Say, destroy a house in the other side of the town using Dynamite. That would cause a fuss big enough to allow you to do anything you want with the bomb.
 
I ran down to the bomb, planted the charge, and turned around to see the town sheriff, Lucas Simms, asking me what I was doing. At first I was afraid that I had been caught red-handed, but surprisingly I was easily able to convince him that I was just wandering around and was just about to leave.

What bothers me is the easily part. It sounds like he just chose an option like "I was just wandering" and he convinced him. There should be a speech check in there.
 
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