Fallout 3 moves 4.7 million copies

Brother None

This ghoul has seen it all
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Press release.<blockquote>Bethesda Softworks Announces Successful Launch of Fallout 3
$300 Million Worldwide Launch Across Three Platforms

November 6, 2008 (ROCKVILLE, MD) – Bethesda Softworks®, a ZeniMax Media company, announced that its hit title, Fallout® 3 has enjoyed record sales at launch, reflecting the huge consumer demand for the game. Approximately 4.7 million units of Fallout 3 were shipped worldwide last week for the Xbox 360®video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and Games for Windows® representing retail sales in excess of $300 million.

Released on October 28 in North America at midnight store openings in over 2,000 retail outlets nationwide jammed with fans eager to get the game, Fallout 3 quickly became one of the industry’s top sellers around the world. For example, in the United Kingdom where it was not released until Friday, October 31 the rapid sales of Fallout 3 have led the game to be ranked number one among all video games, as well as being the number one game on each of its three platforms.

Hailed as one of the most anticipated games of 2008, Fallout 3 received a 10 out of 10 review score from Official Xbox Magazine, a result then repeated around the world with perfect scores by some of the industry’s most influential and respected critics including: Gamespy, GamePro, UGO, the Associated Press, MSN, The Washington Post, Guardian, FHM, Scripps Howard, G4-TV, The Toronto Star and Eurogamer. MSNBC’s review offered the observation that it viewed “Fallout as a no-brainer for game of the year.” The Daily Star in the UK echoed that conclusion, saying “You can hold all bets on game of the year – I think we have a winner.”

The successful launch of Fallout 3 by Bethesda Softworks follows the success of The Elder Scrolls® IV: Oblivion®, which remains one of the highest scoring games ever published and earned “Game of the Year” honors in 2006. Fallout 3 has been featured on over 100 magazine covers across the globe and is available in eight languages. The initial retail shipments of Fallout 3 included both the Regular version of the game as well as a limited “Collector’s Edition.” A Fallout 3 Official Game Guide in both the regular and collector’s edition versions has also been a strong seller. Fallout 3 is slated for release in Japan on December 4th.

Fallout 3 features one of the most realized game worlds ever created. Set more than 200 years following a nuclear war, you can create any kind of character you want and explore the open wastes of Washington, D.C. however you choose. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland.

Fallout® 3 has been rated Mature by the ESRB. For more information on Fallout 3, visit http://fallout.bethsoft.com and www.prepareforthefuture.com.

About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a premier developer and worldwide publisher of interactive entertainment software and has produced numerous award-winning titles, most recently with 2006 PC and Xbox 360™ Game of the Year and RPG of the Year, The Elder Scrolls IV: Oblivion®, and the 2002 PC and Xbox® Game of the Year and RPG of the Year, The Elder Scrolls III: Morrowind®. Among Bethesda’s more popular franchises are The Elder Scrolls® series and Fallout®, as well as its licensed properties, such as Star Trek®. Its product line spans the sports, racing, RPG, strategy, and action genres. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.

Fallout® 3 © 2008 Bethesda Softworks LLC, a ZeniMax Media company. Bethesda Softworks, Bethesda Game Studios, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Fallout, Prepare for the Future and related logos are trademarks or registered trademarks of Bethesda Softworks LLC in the U.S. and/or other countries. All Rights Reserved.</blockquote>
 
Good for them. They managed to make it right before the onset of a massive worldwide depression. From this point forward, however, games will be the least of anyone's concerns.
 
lewis said:
beth can sell much as they like, but the fans are who decide if the game its part of the series or not, i think that if what thouse guys dont see

Yes. I'm sure they care a lot about what you happen to think.

They are going to put away those money hats and donate that Ferrari money to helping the homeless in Zimbabwe all because you don't think it should have a number 3 on the box. Please.


If they have released a demo, they would sell less copies IMO.

Consider how huge that 360 leaked version was in the news, anyone with a mind to get a demo could just as easily watched live streaming gameplay instead. A demo would change nothing. And don't forget that half of these sales minimum will be on the 360.
 
Eh, so be it.

You know, I find my feelings over the past few days to be eerily similar to watching my favourite football (or NFL) team lose. Since I am a fan of Feyenoord and Seattle Seahawks, I am getting my portion of losses on both front.

And as with such lost matches, I can't really say any resentment lingers - I've always been the kind of guy that feels somewhat bad for the other side if my team wins and can appreciate some of the joy of another team winning. I accepted the Fallout franchise was done when Bethesda took over the full license, the events now are about as predictable as watching cheese roll down a hill (though it seems Fallout 3 will outsell Oblivion, and that caught me off guard)

In the end, I can't really complain. Sure the chances of a Fallout sequel that stick to the original's setting and gameplay have become nihil but that's been the case for some time now.

If anything, this is comparable to Wasteland ending up locked down in the EA vaults and people having to become creative with new properties instead. As MCA said about doing a Fallout sequel: "Don't do one. Do something better and raise the bar even higher."

So the Fallout franchise dies and is replaced by a franchise that is off to a better start than most of us expected, Fallout 3 as a game certainly exceeding my expectations and actually impressing me on points. So be it. I can't say it's hurt NMA any (we have literally quadrupled traffic since April), and to me, as someone who's been pulling tricks for all these years, that just means someone put up a big neon sign over our site saying: Opportunities Here!

Modding should be fun as we always knew it would be. And who knows how much energy this frees up for spiritual sequels to Fallout? It is too bad this beacon of p&p-emulating roleplaying has to go awash, but in the end I feel like I did just now watching CSKA beat Feyenoord 3-1: sucks to be a fan of Feyenoord/Fallout, but good for them.
 
well modding will take time, at the end i think it will become better thant the original (just like the oblivion mods do). im gonna work in a way to tunne VATS so it may resemble a turn-based system (dont know how the hell i can do the npc use the VATS system too), add points to movement and that stuff.

you know the NMA forums feals a way more diferent, than the firts time the game was announced
 
betamonkey said:
They are going to put away those money hats and donate that Ferrari money to helping the homeless in Zimbabwe all because you don't think it should have a number 3 on the box. Please.


If they have released a demo, they would sell less copies IMO.

Consider how huge that 360 leaked version was in the news, anyone with a mind to get a demo could just as easily watched live streaming gameplay instead. A demo would change nothing. And don't forget that half of these sales minimum will be on the 360.

Do your homework before making stupid comments. As of right now sales figures are standing at PC top seller of the 3(and at more then 1/3).

Oh and on another note he is probably right. Demos in their own right can hurt anticipation for a game, and Beths model for building anticipation and without releasing demos ever has been wildly successful. I mean look at other companies such as Blizzard, D3 has had the same kinda of slow release of info to build up the want for it etc. Diablo 2 they didn't do this with.
 
marstonkyale said:
Do your homework before making stupid comments. As of right now sales figures are standing at PC top seller of the 3(and at more then 1/3).

You can provide a link for that right? With such a vicious attack I am sure you are capable of backing it up. Frankly I am shocked it wasn't included in your unnecessary post at all.
 
Bethesda sure knows their advertising stuff. Congratulations to them, for helping out to deteriorate, the already low, game industry's quality standarts.

Prepare for the future! In which we will see a plethora of bethesdas take on Fallout rapping.
 
You do all realise this is how many copies Bethesda has sold. Not how many customers have bought, don't you?

To assume 4.7 million sales is to assume every single copy in stock in every single retailer, web or main street, and every single version (360, PS3 and PC) will sell out.

This is also about how gamers are crying out for open world deep RPG's as much as for Fallout 3 specifically, I think. After all,where we used to get the Baldur's Gate's and Planescape Torment's, we now get the STALKER's and Mass Effect's and Bioshock's being touted as RPG's - when by BG standards they are action-adventures.

What have we had in terms of deep RPG's since Oblivion over 5 years ago? We've had The Witcher, Two Worlds, Gothic 3 and a couple of Divine Divinity isometric type RPG's. Since 2000 we have averaged about one deep RPG a year. When at the same time we have had dozens of shooter/action/sports type games. (I am talking PC only here, not console)

Even if this game had been released by another publisher, any first person RPG released this year would have been compared with Oblivion, because there has been no deep first person RPG;s since Oblivion came out all those years ago!

So an open perspective would be that Fallout 3 would have to have been pretty bad to not sell in high numbers, because Bethesda is the only company doing these type of games now, to all intents and purposes.

EDIT: And as a PC player not a console player. I am probably one of the few who would like to know how many shipped on each platform. Ie what did Bethesda think Fallout 3 would sell on PC by finding out how many copies they duplicated to ship.

EDIT 2: From GamesUltra

".... The Xbox 360 saw the lion’s share of sales, outselling the launch of the 360 version of The Elder Scrolls IV: Oblivion by 57 percent. Overall, 55 percent of sales went to the 360, with 28 percent on the PlayStation 3 (at number five) and 17 percent on the PC (at number 12). ......"
 
uk_john said:
What have we had in terms of deep RPG's since Oblivion over 5 years ago? We've had The Witcher, Two Worlds, Gothic 3 and a couple of Divine Divinity isometric type RPG's. Since 2000 we have averaged about one deep RPG a year. When at the same time we have had dozens of shooter/action/sports type games. (I am talking PC only here, not console)

Since over 5 years ago? Well you missed KOTOR I and Neverwinter Nights 2: MotB.

I hope Planescape Torment gets a worth sequel one day...
 
doomestic said:
uk_john said:
What have we had in terms of deep RPG's since Oblivion over 5 years ago? We've had The Witcher, Two Worlds, Gothic 3 and a couple of Divine Divinity isometric type RPG's. Since 2000 we have averaged about one deep RPG a year. When at the same time we have had dozens of shooter/action/sports type games. (I am talking PC only here, not console)

Since over 5 years ago? Well you missed KOTOR I and Neverwinter Nights 2: MotB.

I hope Planescape Torment gets a worth sequel one day...

Maybe I did miss a couple. But why is it always people want to just show your not totally correct than comment on the point being made?
 
doomestic said:
uk_john said:
What have we had in terms of deep RPG's since Oblivion over 5 years ago? We've had The Witcher, Two Worlds, Gothic 3 and a couple of Divine Divinity isometric type RPG's. Since 2000 we have averaged about one deep RPG a year. When at the same time we have had dozens of shooter/action/sports type games. (I am talking PC only here, not console)

Since over 5 years ago? Well you missed KOTOR I and Neverwinter Nights 2: MotB.

I hope Planescape Torment gets a worth sequel one day...

erm i dout it, its like waiting for a system shock 2 sequel.
 
Brother None said:
Eh, so be it.

You know, I find my feelings over the past few days to be eerily similar to watching my favourite football (or NFL) team lose. Since I am a fan of Feyenoord and Seattle Seahawks, I am getting my portion of losses on both front.

And as with such lost matches, I can't really say any resentment lingers - I've always been the kind of guy that feels somewhat bad for the other side if my team wins and can appreciate some of the joy of another team winning. I accepted the Fallout franchise was done when Bethesda took over the full license, the events now are about as predictable as watching cheese roll down a hill (though it seems Fallout 3 will outsell Oblivion, and that caught me off guard)

In the end, I can't really complain. Sure the chances of a Fallout sequel that stick to the original's setting and gameplay have become nihil but that's been the case for some time now.

If anything, this is comparable to Wasteland ending up locked down in the EA vaults and people having to become creative with new properties instead. As MCA said about doing a Fallout sequel: "Don't do one. Do something better and raise the bar even higher."

So the Fallout franchise dies and is replaced by a franchise that is off to a better start than most of us expected, Fallout 3 as a game certainly exceeding my expectations and actually impressing me on points. So be it. I can't say it's hurt NMA any (we have literally quadrupled traffic since April), and to me, as someone who's been pulling tricks for all these years, that just means someone put up a big neon sign over our site saying: Opportunities Here!

Modding should be fun as we always knew it would be. And who knows how much energy this frees up for spiritual sequels to Fallout? It is too bad this beacon of p&p-emulating roleplaying has to go awash, but in the end I feel like I did just now watching CSKA beat Feyenoord 3-1: sucks to be a fan of Feyenoord/Fallout, but good for them.

*takes his hat off*

9 years old. That's how old I was when the original Fallout was released, and that's how old I was when I first saw the original Fallouts. Although wondering what a 'whore' was, I still came to appreciate the intuitive quests and storyline even at a young age, watching my dad play over his shoulder and years later, trying for myself. My rose-tinted spectacles may not be as old and worn as some of you folks, but I see now that Fallout has evolved. Evolved not neccessarily meaning for the better, but changing for its environment, which is exactly the concept of evolution. And so Fallout has evolved, and hopefuly, keep evolving into something people can enjoy for years to come.
 
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