Both moddable clothes and removed player voice acting are already done AFAIK.
Yup.
What I want? Same mods that I wanted for 3 and NV, mostly.
Smokable cigarettes and classic Fallout weapons (especially Winchester City Killer and .223 pistol).
Also: General balancing and more weapon mods for some weapons like the minigun or the power fist.
/edit:
I usually don't mod games too much, it kinda defeats the point of the game to me. One thing I would like to see, though, would be making the raiders an actual faction that you can join. I talked about it in some other thread: Basically, you can unite all the raider tribes as a warlord, eradicate all opposition and rule the wasteland with an iron fist. Fallout 4 is the first game with truly selfish main quest (at least in the beginning), and becoming a raider is finally a proper way to play the game. Instead of going around helping settlements you conquer and rule them, instead of trading you extort them... Fun times. But quite ambitious, as it would basically be a completely new main quest. There appears to be a lot of cut content concerning raiders in the game, but still. Especially the voice acting will be an issue, at least when it comes to existing characters and the player character.
Was there not a cigarette/drinking mod in Fallout 3? I remember one which added a lot of drugs and alcohol, and with it came a few NPC animations that could be done by the player.
I've seen a YouTube video addressing the raiders, and what it boils down to is an alternate intro where the player chooses to help the raiders attacking the minutemen at the beginning and then helping that one raider obsessed with the Sight in kidnapping Mama Murphy who would more or less serve the same purpose she currently does.
Concerning the main quest, I don't think it's much different altogether from the previous games: You as the player have a mission from the start e.g. Find a water chip/kill the Master, find the G.E.C.K./defeat the Enclave, Find your father/defeat the Enclave, Find the Platinum Chip/fight in the Battle of the Hoover Dam. In my opinion, the thing about FO4 which makes things seem really truncated is the voice acting. It makes the character feel very set from the beginning, and the removal of karma exacerbates the matter further. Mostly though, I just want this voice gone. Regardless of my character looking like Peter Lorre or Abraham from The Walking Dead, he still sounds like a contemptible pussy.
As for the .223 pistol, that was almost the first thing I imagined when I heard the game would take place in Boston, yet I no has pistol ):<
If anyone here is bothering to mod the game and planning on adding it in, I have some suggestions:
-Have the default receiver be 10mm.
-Include alternate receivers to change the ammo type to .308, one that adds electric damage, one that adds explosive damage.
-Possible legendary version that does 50% more damage to synths.
With other mods, it would be nice to see an alternate main quest independent of the story like the mods which did so for Fallout 3, NV, and Skyrim.
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Hassknecht, I get what you mean with mods too, but as someone once said, Bethesda games come flawed out of the factory, and it's the modding community's job to finish the work. Plus there are some grievous screw-ups Bethesda made this time around.