Roshambo said:
Well-designed? Where Charisma has little effect except for shop prices, as did Intelligence have little effect upon anything but spells? There was also really only one way to play through it, and it had crap replay value because of that. I also disagree about the storyline. It was often weak, forgotten and irrelevent at times, and the side quests were absolutely pathetic and generic to a fault. Well, many faults. The atmosphere was basically "okay...it's D&D...here's some popular faces...wade through some combat...oh, look, a gratuitous inclusion of Drizzt for the drooling fanboys...*yawn*".
i agree that role of charisma and dialogue was minimal in Baldur's Gate. i also didn't like the fact that playing the game as a chaotic or evil character was next to impossible. but great environments (ah, those beautiful medieval towns and castles, that peaceful and yet dangerous countryside, those claustrophobic mines and dungeons...), good recreation of D&D character creation, all those beautiful D&D spells, monsters and items in a CRPG and great atmosphere (i especially liked the feeling of being lost and abandoned and not knowing what to do and who to trust with all those bounty hunters looking for you) make up for these (mainly gameplay-related) flaws.
Rosh the BG hater said:
HAHAHAHAHAHAH! Oh, my...sequence really meant little in the game, as did other things, mainly because the RT combat made them broken or irrelevent. There was nothing "between" TB and RT about it. It was RT pissing over elements that were designed to be used in a TB fashion. Check out Temple of Elemental Evil for a D&D game that will likely blow BioWare away (except it will make the RT crackhead BioWare fanboys cry). For a good example of a good TB game that flows in a manner that BioWare should have used for sequence and other matters, check out Prelude to Darkness.
Baldur's Grate also really stunk because of the noninteractivity I mentioned earlier. Chronic ennui is something I experience when trying to play any of those games and wade through the combat.
again, i agree there were some flaws in BG's combat. but in case you haven't noticed, the system used in Baldur's Gate is typical real-time strategy combat control! by "real-time strategy" i don't mean crap like C&C, Warcraft and other infantile arcade shooters with resource management features. i mean
real strategies like Sudden Strike or Real War, where you have to plan your every move carefully before issueing orders. i don't know how you played Baldur's Gate and similar games, but i always took advantage of terrain, formations and, of course, the pause feature. result - maximum efficiency with minimum losses. i know what you are thinking now: "Baldur's Gate is not an RTS, it's an RPG." but in my opinion, every game where you control several characters must have either turn-based or RTS-based combat control. of course, i find turn-based combat to be most fun and most comfortable, but i also find it acceptable to sacrifice it in order to accomplish greater realism and better game dynamics. whether or not you like this merging of Sudden Strike and a role playing game is up to you. personally, i'd rather be playing good old turn based combat and maybe be able to switch to real-time once i see a 1000 rats coming my way. but i nevertheless find this planned, pause based real-time combat an acceptable solution, certainly more acceptable than mindless hack 'n slash gameplay used in Diablo, Nox and similar "RPG" games.
as i already stated, i never really got hooked to Baldur's Gate, Icewind Dale or Neverwinter Nights, mainly because i expect maximum freedom and a great many sub-quests from an RPG, and these games simply don't emphasize those features. the reason why i even bother writing all this is because i'm merely trying to point out that BG was, in spite of certain flaws, a very high-quality game and the one true successor of old and legendary computer AD&D's like Dragon Lance Saga, Pools of Radiance and other addictive masterpieces we all spent many sleepless nights playing. it gave me hope that good realization of Dungeons & Dragons on PC is very much possible and personally i hope there will be more such games, only even more improved and with greater freedom and interactivity.