The Dutch InsideGamer has tried out Fallout 3 twice more, at the showing in Amsterdam and at the Leipzig Game Convention. They're very impressed overall, noting the game looks slightly better, especially in lighting effects, "but despite that the visual site remains a bit of a problem, as everything looks gloomy and gray due to the grand, apocalyptic world."<blockquote>In Megaton there are a lot of characters that need your help. For example, a bartender asked me to reclaim 100 caps (caps are the currency in this world) from a female thief. I accepted that quest back at E3, but back then I chose to just shoot the thief without a second thought to claim the 100 caps. This time I discussed the matter with her and agreed to let her escape and to tell the bartender that she had run away. In doing so I hoped to have fulfilled the quest satisfactorily and to continue on to the next quest. Sadly my word wasn't good enough to the bartender and I had to get the 100 caps another way.
Another cool incident happened at a former villa. Here I met some kind of Hugh-Hefner-type dude, who was chilling with two women of easy virtue. The house was full of empty whiskey bottles and everything pointed to a rough life style. I asked the ladies what they were doing here exactly and it was clear they were only there for the money. They also let me know I'd be better off not picking a fight with the landlord, as he's extremely proficient with weapons. Cool, reason enough for me to take out my shotgun and blow his head off. A wise move, as because of his death I now had a nice machine gun, as the ladies ran off in a panic. This annoyed me and by shooting off their legs I assured neither lady could go anywhere anymore.
In all likely I could no longer do a certain quest due to this action. It turned out both ladies had a knife under their nightgown. It might very well be they had a double agenda, but now I would never find out. Actions in Fallout have real consequences and I love it.</blockquote>Yeah, 'coz shooting someone meaning you can no longer interact with them is the pinnacle of choice & consequence.
Thanks The Dutch Ghost.
Another cool incident happened at a former villa. Here I met some kind of Hugh-Hefner-type dude, who was chilling with two women of easy virtue. The house was full of empty whiskey bottles and everything pointed to a rough life style. I asked the ladies what they were doing here exactly and it was clear they were only there for the money. They also let me know I'd be better off not picking a fight with the landlord, as he's extremely proficient with weapons. Cool, reason enough for me to take out my shotgun and blow his head off. A wise move, as because of his death I now had a nice machine gun, as the ladies ran off in a panic. This annoyed me and by shooting off their legs I assured neither lady could go anywhere anymore.
In all likely I could no longer do a certain quest due to this action. It turned out both ladies had a knife under their nightgown. It might very well be they had a double agenda, but now I would never find out. Actions in Fallout have real consequences and I love it.</blockquote>Yeah, 'coz shooting someone meaning you can no longer interact with them is the pinnacle of choice & consequence.
Thanks The Dutch Ghost.