suite101.<blockquote>From 1Up to IGN, reviewers seem to have reached a consensus that Fallout will be very successful, is extremely innovative, and perhaps one of the most ambitious games ever undertaken. Without a doubt, it is an extremely immersive and captivating world filled with lovable, and detestable, characters. Greatly improved voice acting coupled with a fun and darkly humourous take on a post-apocalyptic future makes Fallout 3 an easy recommendation for any fan of science fiction, fantasy, or the role-playing genre as a whole.</blockquote>Spong, 94%.<blockquote>All I am saying is that Bethesda has delivered on its promise of a game that does enable you to think a little as you play a lot. At no point, even during Neeson and some of the other annoying character interactions (why all the NPCs who say “Hi” in one sentence and then “Fuck off” in the next?) do you feel that you're being treated like an easily-hyped, blinded child.</blockquote>WFAA/Quickdfw.<blockquote>Games such as Fallout that let you choose a moral path (e.g. Knights of the Old Republic and Fable) make me wonder how many gamers indulge their dark side. The game starts with such charming innocence, letting you play a short while as a babbling toddler exploring the massive bomb shelter you call home, that it's hard to remake yourself into a bloodthirsty demon 30 minutes later. And, notably, you can kill anyone you run into, but children are off-limits. The developers apparently had some qualms about absolute freedom.</blockquote>The (Toronto) Star, 4/4.<blockquote>Fallout 3 takes the Bethesda style and applies it to the near-legendary Fallout universe, an alternate world where the '50s went on for decades – until, finally, the bomb dropped. I'd never played the previous Fallout games – I haven't had a really gaming-capable PC since the early '80s – but back in the day, I was really into the series' "spiritual predecessor," Wasteland, and all the style and wit and black humour my teenage self loved in that game is in Fallout 3 multiplied and amplified to wonderful effect. Everywhere you look – seriously, everywhere, right down to the bathrooms and broom closets – there are details to soak in, little tableaux to experience, black-humour gags, breathtaking moments.</blockquote>Games Are Evil, 5/5.<blockquote>So, here it is: a hotly-anticipated sequel from a different time and a previous generation. Despite the fact that the individual components powering Fallout 3 are completely different to Fallout and Fallout 2, it would be disrespectful to Bethesda (and the ghost of Interplay, obviously) if the former games were ignored. And they’re not – there are even cheeky mentions towards nabbing a few water chips and getting hold of a GECK at the beginning of Fallout 3. This is no simple re-imagining or a case of gutting the franchise to make it work in an Oblivion mould, no, it’s a very conscious and determined effort to create a sequel, and fans of Fallout in general should be thankful to Bethesda for doing it. They’ve turned themselves into a developmental phoenix, breathing new life into a dead series and heralding it with jubilation as it marches triumphantly over the gaming sphere.</blockquote>Yahoo! Games UK & Ireland, 5 out of.<blockquote>The world is pregnant with opportunity and side-quests will tumble into your lap as you begin to explore the wasteland. You are free to be good or evil as you play, stealing from the poor or helping them, being rude in your conversations or maintaining civility. With a slew of multiple endings based on your choices it’s an experience that inspires replay and thanks to the compelling and meticulously realised world, Fallout 3 stands as the greatest open-world adventure of the year.</blockquote>Technic3D, 90.25%.<blockquote>Fallout 3 braucht ein wenig Zeit, bis der Spieler mit ihm richtig warm geworden ist. Je länger das Spiel aber dauert, desto mehr steigt das Verlangen, wieder in die Welt von Fallout 3 eintauchen zu wollen. Die klasse Grafik, die abwechslungsreichen sowie guten Quests und das bekannte Jäger-/Sammler-Prinzip machen Lust auf mehr und sorgen für Langzeitspielspaß.</blockquote>the Gazz/Creators.com, 5/5.<blockquote>Engaging enemies combines real-time combat and an innovative turn-based mechanic called V.A.T.S., which freezes the action and lets the player queue up several attacks before resuming. V.A.T.S. offers several advantages such as an increased chance to make a critical hit as well as the ability to target certain body parts. Believe me, that Super Mutant will have a hard time shooting you if you knock the weapon out of his hands first. However, players can also choose to ignore V.A.T.S. if they want.</blockquote>Gamereactor provides a video review and offers one score for each Nordic country: Norway 8/10, Sweden 7/10, Denmark 8/10 and Finland 9/10.<blockquote>But at the same time, gameplay is very first person shooterish. I mean, you can play it with a system called V.A.T.S., where you freeze the time and use Action Points. At first I didn't understand this system at all, it felt totally meaningless. You can aim at the head or something, but it's much more effective just blasting away.</blockquote>