Fallout 4's success feeds my feeling on injustice

hokutonoken

First time out of the vault
Hello, this is not really a thread of complaint but more one of feedback. I keep having the feeling, for many video games(but you could also say movies,books,etc), that the more a product is dumbed down, the more succesful it is.

It irritates me to think that for many people fallout 4 will be the best fallout because it is the one that sold the more. I felt irritated when i saw Star Wars battlefront selling so much, too, while kotor never reached those sales.

I sometimes say, "sales are everyhting" because i feel many people including shareholders see the world like this.

And there isnt really anything we can do about this.
 
Yep. Stop giving them money. All you gotta do.
Heh. HEH.

Gamers, as a group, are terrible at boycotting things. Just look at this;
18j48weujcgewjpg.jpg

Gamers will never boycott anything, ever. We can't vote with our wallet because we're suckers. I know so many people who say "I'll never buy F4," and then like three days later, "X is now playing Fallout 4." It's sad.

EDIT: Dang it. Didn't see how old that last post was. Sorry, guys.
 
Gamers will never boycott anything, ever. We can't vote with our wallet because we're suckers.
Speak for yourself, man. I haven't bought anything from EA or Ubisoft in years, and this is the last title I'll be purchasing from Bethesda. It's not that hard. It isn't like boycotting food. Games are basically a buyer's market nowadays.
 
Suggesting a boycott here is pointless, since when have Bethesda ever listened to NMA/RPG codex? They're looking to sell to the lowest common denominator and they're succeeding, the best we can hope for is that after looking at all our petitions and anguish, they throw Obsidian some scraps; even then anything Obsidian makes will be neutered by Beth's new "well received" dialogue wheel and voice actors.
From this point on expect disappointment, expect stagnation, expect good sales; where Beth's going they don't need RPG mechanics.
 
Heh. HEH.

Gamers, as a group, are terrible at boycotting things. Just look at this;
18j48weujcgewjpg.jpg

Gamers will never boycott anything, ever. We can't vote with our wallet because we're suckers. I know so many people who say "I'll never buy F4," and then like three days later, "X is now playing Fallout 4." It's sad.

EDIT: Dang it. Didn't see how old that last post was. Sorry, guys.
Well, I love Dead Rising 1 and 2 but I felt like Dead Rising 3 took a turn for the worse from what I saw so I decided to not buy that one. I also haven't bought a Silent Hill game since SH4 because none of them looked like they got it right. I even grew so distant from Resident Evil after the 5th main instalment that I didn't even notice when REvil 6 came out.

So yeah, I wouldn't use the word "boycott" but I am voting with my wallet. I bought Fallout 4 for the same reason I rented REvil 5, I needed closure, now that I have it I won't be giving them any more money.

It depends on the gamer really.
 
Suggesting a boycott here is pointless, since when have Bethesda ever listened to NMA/RPG codex? They're looking to sell to the lowest common denominator and they're succeeding, the best we can hope for is that after looking at all our petitions and anguish, they throw Obsidian some scraps; even then anything Obsidian makes will be neutered by Beth's new "well received" dialogue wheel and voice actors.
From this point on expect disappointment, expect stagnation, expect good sales; where Beth's going they don't need RPG mechanics.
Yeah, it is useless, hence why we say, vote with YOUR wallet, not tell others do boycott gaming. Like, if you personally feel not satisfied with what Beth or EA is doing ... stop buying their products? Put your money, where your mouth is. That's all. I mean it is easy to blame game developers, which is for sure in same cases justified, but at the end of the day, they do make stuff, that sells. And why does it sell? Because people, for the most part, want such products.
 
I think in a historical context "what games sold best" has very little bearing on which games are considered to be classics, except in the sense that more people tend to remember them. Things like Grim Fandango, Planescape Torment, Fallout 2, System Shock 2, etc. aren't in the canon of "great games that you should make a point of playing even if you missed them in their heyday" because they sold fantastically (in fact, quite the opposite is often true.) Planescape: Torment was almost certainly massively outsold by GTA 2, but "which is regarded as a better game in 2016" has flipped.

So if a lot of people buy Fallout 4 and enjoy it, then good for them. In the grand scheme of things it hardly matters. Pretty much all of BGS's games sell very well, the issue is whether or not they're going to react to some of the criticism. Certainly Skyrim deliberately answered some of the criticism of Oblivion, so it's not like this is unprecedented.
 
Hello, this is not really a thread of complaint but more one of feedback. I keep having the feeling, for many video games(but you could also say movies,books,etc), that the more a product is dumbed down, the more succesful it is.

It irritates me to think that for many people fallout 4 will be the best fallout because it is the one that sold the more. I felt irritated when i saw Star Wars battlefront selling so much, too, while kotor never reached those sales.

I sometimes say, "sales are everyhting" because i feel many people including shareholders see the world like this.

And there isnt really anything we can do about this.
Sales are all that matter to shareholders literally, Why on earth would a shareholder who has bought in to the company specifically for the purpose of making money. Prioritize goodwill over cash flow.


TBH if Bethesda are to change their ways they will have to feel it in their pockets.
 
TBH if Bethesda are to change their ways they will have to feel it in their pockets.
They won't ever feel it in their pockets and the reason why is because of the built in Bethesda fan base. These BGS fans live outside of any particular game franchise and blindly buy anything Bethesda puts out. They make videos, create websites, and as far as they are concerned Bethesda's consistent dumbing down of their products is not only welcome, but praised as knowing what fans want. Then the ever awesome gaming "media" will give all things BGS 9/10 even in a broken state. So this problem won't end unless Bethesda does something so egregious that even their most loyal customers has had enough, and if the shit Ubisoft pulls with Assassin's Creed is any indicator it will never happen.
 
They won't ever feel it in their pockets and the reason why is because of the built in Bethesda fan base. These BGS fans live outside of any particular game franchise and blindly buy anything Bethesda puts out. They make videos, create websites, and as far as they are concerned Bethesda's consistent dumbing down of their products is not only welcome, but praised as knowing what fans want. Then the ever awesome gaming "media" will give all things BGS 9/10 even in a broken state. So this problem won't end unless Bethesda does something so egregious that even their most loyal customers has had enough, and if the shit Ubisoft pulls with Assassin's Creed is any indicator it will never happen.
Well Ubisoft is starting to feel it in their pockets with AC. Would be pretty sad if Fallout gets run down the drain though, I really liked the 3d and the way they did it in New Vegas and 3 as the combat wasn't something I enjoyed the original 2 and I only really bought them for the comedy and themes way back when.


3 obviously wasn't a masterpiece but it still had a certain bit of that Fallout feel, Not feeling it anymore. New Vegas had a lot of it.
 
Fo3 had a Fallout feel because they rehashed things from the classics hoping to sell people nostalgia for $60 a pop. As for Ubisoft if they are starting to feel it, they still released like 10 games and a bunch of spin-offs of the same copy and paste crap.
 
I didn't get a "Fallout feel" from any part of Fallout 3. The Pitt and parts of Point Lookout are the only exceptions for me.

I don't know, Fallout 3 would have worked pretty well, honestly, as a Fallout prequel set roughly 50 years after the Great War. They really nailed the oppressive atmosphere of "damn, we really screwed up the world" that would follow in the immediate wake of a nuclear war.

That they had to advance the timeline further to merit inclusion of the BoS, Harold, etc. ultimately really hurt the game.
 
I don't know, Fallout 3 would have worked pretty well, honestly, as a Fallout prequel set roughly 50 years after the Great War. They really nailed the oppressive atmosphere of "damn, we really screwed up the world" that would follow in the immediate wake of a nuclear war.

That they had to advance the timeline further to merit inclusion of the BoS, Harold, etc. ultimately really hurt the game.

There was a rumour that it was meant to be set 20 years after, not 200, but yeah, gotta have the BoS and muties. Bethesda had the opportunity to make something new and interesting in a wholly new location but still tied to Fallout lore... and they squandered it totally. Not that I'm surprised, but still.
 
There was a rumour that it was meant to be set 20 years after, not 200, but yeah, gotta have the BoS and muties. Bethesda had the opportunity to make something new and interesting in a wholly new location but still tied to Fallout lore... and they squandered it totally. Not that I'm surprised, but still.
I don't think I would ever like to play prequel in the Fallout world, Ever since inception Fallout has always been moving forward , It's more fun to see the whole picture mature.
 
That sad thing is that even the success Fallout 4 is still wasted potential, and that's because it's not an MMO.

Fallout 4 has optimal design for a multiplayer game - longevity through repetition, so there's never a shortage of content, but all it does to singleplayer games is make them more boring. Quantity over quality is fine when we're talking about something you can come back to do again and again with friends, but as it has been stated before, anything is fun with friends. Bad movies and drinking nights are good examples :mrgreen:.

It's an offline MMO in all senses - the fun with MMOs comes from the social aspect, and take a look at why Fallout 4 is popular. People keep sharing their created characters, their settlements, and screenshots with everyone else on social networks. Fun little finds like skeletons and graffiti messages? Yes, common in MMOs too. There's nothing in Fallout 4 that hasn't already been in an MMO.

Say, you know what? Tweak the lore a little, tear the Fallout name off, and add multiplayer - instantly beats Destiny and The Division with its charm, customisation aspect and unique setting keeps it lively, plus a multiplayer game with modded servers? That game would be a win. Not my kind of game, but I know that it would be fantastic for a lot of people out there (especially the ones who profit from it :lol:).

Bethesda Game Studios lost more fans than they should have when they decided a fairly unique, slightly unpolished, sparkly little open-world MMOFPS should be a Fallout game. They lost the respect of the Fallout 3 fans, and from what I've seen, even the Skyrim fans.

But, I don't think it's because tried to make an MMO and decided to slap the Fallout name on it so they could roll two projects into one. No, I think it's because they legitimately thought it would be cool to take from the all the games that everyone likes nowadays, not noticing that every game they took their inspiration from had multiplayer for a reason. I feel like they're unaware of what they've created, and just thought they accidentally stumbled on the next big thing, Minecraft-style (ironic, isn't it?).

It just so happened that it was also a perfect game to market for maximum profit, and Bethesda Softworks milked that opportunity for that they could. Now, I have nothing personal against casual gamers, or businesses, but my final opinion is that Fallout 4 has been a demonstrative case of unaware casual game developers being led by money-first businesspeople. This is what I believe happens. This is what has happened. This is what will happen again.
 
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