Fallout 3 - First Mods

Brother None

This ghoul has seen it all
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The first few mods are the usual early-day tweaking fare, but one could say they're fairly necessary.

The aptly named No waypoints or markers for enemies or quests for Fallout 3...uhm...does what it says.

Radiation Redux tweaks the whole radiation thing so it doesn't give you quite as much info on your radcount.

Minimal UI Mod "removes many hud elements, and others are scaled down. Also includes the Official Fallout Font from the NMA site, with a few different sizes included for you to try out".
 
Brother None said:
Radiation Redux tweaks the whole radiation thing so it doesn't give you quite as much info on your radcount.

I don't really see the point of this one too be honest. In Fallout 3 your PipBoy acts like the geiger counters did in the originals, telling you your RAD count. And a radiation warning always unless it's at 0 (which never happens)? Bad idea.
 
Brother None said:
Brother None said:
Radiation Redux tweaks the whole radiation thing so it doesn't give you quite as much info on your radcount.

I don't really see the point of this one too be honest. In Fallout 3 your PipBoy acts like the geiger counters did in the originals, telling you your RAD count. And a radiation warning always unless it's at 0 (which never happens)? Bad idea.

True. Until a mod comes out that re-introduces geiger counters, this mod would just be a hassle.

Though I don't see it taking long for someone to do that.
 
a geiger counter pip boy module would do the trick .. instead of the classic separate geiger counter.

its nice to see mods - somehow i'm guessing is that mod efforts will be the only thing making this game worthy of its praise.
 
If people would prefer that the radiated message doesn't show up in the pipboy until you have radiation sickness, I can tweak it to do that.

I know the pipboy in this version acts like a geiger counter, but you never started with a geiger counter in the other games. It does of course seem like a hassle -- because you've started off already having full info on radiation count.

Personally, I think its just a little bit more true to the originals -- and it's the only thing I can really do in that regard until a construction set comes out :P.
 
radnan said:
a geiger counter pip boy module would do the trick .. instead of the classic separate geiger counter.

its nice to see mods - somehow i'm guessing is that mod efforts will be the only thing making this game worthy of its praise.

No number of mods could make it a good (not mind-numbingly boring) game in my eyes.

Just like with Oblivion, the mods can make it look better, improve the UI, and correct some of the scaling and loot imbalances, but it's still Oblivion at it's heart.

I'm finding Dead Space, which is nothing to write home about either, to be more engaging than FO3 by a good margin.
 
Ixyroth said:
I'm finding Dead Space, which is nothing to write home about either, to be more engaging than FO3 by a good margin.

Haha, me too man. I am still playing Dead Space, while F3 has been uninstalled.
 
Dead Space? Really?

I tried playing that on my PC and between the shitty mouse movement and the god awful camera I gave up.

I know the urge is strong to hate on Fallout 3, but get real. Dead Space is a crappy console game through and through.
 
Not to derail, but Dead Space is, yeah, a simple game. It is simple, refined, and honest about what you can, and cannot, expect from it.

As for the "urge is strong"... it's simpler than that. If a game is not fun, I don't play it.
 
Same here as Ixyroth and shihonage.

I have to admit that I caved in and bought Fallout 3. Had to see for myself. I was rather disappointed in it for a number of reasons, primarily the main quest and how lifeless (as in Oblivion) the world is. The consequences for decisions are almost always instantaneous and self-contained, not to mention awkward and empty.

I yelled at my screen more than once when I was running around the citadel. What the fuck has Bethesda done to the BoS? Oh my god. "Steel be with you." "In the name of Elder Lyons!" Two BoS knights even had a conversation about whether or not a battlecry sounded gallant enough. The ending of the main quest was just as bad.

My complaints about the gameplay mechanics mirror many of those that have been said before, so I'll spare that.

It's not all bad, though. The game itself is okay. I could have enjoyed it if it weren't for the fact that the canon of the series is being forced to dance in front of me like some sort of gutted-corpse-turned-marionette. Bethesda took the "50's" thing too far. I don't think they quite understood what retro-future is. In any other game world, I probably could have enjoyed it.

All that said, Vault 112 was a blast, but only about as fun as (and extremely reminiscent of) Oblivion's quest for the Dark Brotherhood where you kill the treasure-hunting people in the locked manor.

As for Dead Space, I enjoyed it more than Fallout 3. Quite a bit more, actually. The mouse movement issue is fixed quite easily by turning off VSync. The camera, well, I personally had no issue with. The controls were my biggest issue. The PC was an afterthought, and it shows with the CTS-inducing bullshit you have to do on your keyboard to accomplish most things.

EDIT: I wanted to expand a little on the consequence bit. It's almost patronizing the way the game rewards you. High enough karma and children will say "I feel safer knowing that you're around." Occasionally a settler will run up to you and give you a random item, telling you that you're an inspiration to all. Gee, thanks for the bottle of dirty water. Bitch.
 
Phil the Nuka-Cola Dude said:
radnan said:
a geiger counter pip boy module would do the trick .. instead of the classic separate geiger counter.

There already is.

Open your pipboy and look at the top left.

i was thinking of it as an item you find/buy and that behaves similar to the Fallout 1/2 one.
 
So, no child killing mod yet? I take it that means that unsetting the "invulnerable quest NPCs" flag in the INI didn't work.

Ixyroth said:
I'm finding Dead Space, which is nothing to write home about either, to be more engaging than FO3 by a good margin.
Yeah, Fallout 3 has actually given me a new found appreciation for every other game. Dead Space has gone from "not bad" to "awesome".
 
Brother None said:
Brother None said:
Radiation Redux tweaks the whole radiation thing so it doesn't give you quite as much info on your radcount.

I don't really see the point of this one too be honest. In Fallout 3 your PipBoy acts like the geiger counters did in the originals, telling you your RAD count. And a radiation warning always unless it's at 0 (which never happens)? Bad idea.
depends how you implement and sell it.

since the geigercounter in the pip would be fookin' small, it might be less able to tell precise radiation levels, but could give indications.

still, "0 or radiated" is a bridge too far.
 
radnan said:
its nice to see mods - somehow i'm guessing is that mod efforts will be the only thing making this game worthy of its praise.

eeerrrrrm but sadly thouse mods are doing the job beth WAS SUPPOSE to do
 
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