Fallout 4 doesn't feel like New Vegas

SpyBox

First time out of the vault
I hope this follows the forum rules
Fallout 4 doesn't really feel like Fallout (I've only played New Vegas), it feels like a first person shooter spin-off like C&C: Renegade. You have a voiced protagonist, you can't roleplay with the protagonist at all, there is no skills, and it doesn't even tell you that you leveled up. The dialogue is confusing and not really well written, and I feel like Bethesda was looking at the previous Fallout games through a distorted lens, as a ton of the elements from New Vegas seem distorted and weird in Fallout 4. The brotherhood of steel seems like a military organization rather than a more passive one. The gun mods and workshop system is so out of place, and the need to collect every single Misc (now junk for whatever reason) item is so tedious. They could of just made a sequel to Fallout 3/New Vegas but instead they made a game that feels like a rip-off made by some foriegn stuido.
 
It doesn't feel like Fallout and it's not Fallout. It can use all the Fallout iconography it wants, at the end of the day it completely misses the entire point of the series.

One of the cases where it being a new IP would have made people much more kinder to it. This also applies to Fallout 3.
 
Fallout 4 uses the F3 base and takes it in a different direction to NV.

Really, you should be comparing 4 to 3 as the two share more DNA with each other than with NV
 
Fallout 4 was the straw that broke the camel’s back for many nu-Fallout fans, myself included. It’s nice to see you came to the same conclusion. Supporting Bethesda is like being in an abusive relationship. You’ve gotta get out while you can
 
Fallout 4 uses the F3 base and takes it in a different direction to NV.

Really, you should be comparing 4 to 3 as the two share more DNA with each other than with NV

I can't compare 4 to 3 simply because I've never played Fallout 3 and the only Fallout game I've played is New Vegas. I would if I could man.
 
Fallout 3 and 4 don't take the series in any new direction, they are just a much more shallow versions of New Vegas, 1 and 2.

Not to mention it's laughable to claim Fallout 4 takes the series in a new direction when it copies so much from New Vegas. The entire faction system is ripped straight from New Vegas, much bigger focus on companions and several other things. Bethesda basically took a bunch of shit from New Vegas but did them far worse, even the ones Obsidian didn't do very well.
 
Fallout 3 and 4 don't take the series in any new direction, they are just a much more shallow versions of New Vegas, 1 and 2.

Not to mention it's laughable to claim Fallout 4 takes the series in a new direction when it copies so much from New Vegas. The entire faction system is ripped straight from New Vegas, much bigger focus on companions and several other things. Bethesda basically took a bunch of shit from New Vegas but did them far worse, even the ones Obsidian didn't do very well.

It does take the series in a new direction, just not one that's good for it being an RPG or a Fallout game. People love settlement building and crafting.

I'd make a joke that Fallout rode on the Survivalcraft trend in 2015 and now it'll ride on Battle Royale but then I remember that's literally already happened with Nuclear Winter in 76
 
Fallout 3 and 4 don't take the series in any new direction, they are just a much more shallow versions of New Vegas, 1 and 2.

Not to mention it's laughable to claim Fallout 4 takes the series in a new direction when it copies so much from New Vegas. The entire faction system is ripped straight from New Vegas, much bigger focus on companions and several other things. Bethesda basically took a bunch of shit from New Vegas but did them far worse, even the ones Obsidian didn't do very well.

It takes things from New Vegas, but otherwise it has a Design philosophy closer to 3. It's why when 4 came out, New Vegas got a bigger retroactive love than F3.

3&4 are very similar in how they play, both are not about making a character with faults, but are instead power fantasies.

F4 took narrative cues from New Vegas, but they took out the meaning behind each Fiction, meaning that every ending is essentially the same.

New Vegas was about how your character helps change the story by being a "Stronger", 3&4 is about how your Character is the most important Person in the Wasteland.
 
It does take the series in a new direction, just not one that's good for it being an RPG or a Fallout game. People love settlement building and crafting.
I don't think a taking bunch of shit from other games is going in a new direction, specially when those things feed into the design they have been recycling for several games at that point. The core of the game is still combat, exploring, looting stuff, talking with NPCs and doing quests, except pretty much every aspect is just far more shallow and basic than what the other games did.

So no, they aren't doing their own thing, they are doing the same thing as the others except dumber and dumber with each new game.
 
It takes things from New Vegas, but otherwise it has a Design philosophy closer to 3. It's why when 4 came out, New Vegas got a bigger retroactive love than F3.

3&4 are very similar in how they play, both are not about making a character with faults, but are instead power fantasies.

F4 took narrative cues from New Vegas, but they took out the meaning behind each Fiction, meaning that every ending is essentially the same.

New Vegas was about how your character helps change the story by being a "Stronger", 3&4 is about how your Character is the most important Person in the Wasteland.

Even though I'm no fan of 3 I do think it feels more like Fallout than 4 does, but largely I think that's due to Adam Adamowicz's art design pulling the weight, whereas 4 loses all trappings of understanding the Fallout aesthetic.

I don't think a taking bunch of shit from other games is going in a new direction, specially when those things feed into the core design of the game. The core of the game is still combat, exploring, looting stuff, talking with NPCs and doing quests, except pretty much every aspect is just far more shallow and basic than what the other games did.
Not a new direction in terms of the industry but it's a new direction for the series. Like it or not but 4 mutated the DNA of the franchise a degree further and its changes in direction (the lobotomized SPECIAL, Minecraft crafting, settlement building) are going to be mainstays going forward.
 
but it's a new direction for the series.
It's not a new direction when most of the game is still the same as the previous games. Exception, again, simpler.

the lobotomized SPECIAL
You mean what i have been saying since my first post? This is the same as before except dumber. This is not a new direction, this is the same direction, but each time Bethesda takes out more and more with each new game, making old mechanics more and more simpler.

This is not Breath of Wild being radically different than previous games, this is a game retaining most of the structure and design philosophies of previous games, except simpler.
 
It's not a new direction when most of the game is still the same as the previous games. Exception, again, simpler.


You mean what i have been saying since my first post? This is the same as before except dumber. This is not a new direction, this is the same direction, but each time Bethesda takes out more and more with each new game, making old mechanics more and more simpler.

This is not Breath of Wild being radically different than previous games, this is a game retaining most of the structure and design philosophies of previous games, except simpler.

I'd say settlements qualify as new for the series under this criteria since there really wasn't anything like that in the series prior outside of a fan mod and it became enough of a popular centerpiece that prior to massive backlash it was basically the only core feature of 76 on release.
 
New Vegas was about how your character helps change the story by being a "Stronger", 3&4 is about how your Character is the most important Person in the Wasteland.
What do you mean being a "stronger"? Do you mean stranger?
 
I'd say settlements qualify as new for the series under this criteria since there really wasn't anything like that in the series prior outside of a fan mod/QUOTE]
Honestly, I really like the settlement building of Fo4, but not the weapon and armor modifications. I would of liked it in New Vegas because I like being able to go into a bombed-out, abandoned building and then build it up into my very own house. If in New Vegas you could create items like windows, tables, chairs, etc. at a workbench and then place it down in a system similar to picking up something but with green and red outlines, then that would be cool. I think it would be relatively easy to implement a building system (like with furniture not building your own house) in F:NV and that would be so cool. I would make the settlement system in Fo4 to use less junk. Like to make things you would use like one of each misc item or a little more and not have to pick up everysingle thing. Like in Fallout New Vegas, hint-hint. If they had expanded the crafting system in Fallout New Vegas to let you repair items, craft armor and weapons (maybe even mods too), and placeable furniture, then I wouldn't even need to play Fallout 4 for its great building system (when you have the matierals to build) and Fallout New Vegas would be a complete, closed ecosystem of greatness.
 
The last thing I'd want is a house sim. IMO equipment mods are nice, but they are made mundane when they are at the player's opton. In Fallout 2, the player had to find specialists to acquire custom gear, and it was a big deal.

Housing has always been a peeve for me with Bethesda games; the PC always has an imperative mission, and they are always casting it aside to play house.
 
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The last thing I'd want is a house sim. IMO equipment mods are nice, but they are made mundane when they are at the player's opton. In Fallout 2, the player had to find specialists to aquire custom gear, and it was a big deal.

Housing has always been a peeve for me with Bethesda games; the PC always has an imperative mission, and they are always casting it aside to play house.

I tend to agree, I think New Vegas handled modifications correctly but the issue was they were (iirc) only available from vendors when they should have been rewards for particular quests or finding loot in high profile millitary locations.
 
Honestly, I really like the settlement building of Fo4, but not the weapon and armor modifications. I would of liked it in New Vegas because I like being able to go into a bombed-out, abandoned building and then build it up into my very own house. If in New Vegas you could create items like windows, tables, chairs, etc. at a workbench and then place it down in a system similar to picking up something but with green and red outlines, then that would be cool. I think it would be relatively easy to implement a building system (like with furniture not building your own house) in F:NV and that would be so cool. I would make the settlement system in Fo4 to use less junk. Like to make things you would use like one of each misc item or a little more and not have to pick up everysingle thing. Like in Fallout New Vegas, hint-hint. If they had expanded the crafting system in Fallout New Vegas to let you repair items, craft armor and weapons (maybe even mods too), and placeable furniture, then I wouldn't even need to play Fallout 4 for its great building system (when you have the matierals to build) and Fallout New Vegas would be a complete, closed ecosystem of greatness.
You should download the Real Time Settler mod for New Vegas. I had a lot more fun with that mod than I ever had building settlements in 4.
 
Honestly, I really like the settlement building of Fo4, but not the weapon and armor modifications. I would of liked it in New Vegas because I like being able to go into a bombed-out, abandoned building and then build it up into my very own house. If in New Vegas you could create items like windows, tables, chairs, etc. at a workbench and then place it down in a system similar to picking up something but with green and red outlines, then that would be cool. I think it would be relatively easy to implement a building system (like with furniture not building your own house) in F:NV and that would be so cool. I would make the settlement system in Fo4 to use less junk. Like to make things you would use like one of each misc item or a little more and not have to pick up everysingle thing. Like in Fallout New Vegas, hint-hint. If they had expanded the crafting system in Fallout New Vegas to let you repair items, craft armor and weapons (maybe even mods too), and placeable furniture, then I wouldn't even need to play Fallout 4 for its great building system (when you have the matierals to build) and Fallout New Vegas would be a complete, closed ecosystem of greatness.

Building isn't necessarily a bad thing. I would've loved to set up a campfire or a chair and some RP decor in some of New Vegas' player-home-ish locations. Hell, FO4 lends itself really well to a building system - there are a lot of little nooks and crannies in Boston, like blasted-through diners or metro stations. Building isn't a thing I look for, but it's a nice touch when it's used in small ways to solve problems.

The issue is how BGS implemented it. You can't build in those diners or metro stations, because you have to build on a predetermined (and fucking tiny) build area. Of course, there's literally no reason for this, if you get a mod you can build anywhere; the build UI literally just helps you place a world object which is added to the world via script. You can, technically, do the same thing in NV or FO3 using the console, it's just too tedious to really be worth the effort. Why did they limit it to settlements and player homes? I have no fucking idea.

The player homes are always incredibly inconvenient; the settlements are always too small and weirdly shaped. This is despite the fact that BGS forces you to build huge fuck-off settlements like a God who is somehow the only person capable of doing anything in the Wasteland, filled with about 10 cunts who literally just complain at you and let you sell them things, which turns the entire thing into tedium. And to add insult to injury, Bethesda had the great idea to leave out literally all the settlements in the game except 2, so the player can make the fucking game world for them!

By the time I was done with FO4 and moved onto NV, I was genuinely relieved that there were no settlement building mechanics. I wanna place a fucking liquor cabinet at most, not spend 50% of my time in a post-apocalyptic roleplay game playing with obligatory, incredibly badly designed Lego.
 
Building isn't necessarily a bad thing. I would've loved to set up a campfire or a chair and some RP decor in some of New Vegas' player-home-ish locations. Hell, FO4 lends itself really well to a building system - there are a lot of little nooks and crannies in Boston, like blasted-through diners or metro stations. Building isn't a thing I look for, but it's a nice touch when it's used in small ways to solve problems.

The issue is how BGS implemented it. You can't build in those diners or metro stations, because you have to build on a predetermined (and fucking tiny) build area. Of course, there's literally no reason for this, if you get a mod you can build anywhere; the build UI literally just helps you place a world object which is added to the world via script. You can, technically, do the same thing in NV or FO3 using the console, it's just too tedious to really be worth the effort. Why did they limit it to settlements and player homes? I have no fucking idea.

The player homes are always incredibly inconvenient; the settlements are always too small and weirdly shaped. This is despite the fact that BGS forces you to build huge fuck-off settlements like a God who is somehow the only person capable of doing anything in the Wasteland, filled with about 10 cunts who literally just complain at you and let you sell them things, which turns the entire thing into tedium. And to add insult to injury, Bethesda had the great idea to leave out literally all the settlements in the game except 2, so the player can make the fucking game world for them!

By the time I was done with FO4 and moved onto NV, I was genuinely relieved that there were no settlement building mechanics. I wanna place a fucking liquor cabinet at most, not spend 50% of my time in a post-apocalyptic roleplay game playing with obligatory, incredibly badly designed Lego.

Funnily enough, what you want is basically exactly 76's CAMP system.
 
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