ziher said:
Hopefully, Bethesda will release construction set soon so we can make something good out of it.
Ironically, considering the game seems about as complete as Oblivion, Beth has already said they have no plans to release a constuction set. I find it rather funny myself given how lackluster they typically churn out games expecting the fans to finish it I guess, but perhaps they were tired of how superior the unpaid fans additions were to their own company's additions.
Then again anyone who's played Mount and Blade and sampled it's combat system designed comparitively in a basement when put beside Beth's studio backed production should already have low expectations of Beth.
Kashrlyyk said:
What about the advertising of NVIDIA graphic cards on the last page? Is that normal today?
Everyone pretty much does that now. I think it's an easy way to get them to make sure they have drivers for your game ready. Considering how patchwork all PCs are today I imagine it takes a lot of consideration of who has what in their box to make sure there are as few conflicts as possible.
Anani Masu said:
I always considered the immutability of the old games stats something of a flaw. My personal definition of an RPG is a game where you control the arc of development (in a crude statistical sense, but also a personal development sense) for a character. That you could go from someone who can't add 2+2 to a master scientist by buying a ton of books, but it's impossible for you to ever put on any muscle mass always seemed a bit odd.
The arc for fallout was pretty low though, you were fighting for your life in a wasteland under a time crunch. You could gain in skill, but they made it hard to change stats, which is something I appreciated.
Realistically in the setting you were lucky if your stats didn't lower once you left the conditions of the vault. Odds are you wound up malnourished and suffered lack of sleep and weren't really spending time in the wasteland gym attempting to raise your strength. As opposed to games where you wander around freestyle and do whatever whenever.
Most roleplaying games actually have their roots in choosing stats at character creation and sticking with them. You may gain skills and become better at doing things with experience, but do you really ever get smarter? You may I suppose get stronger, but even body builders have limits to growth and spend so much time at it to stay at that level and maintain that level that it would be unrealistic to expect that kind of devotion and still have time to other things that the game is there for you to do. Learning through experience is great in role playing games, but I kind of shy away from the idea of changing who you are at the core.
God, Ninja sounds so gay.
The idea of the fallout boy in black with a mask I'm sure will accompany it sickens me.
Vampires and Ninjas, what I look for in every post apocalyptic game.