Fallout 3 will not have a demo

Brother None

This ghoul has seen it all
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Speaking to Eurogamer (Kieron Gillen), Pete Hines explains that Bethesda doesn't like people playing games before they buy them.<blockquote>"When you build it as one thing, there's no way to portion off a section and have it stand on its own without putting the whole game in the demo, which we're just not going to do," said Hines.

"And it doesn't really capture the fun of a game like an Elder Scrolls or a Fallout, where you can go where you want and do what you want. So no demo, sorry." </blockquote>Link: Fallout 3 demo not possible on Eurogamer.
 
Fallout had a demo.

A demo that was well representative of the game as a whole; showcasing the different ways you can take on quests and how to take advantage of your character skills.

Fallout's demo only needed to show one segment of a town to make me fall in love with the series.

So no Fallout 3 demo because it wouldn't work with only one section.

SIGH
 
SO Bethesda feels it can sell on the hype by putting out a collector's edition but its unwilling to test itself or the receptiveness of fans by trying out a demo.

Bullshit.
 
Fallout's Demo was what sold it for me.

The demo was made with "Multiple Choices" in mind. You could side with the Cripts or the Fools. You could cut the power with the tool stole by that Fool guy and make them go away. You could side with one gang, stay behind while the shitstorm happens and then gun down the winners. Or you could simply gun everyone down and talk to Lexx. Heck, even Dogmeat was there. The whole multiple choices thing sold the game for me. That, and the moment when I saw people being teared apart by Miniguns and Sub-Machine Guns like twigs.

Having no demo will make the situation even worse, because, frankly, it only shows how much of a bunch of cowards they are. Afraid to fight the hardcores, eh, Beth cowards?
 
I call Bullshit on Pete about once a week lately, but I don't really think it's a trend that's gonna slow down any time soon.

Did they not just finish telling us that there would be indoor areas with loading screens that effectively "portion off a section" of the game world?

How hard would it be to give you a fairly generalized character with a small inventory of items to fiddle with, and then place this character into one of the completely seperate-from-the-gameworld dungeons they've decided fallout should have, and have them play till they find a way out?


Why not just admit that they won't release a demo for the same reason that nobody but the select few people in the gaming media, who were semi-carefully screened, got to even see the game in action?

They don't want us to come to any conclusions before we buy it, other than the lies they've told and that they've been spending big bucks to perpetuate.

Games that will last for more than a year in people's minds and not just be a flash in the pan, generally have gameplay that can stand all by itself, even in the truncated gameworld that a demo provides.

This is yet more evidence that they just want to cash in on the franchise quickly, cheaply, and untruthfully, and that their installment in the series will be quickly forgotten after it disenchants the few newer gen gamers that could have actually enjoyed a true sequel to Fallout.

(IMO a True sequel to Fallout would be one that was made by a competent developer with the intention of reviving the IP and making something that fits the original design goals of Fallout, while retaining the style of gameplay, the canon, and the setting)
 
Why would anyone need to play a demo? This game is from the creators of OBLIVION, for God's sake.

Also, nearly every media outlet in existence is calling Fallout 3 the Game of the Year. Why would you need to demo the future GOTY?
 
really, this is starting to become intriguing.
I mean, I think I know what they're afraid of people seeing, but they're REALLY afraid of people seeing it.
No general demo, press demo only, not even a SCRAP of video publicly available, carefully posed and controlled screenshots...
I wonder what they're so afraid of?
I feel like we're dealing with the propaganda ministry of some 3rd world county rather than a game company..hmm.
If it hadn't been for a lucky break, we wouldn't even have an impartial account of the press demo.
 
whirlingdervish said:
Did they not just finish telling us that there would be indoor areas with loading screens that effectively "portion off a section" of the game world?

How hard would it be to give you a fairly generalized character with a small inventory of items to fiddle with, and then place this character one of the completely seperate-from-the-gameworld dungeons they've decided fallout should have, and have them play till they find a way out?

Yeah, an all-combat demo. That's how YOU would run the show, if you were in charge, leaving the fans eternally grateful.

They don't want us to come to any conclusions before we buy it

I'm laughing so hard here I'm crying a little.
 
You're right on target there simeon..

It is starting to seem like living in China behind the "great firewall" would be the only way that we'd know any less about what Fallout 3 is really going to be like.

I don't know about the rest of you, but that doesn't fill me with optimism about this game.


now on to the troll who didn't actually have anything to add to this discussion:

Bodybag said:
whirlingdervish said:
Did they not just finish telling us that there would be indoor areas with loading screens that effectively "portion off a section" of the game world?

How hard would it be to give you a fairly generalized character with a small inventory of items to fiddle with, and then place this character one of the completely seperate-from-the-gameworld dungeons they've decided fallout should have, and have them play till they find a way out?

Yeah, an all-combat demo. That's how YOU would run the show, if you were in charge, leaving the fans eternally grateful.

They don't want us to come to any conclusions before we buy it

I'm laughing so hard here I'm crying a little.

an All Combat demo?

WHERE THE FUCK DID I SAY COMBAT?

Oh yeah, I didn't.

I said "play till they find their way out" which could include many different options. The fact that bethesda has made this game a fucked up shooter limits these possibilities but they still exist in some shape and form.

Go cry me a fucking river trollboy, and next time try quoting my words in context or stfu about them.
 
whirlingdervish said:
now on to the troll who didn't actually have anything to add to this discussion:

What can I say? You guys have all the bases covered - obivously Bethesda is afraid to let people see their game. There can be no other explaination (that won't be shouted down).

Go cry me a fucking river trollboy.

That river has a strong enough current without me adding to the flow, BUT SINCE YOU INSIST:

You know as well as I do the "dungeon" areas are going to combat first and everything else second, if there is anything else. Any divergence from that would be a total shocker to pretty much everyone. It would make a poor demo, assuming your goal is to slice off a chunk of the game and still be representative of the total package.

I have no idea if it's as technically unfeasable as Pete makes it sound, but any energy spent making it so would probably be better served in tweaking the final game and making it as good as possible IMO.
 
People enjoyed the Fallout 1 demo? Cool.

Personally, with the magic of hindsight, I think the Fallout 1 demo was a mistake. Looking back, I think my issue with the demo is that it took time away from the actual game we could have used for balance issues and bughunting.

I also didn't think the demo did a very good job of portraying the actual game. I have had a small measure of regret for the demo ever since we released it. (Insert "I regret nothing!" MST3k joke here!)

But if it helped sell a couple of copies... then I guess it worked. We'll never know if not releasing the demo, but having a tighter release product, would have resulted in more sales.
 
I'd be fine with no Fallout 3 demo if they were releasing any kind of video. I can't see paying for a Fallout sequel that I know nothing about and can't see in action when they are planning on making so many major changes to the franchise.
 
Bodybag said:
whirlingdervish said:
now on to the troll who didn't actually have anything to add to this discussion:

What can I say? You guys have all the bases covered - obivously Bethesda is afraid to let people see their game. There can be no other explaination (that won't be shouted down).

Go cry me a fucking river trollboy.

That river has a strong enough current without me adding to the flow, BUT SINCE YOU INSIST:

You know as well as I do the "dungeon" areas are going to combat first and everything else second, if there is anything else. Any divergence from that would be a total shocker to pretty much everyone. It would make a poor demo, assuming your goal is to slice off a chunk of the game and still be representative of the total package.

I have no idea if it's as technically unfeasible as Pete makes it sound, but any energy spent making it so would probably be better served in tweaking the final game and making it as good as possible IMO.

Please give me one good reason for them to show us this tiny trickle of misinformation that we've gotten for months now, instead of a playable demo or a scrap of video footage, if their intent is to let us know all about Fallout 3 before we buy it and make our own informed decision.

In the meantime, while you formulate a stream of counterbullshit:

Did I say they should populate the aforementioned dungeon with monsters?

NO.

I merely gave a reasonably feasible method for them to make a demo, right off the top of my head.

If they were any kind of competent game developer, they would not be mentioning how technically difficult something is, as the justification for NOT DOING IT. They'd just overcome the difficulty.

We already know that technical feasibility was not the issue here. You're just trying to shout down the obvious reason which about 5 of us could see plainly because we took off our rose colored glasses and don't have our lips firmly planted on Bethesdas ass.
 
Them not making a demo is neither new nor unexpected. They haven't made a demo for Oblivion or Morrowind either, and frankly a lot of modern games don't come with demos either.

I don't see what the big deal is, though. They've been reclusive about their game since the beginning, and creating and releasing a demo would cost them a lot of time and effort that they want to spend on other things.

The only thing I take issue with is the ridiculous explanation. Gothic 3 had a demo as well - simply the initial part of the game. Hell, they could just release the original Vault bit as a demo seperately. Perhaps add the first town and shut out any way to
It just takes time, money and effort they don't want to expend.



Ctaylor said:
People enjoyed the Fallout 1 demo? Cool.

Personally, with the magic of hindsight, I think the Fallout 1 demo was a mistake. Looking back, I think my issue with the demo is that it took time away from the actual game we could have used for balance issues and bughunting.

I also didn't think the demo did a very good job of portraying the actual game. I have had a small measure of regret for the demo ever since we released it. (Insert "I regret nothing!" MST3k joke here!)

But if it helped sell a couple of copies... then I guess it worked. We'll never know if not releasing the demo, but having a tighter release product, would have resulted in more sales.
Awesome that you're posting every once in a while. :)
The demo was fun though, killing people with a minigun and all.
It probably helped sales quite a bit, too, and I don't really think the bugs were that big of an issue when it came to sales.

And whirlingdervish and Bodybag, quit the trolling and keep it somewhat civil. This is getting silly.
 
The Fallout 1 demo, and the fact I could get it on my mac, sold me on the game and the series, which, 10 years later or whatever, still affects my life in strange and nice ways.

So, yeah, thanks. I'm glad you made a demo.
 
As far as I could remember, the Daggerfall demo was pretty damn good and gave an accurate presentation of the full game.
 
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