Fallout 3 worth waiting for

Bodybag said much of what I was going to say, but programmer.craig, you're including a whole lot of grinding when you total up your playtime of 100 hours plus. I grew up on the very types of games you're talking about, and when I go back and play them today, know what? All that grinding for levels and gold just so you won't get gang-raped by a roving band of level 2 goblins really blows. It's not that much fun.

I've spent several hundreds of hours total in Final Fantasy Tactics Advance for the GBA, grinding and leveling and item-hunting. You can drag out most games if you really want to.
 
Tom Chick said:
Detractors – and there are entire websites teeming with them – dismiss Fallout 3 as Oblivion with guns.

Detractors of what? Of Bethesda's complete bastardization of the Fallout franchise? You bet I'm a detractor of that. I mean seriously. A baseless statement like that only tells me that this "Tom Chick" has never once played 5 minutes of Fallout 1 or 2. Fallout is about so much more than a pretty looking game full of broken promises, broken AI, mudcrabs, and a linear storyline, which is what Oblivion was. So yeah, it's freaking dismissed as Oblivion with guns, because what Bethesda is making, only in a post-apocalyptic setting.

Tom Chick said:
But the joke's on them. Who in his right mind wouldn't think that Oblivion with guns would be frickin' awesome?

I can tell you this, Tom, the joke's on you brother. Not only are we recieving a pathetic attempt at continuing the Fallout franchise, but we're also recieving a game that is probably only going to be marginally better than Oblivion. We'll end up with lots more broken promises (we've already gotten plenty with FO3), a linear storyline, a disgusting combat system, ridiculous dialogue but, OH LOOK: pretty graphics!!!1

Can someone please cure this Ignorant Retard Virus (IRV, patent pending) that's infected the gaming media? Please?
 
I think this whole debate is focusing on the wrong point, because a game's duration says very little about its quality. That is as true to Ultima as it is to Oblivion, as much as I like one and dislike the other.

Truth is, there WAS much of that artificially inflated difficulty on older games. Things like very obscure clues and needless grinding no doubt played a major role in making you wander around for hours on end trying to figure out what to do, and I won't pretend those were the best parts of any game.

However - and here comes my stance as a nostalgic as hell gamer - at least there was SOME difficulty, and I'd rather have it artificial than none at all. Games nowadays have an insane amount of hand-holding, and being able to breeze through without any challenge whatsoever is not my concept of fun either. And that's hardly a RPG-specific trend; recent games like Ninja Gaiden are the rare exception to a mind-numbimgly easy majority, to the point where it is hailed as one of the hardest games ever simply for requiring player skill.

If a game requires no effort whatsoever to beat even its last boss, you're definitely doing something wrong. Yes, Castlevania was only hard because Simon Belmont moved stiff as a corpse, but at least you wouldn't laugh at poor old Dracula like in recent metroidvanias.

(BTW, programmer.craig, welcome to NMA. People WILL argue to death around here, but don't take it personally and you might find this to be a good thing :))
 
Well it seems the Dutch site I visit also has an article about Fallout 3 in which is suggested that it could be the same as Oblivion regarding quality and sales numbers.

To my fellow Dutchmen "That is not a good thing you damn cow breeding bastards!"

Please shorten links you asstard - BN

Translation might be a bit lacking, Babelfish never translates that well.
 
This thread is hella stupid.

Bodybag said:
This also explains why you yearn for the massochistic trends of yesteryear when difficulty was artificially inflated by design decisions from people who were just learning how to make games.

Artificially inflated?

If you mean Wizardry 4...ok, sure, I agree, that game was stupid difficult.

If you mean Realms of Arkania, where you can catch a cold and die...sure, that was a little frustrating, but it was part of the fun.

You do realise that when people talk of enjoying the "old" challenges they're comparing the experience to "you can't lose this game" BioShock and "you should be able to play games with only one button" Fable 2 and "screensaver" Dungeon Siege? Seriously, if more difficult than those games = artificially inflated difficulty, please sign me up for some artifice.
 
Ridiculously challenging game = better than ridiculously easy game.

I'd rather be frustrated than just sit staring at my monitor with a glazed over look in my eyes because the game requires no effort.
 
Brother None said:
You do realise that when people talk of enjoying the "old" challenges they're comparing the experience to "you can't lose this game" BioShock and "you should be able to play games with only one button" Fable 2 and "screensaver" Dungeon Siege? Seriously, if more difficult than those games = artificially inflated difficulty, please sign me up for some artifice.
But programmer.craig didn't compare games of yesteryear to any of the games you mentioned, he basically just went on a long, drawn-out, "get off my damn lawn" old man rant. The only specific examples of recent games that he mentioned were a handful of Bioware games and Fallout 1/2. I think his argument boils down to the fact that he wants and expects a lengthy 100+ hour experience from a RPG, and if he doesn't get that, then it sucks. Even if half of those 100 hours are spent grinding and/or banging your head against the wall because of obtuse game design.

I don't want to be mollycoddled through an "interactive movie" (though I do enjoy quite a few JRPGs), but some of those old games were just brutal.
 
Ranne said:
Just so you know,

Rant (n.): (Violent or) extravagant (speech or) writing. Don't get all offensive on me here, with all your noes and your insects... Wink

Label them rants all you want, but don't ask him to change. Cogent or not, 4too's posts are hands-down the most fun to read around here.
 
I remember spending what seems like a ridiculous amount of time on the early RPGs I used to play.

Wasteland, the Bard's Tale, The Gold Box DnD games, The Wizardry's, The Might & Magics, Dragon Wars, The Dark Heart of Uurkul...

I literally would spend a month, or more, sometimes playing those games, playing them for hours a day, often spending entire weekends days doing nothing but gaming. Without keeping track myself, I'd have to put the hour totals in on many of those well over 100.


But the funny thing is, I've since gone back and played through some of them again in recent years and beaten them in like 15-20 hours.

I don't know if it was increased familiarity with the genre, vastly improved save/load times (no disc swapping), increased CPU speed, or what, but many games that I thought were ridiculously huge and long as a young kid are not nearly so long as I thought, playing through them 20 years later.
 
Autoduel76 said:
But the funny thing is, I've since gone back and played through some of them again in recent years and beaten them in like 15-20 hours.

I don't know if it was increased familiarity with the genre, vastly improved save/load times (no disc swapping), increased CPU speed, or what, but many games that I thought were ridiculously huge and long as a young kid are not nearly so long as I thought, playing through them 20 years later.

Probably just the replay element, even if it's years on. Familiarity can make a big difference, especially in games that have a steep adaptability curve, like the old DOS games.

Also, impressions you get when young will always be mentally inflated.
 
Brother None said:
This thread is hella stupid.

No kidding! Did you see the part where one guy slyly suggested Tom Chick is on the take? If only people knew just how much smug, cocksucking pride Chick takes in lording his opinion over everyone, game designers especially. What's even worse is sometimes he's right :(

Artificially inflated?

Yes, and if you're truly interested, I'll explain further. Preview example: if you ever needed graph paper to play a PC game then someone fucked you. Does not apply to Infocom games

If you mean Wizardry 4...ok, sure, I agree, that game was stupid difficult.

If you mean Realms of Arkania, where you can catch a cold and die...sure, that was a little frustrating, but it was part of the fun.

I didn't mean either of those two games. I was speaking about the games & gameplay elements PC brought up, though I did generalize a little.

You do realise that when people talk of enjoying the "old" challenges they're comparing the experience to "you can't lose this game" BioShock and "you should be able to play games with only one button" Fable 2 and "screensaver" Dungeon Siege? Seriously, if more difficult than those games = artificially inflated difficulty, please sign me up for some artifice.

But that's not what the guy said.

Also, impressions you get when young will always be mentally inflated.

See, I wish you'd have just stated this up front and we could've all shared a sagelike nod of agreement.
 
Phil,

RPGs back then were typically text-based dos games.

Text based? No, I don't think so. Another guy who wasn't even AROUND in the 1980s, who wants to talk about teh way things were, eh? :P

Nice grammar police routine you have going on there, too. Said more than I needed to already, to you.

Unkillable Cat,

Do you know why 100+ hours had to be spent on RPG games back then? Because there was no such thing as a journal to help you keep track of what you had done or were doing, there was no in-game map, so you had to make one yourself, it was very easy to get lost in many of the games, and you could run into an encounter and be dead in less than 10 seconds, when you last saved over an hour ago.

Yes, exactly. And they didn't hold your hand every step of the wya, telling you exactly where you need to go and what you need to do. In mass effect, for instance, I think I went from level 2 to level 8 without any combat at all. 100% dialog quests. Most of which only took a few minutes to complete, and most of which were virtually impossible to mess up. Where is the sense of accomplishment in a game like that? Does soemthing like that even qualify as a "game" at all? As near as I can tell it's virtually impossible to NOT win mose of the new games. That's why I call teyhm "interactive movies" To get back on topic, Bethesda's games are NOT in that category. I'm talkking about Bioware and its ilk, on this one.

Bodybag,


notice you're now padding your playtimes with grindy type activites like "mining." Well of course Fallout was much too short for you - you're totally broken! This also explains why you yearn for the massochistic trends of yesteryear when difficulty was artificially inflated by design decisions from people who were just learning how to make games.


That is not a "fring activity" - any more than gathering reagents so you coul;d cast spells in Ultima 7 was a "grind activity" - that is how those games were meant to be played. But I suppose you just coincidentally knew how to solve all teh puzzles before you even got to them, knew where to find all the easter egg items that allowed you to power-by all the "grind activities" taht you so loathed, etc... right? And you think downloading walthrus so that you can bypass large parts of the actual DIFFICULT parts of somebody's game design is the way thingts are meant to be, right? Well, people like you are in the majority now. I admit it. That is why game designers don't even bother with trying to make games challenging any more. The leet kewldewds such as yourself will just cheat tehri way through all their hard work anyway, which must be very frustrating for a developer.

Forekset,

Bodybag said much of what I was going to say, but programmer.craig, you're including a whole lot of grinding when you total up your playtime of 100 hours plus. I grew up on the very types of games you're talking about, and when I go back and play them today, know what? All that grinding for levels and gold just so you won't get gang-raped by a roving band of level 2 goblins really blows. It's not that much fun.

How do you know it is not that much fun? Those games are 20 years old, man. You can't play a 20 year old PC game and expect to enjoy it, no matter how good it is. Those games damn sure were fun at the time. It's not just "my recollection" - games were better, then. The designers were a differenjt breed. Today's game designers are, for the most part, people who are just making games because that is their job. The people who were making games in teh 1980s were doing it because it was their pasion.

BrotherNone (again),


Yes, and if you're truly interested, I'll explain further. Preview example: if you ever needed graph paper to play a PC game then someone fucked you.


How about if there were no save games at all, and you coudl only save your characters at an inn, after returning from an adventure? And so if your whole party got wiped, then too bad... you get to start over at the inn with your last-saved characters (from whenver the last time you were in an inn, probably last wednesday). Or you could start a new party. And those were your only choices. Did somebody fuck you?

That was the Bard's Tale game engine design. And I'm pretty sure that Wasteland used the bard's Tale game engine. And if you think Wasteland was a game that fucked over the players, tahn you probably shouldn't be commenting on the website. Right?

One more thing, Bodybag:


I didn't mean either of those two games. I was speaking about the games & gameplay elements PC brought up, though I did generalize a little.


I didn't bring them up in the conext you challenged me on. I mentioned them as examples of some of the many classic games that were released in 1992 (which was a great year for CRPGs), the year before the CRPG drought started. Which was when Arena was released. I was making the point that Arena was only "critically acclaimed" because it was about the only CRPG to be released in 1993/1994 at ALL. Brother None mentioned Arkania... I played that as well. And that also was relaeased in 1992.

I reckon I played every RPG realeased for the PC between 1982 and 2001. I only have a clear recollection of the good ones, but if you want to challenge me about old PC RPGs then go for it. I don't appreciate you taking me out of context and then challenging me to prove a claim I never made, though. And then pretending like I'm the one who is hedging. That's cheap. But cheap is you, isn't it? Why should I expect you to play fair on the internet when you cheat your way through games and act like that's the way everyone does it? Why does somebody like you even play computer games? Where is the satisfaction in skating past all the parts that are supposed to be hard? I really want to know. Because it's people just like you that screwed up my game hobby.
 
Preview example: if you ever needed graph paper to play a PC game then someone fucked you. Does not apply to Infocom games

Then again, if the game is played for you it rocks, man! Money well spent! Gameplay re-invented!

And yeah... OMG, he knows about Infocom, that must mean he actually knows what he's saying! Don't dis him for the moron he is, he knows about Infocom, man!

Just so you know, mapping your way through the game was actually fun and quite more entertaining than being guided by an all-knowing automap and/or compass. Not to mention, before games were sold in stupid, ugly, idiotic DVD cases (I'm taking this as reference point because I doubt you know of what was before that and when a game still comes in a cardboard box today you mistake it for cereals) or only as a collection of 1 and 0 (see digital distribution) some (Wizardry for example) came with nice papers especially made for mapping which greatly enhanced the feeling of being an adventurer in an unknown place. That's immersion - not soil erosion and first-person shooting.


programmer.craig, I just have one little comment to what you said... you seem to think Bethesda is able to pull off a good tactical combat in Fallout 3. Where does that come from?
 
craig, please use the edit button to add PSs, and please use quote tags instead of italics.

Bodybag said:
Yes, and if you're truly interested, I'll explain further. Preview example: if you ever needed graph paper to play a PC game then someone fucked you. Does not apply to Infocom games

True enough, but I wouldn't call it artificially inflated as much as just a sign of the time.

Any computer game that forces you to use graph paper now is just being stupid.

Bodybag said:
But that's not what the guy said.

D'oh.
 
I dunno craig, I play plenty of games that are 20+ years old on a regular basis. Good, fun game design stands the test of time. Brutal, unforgiving grindfests usually don't hold up that well. That's all I'm saying. If those types of grindfests were "better" in your opinion, then it's little wonder that you hate modern games (and modern gamers).

I agree that many games nowadays are ridiculously dumbed down. I chuckle when I read game reviews that warn players that a certain game is "old-school" and the difficulty level may turn them off. But the argument of "it's not just my recollection - games were better" isn't really much of an argument at all. No modern game designers have passion? C'mon now, you're just being silly.
 
programmer.craig said:
BrotherNone (again),


Yes, and if you're truly interested, I'll explain further. Preview example: if you ever needed graph paper to play a PC game then someone fucked you.

Quoting Bodybag as Brother None? Wuh woh.

programmer.craig said:
That is why game designers don't even bother with trying to make games challenging any more. The leet kewldewds such as yourself will just cheat tehri[sic] way through all their hard work anyway, which must be very frustrating for a developer.

Challenging games still do well nowadays, Contra 4 and the Advance Wars series (some of those later levels on high difficulty are punishing) being examples. But games that aren't fun, on the other hand, don't do so well. And I can see how that'd be frustrating for a developer, when people don't want to play poor design choices.

programmer.craig said:
How do you know it is not that much fun? Those games are 20 years old, man. You can't play a 20 year old PC game and expect to enjoy it, no matter how good it is. Those games damn sure were fun at the time. It's not just "my recollection" - games were better, then. The designers were a differenjt breed. Today's game designers are, for the most part, people who are just making games because that is their job. The people who were making games in teh 1980s were doing it because it was their pasion.

I'll try to accept this as rationally as possible. Are you saying that games that are 20 years old can't be enjoyed now? Because I think Donkey Kong, Mario, and, I don't know, TETRIS might beg to differ. Not to mention Pac Man and his girlfriend, and while we're at it, why not go back almost 40 years, to Pong. You really can't expect to enjoy Pong nowadays? Or maybe you're saying that PC-only games from 20 years ago can't be enjoyed, but I'll give you the benefit of the doubt on that. As for developers nowadays lacking passion, I'm not sure what to say. Other than I don't know many (read:any) people in the game industry who would say they're just doing it because they couldn't get a job as a fry chef. I guess that's why it's such a tough field to break into with all the competition, everyone's just settling. Right?
 
I never liked games that fucked you over and sent you to Tijuana in a postal bag whenever you made a tiny mistake.

Fallout lets you save at any time and encourages you to save and reload OFTEN. I liked that. If you do something stupid, you pay the prize, but it won't mean you waste your previous weekend worth of playtime -- unless you were too dumb to save regularly.

Many old school games treated the player like dirt. That doesn't work too well when said player has a job and other responsibilities preventing him for making up for a week's worth of playtime fast.

It's not wrong to give the player SOME comfort -- adding a questlog, maybe even a minimap, allowing him to save whenever he wants -- but holding his hand and making sure he can't die no matter how mentally retarded he is acting, now that's just next-gen.
 
I think a lot of the mind flaying level of difficulty can be blamed on the fact that computer gaming was a dedicated hobby in and of itself then.
To even get to be able to play you had to know how to operate your archaic computer, how to navigate through DOS or windows 3.x, etc.
Now my grandma can play casino games on her computer knowing almost nothing about how it operates (I think my grandpa has to turn it on), or some moron college frat kid can just go buy an xbox and plug and play so there's less intellectual investment into the hobby (if you can call it that anymore).
When I was playing early CRPGS, I was trying to code them in BASIC too so it was a lot more involved back then it seems like.
Oh well, computer gaming isn't just for nerds anymore now that the internet has populized computers, and my treasured memories will slowly pay the price for this gradually over the coming years.
 
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