Fallout d20 Creators Announced

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Night Watchman
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Glutton Creeper announced the creators' of the future official Fallout d20 game Player's Handbook names. They're Gregory Ocetek (RPG site Poltergeist staff member), Jason Mical (fan-made Fallout PnP author), CJ Hurtt and Cary Martin. The editor John Wyatt writes: "If you know them, show them a Fallout welcome with a critical hit to groin".

Beware, E$, I know you, and the words of the Editor are holy! :D

Link: Glutton Creeper Games

Spotted at: Poltergeist

Thanks to Kilroy!
 
NO F***IN' WAY!

An official D20 Fallout tabletop RPG?!

I mean I knew you could take Fallout and do your own campaign, but I had no idea anyone took the time to work it out into a D20 format.

...and its made by Fallout fan veterans?!

This is why you people inspire me so much. All of you.

Sincerely,
The Vault Dweller
 
Hours of optimizin' fun!!

I'm gonna make a Sneaker2/Diplomat1/Mercenary4 then dip into the NCR Deputy prestige class for the Gauss Training ability and then go ten full levels of Ranger Scout with +10d6 of Skirmish Damage and Sniper and Better Criticals perks and +2 power armour with the tesla and hardened enhancements!!! +25 BAB for murder death kill hit to the eyes every turn!!!!!

Screw the character wealth by level guidelines!!!!!!!!!
 
Per said:
Hours of optimizin' fun!!

I'm gonna make a Sneaker2/Diplomat1/Mercenary4 then dip into the NCR Deputy prestige class for the Gauss Training ability and then go ten full levels of Ranger Scout with +10d6 of Skirmish Damage and Sniper and Better Criticals perks and +2 power armour with the tesla and hardened enhancements!!! +25 BAB for murder death kill hit to the eyes every turn!!!!!

Screw the character wealth by level guidelines!!!!!!!!!

Yeah, after this, it doesn't comparatively seem too bad that Fallout 3 might have some fucked-up action view and with real-time combat, because that (like d20) is designed to "attact as many as possible while being the simplest to learn", despite d20 really having jack shit similar with Fallout's character system and how RT fits into Fallout's style. And Fallout's supposed to have P&P roots, yet use one of the most craptacular examples of dumbing down the entire P&P genre.

Next up, TES P&P develops classes...

I'm not the only one to note how everyone seems to use d20 as a crutch instead of doing work that better suits a franchise, and this is hardly the first franchise to undergo this, so we're quite aware of how d20 rapes turn out. Fallout was well known for the difference in character types and being of a few different styles, selectable from the beginning and with continuing effect throughout the gameplay, which is hardly explored or provided for in a cliché class-based system. So instead of being able to create a rather unique character from the start, or a character with a variety of skills, they are now going to be as stupidly categorized and meaningless as d20 Modern, and play in the same shit-awful min-max style with prestige classes as the common object of the game. So a game that has good P&P mechanics and gameplay to start (though they could use a tweak) undergoes a transformation to become class-based d20 Modern crap that has little semblance of what it once was.

Two words:
Name rape.

EDIT: It says much when one designer claims "A lot of care is going into making this game worthy of its title. "

And then another is fucking clueless about game mechanics (and to make it clear for some people, that includes the character system) DEFINING the gameplay. This is the kind of "logic" that would argue that FP and RT are fine for Fallout because "teh storey and setting are there!" It is also the same idiocy Chuck used for F:POS, since he was "taking a lot of care" and didn't see any reason for the gameplay or character design, to the point where F:POS absolutely sucked ass.

I've heard it all before, and unless the designers show some revolutionary add-on to d20 that makes the character system to the same degree of depth as Fallout, they simply fucking suck like Chuck. Computer RPGs were a bit of a boon initially, because now all of the calculations don't have to be done by the players or DM.

Now, the SIMPLE system of Fallout (compared to many over the years) is "too much" for some idiots, and so the gameplay must be dumbed down into d20.

It's a fucking shame that P&P has to be dumbed down for today's audience, as the education level of today's P&P market has obviously gone downhill in spades (and maybe it's not just the market being a bit deficient). d20's only popular because it was developed so any idiot who flunked basic math could STILL play it, it isn't that particularly good of a system aside from that, when those who are GOOD at d20 (as in, they can actually do *some* math) play min-maxing and manage to create imbalances within the core ruleset itself.
 
I'm not a fan of d20 either, but I hope they at least won't rape the setting. It would actually be funny if it were made for GURPS instead of d20, given Fallout's GURPS origins.
 
Ausir said:
I'm not a fan of d20 either, but I hope they at least won't rape the setting. It would actually be funny if it were made for GURPS instead of d20, given Fallout's GURPS origins.

That would actually make sense, as it would suit the game's style in gameplay.

It would be even better and more logical if people used SPECIAL and had some clue of how it operates. Derived stats and level-ups aren't that hard, and neither is skill calculation. All that is left is combat, which is really NO different than any P&P warfare game in the past. It just seems that people believe that since the audience is used to having computers calculate for them, then the P&P should be just as mindless so they don't have to do that difficult Math thing.

The motivation for d20 seems to be purely greed/publicity, as d20 really doesn't conduct well towards Fallout's game style, and rather makes their "with care" claims a blatant fucking lie.
 
Well, it's not like these people who posted in the forum had the choice to base it on SPECIAL. The publisher (John Wyatt aka Glutton Creeper) made that choice before these four were even hired. One of them, Jason Mical, even made his own unofficial Fallout PnP based on SPECIAL a few years back.
 
Ausir said:
Well, it's not like these people who posted in the forum had the choice to base it on SPECIAL. The publisher (John Wyatt aka Glutton Creeper) made that choice before these four were even hired.

Then he's a fucking idiot, and the crony who lied for him is double an idiot for saying that remark given the source and expected derivative to be d20. Some lackey expects to do "a lot of care" despite d20 and the publisher deciding to use it from the start (likely without having a fucking clue of the system before Herve or someone else tried to sell it), or does he refer to using d20 as "a lot of care"? Someone call Pete Hines, these folks need a better publicist.

One of them, Jason Mical, even made his own unofficial Fallout PnP based on SPECIAL a few years back.

Too bad that has to go in light of the d20 rape. Some decent work that suits the setting and mechanics, or at least better than any d20 conversion I've seen, is trashed in favor of some whores cashing in on d20. True, the original creator does get some money, but that doesn't quite absolve the point that said work is being skullfucked over, in the name of money and a ruleset that is nowhere complimentary to the game system yet is popular for those whose IQ hovers around room temp. I'm fairly certain the character system will be as cliché as d20. A tank super-mutant, a charismatic human, and a tech/heal ghoul, for starters. By this, the audience also suffers, and I hope those currently using 2.0 keep their own mirrors (and good luck getting it off the Russian mirror, however slow it is).

Did I miss anything?
 
I played the SPECIAL Fallout PnP for awhile, and I thought it was really well done. Wish they could have gotten on that instead of d20. It really does not fit.
 
I love Jason Mical's work on the old unofficial fallout pnp game. I used to play it a lot back then. Great job he did indeed! However the special system had obvious flaws when played in a group of roleplayers. Combat would take insane ammounts of time and be dificult to do without a hex sheet.

Its annoying to have to stop an exciting firefight because you have to punch in the DT/D? on a calculator to calculate how much damage gets through your gecko skin armor. And to make 30 percentile rolls to figure out how many times you hit with your minigun. I used to modify the hell out of the SPECIAL system to smoothen up combat so it could be more action packed and allow for more roleplaying and adventuring. The SPECIAL system is fine if you have a computer to calculate a ton of rolls and percentile tressholds. It just doesnt work when you want to get through decent night of adventuring, roleplaying and having fun.

The d20 conversion of course solves that issue about the system being to complex for any real enjoyment. However i hate classes and levels. Classes because there is no point in dividing players in 4-6 boxes that are supposed to boil their profession, heritage and education into in a term like fighter or rogue. Levels because they suck. Things like skills, stats and hit points doesn't follow each other. Getting good at computers doesn't increase the ammount of blood you can loose before dying.

the best would of course be some hybrid between the SPECIAL system and Basic Roleplaying system (call of cuthulu). And for crying out loud; make it simple while easy to expand! Thats the only way to ensure fun for all!
 
Mr. Teatime said:
Not sure if it's been mentioned, but didn't Bethsoft get the rights to SPECIAL along with Fallout 3, 4, 5? Maybe that forced the d20 decision.

Heh, you think Bethesda *bought* the rights to SPECIAL while only having the rights for 3 Fallout games, rather than the Fallout license?

That'd make bucket-loads of sense :roll:
 
Pigrat said:
I love Jason Mical's work on the old unofficial fallout pnp game. I used to play it a lot back then. Great job he did indeed! However the special system had obvious flaws when played in a group of roleplayers. Combat would take insane ammounts of time and be dificult to do without a hex sheet.

It's called "get with the times". Even 20 years ago, strategy wargamers and role-players were using their own mass-damage resolution tables and even quick-sheets for simple calculations of area-of-effect attacks, if they didn't feel like the attack was worth the complexity of those calculations.

Ever hear of Birthright? This is a D&D setting that often included massive armies. There were special rules for this, as there were supplements for abbreviating combat likely before you had been born.

Even d20 has rules for cover, half-cover, etc., and large-scale battles often have to take placements. Or are has your DM turned you into the player that can cast a fireball in a crowded room and it only fries the opponents?

Please, don't do tabletop a disservice by misrepresenting it with your ignorance; and if the latter sentence about fireballs applies to you, please go back to Final Fantasy, because if area and placement isn't important to you, that sounds more like your cup of tea.

Also, your DM did you another disservice. Hex paper isn't really required when you have a measuring tape and a felt placement table. Don't even bitch about the cost to me, the tape is only $5 and the felt about twice that for a square yard. You could even put it on cardboard if mommy doesn't have a spare table lying around. Hexes can be converted to inches with ease, since hex overlays almost always have an inch scale on their edge.

This really does sicken me. Instead of being creative towards making your own materials, you're far more creative at making excuses as to why you can't play a game when it really is no more complex than any other with the same considerations. I really doubt you always calculated how much damage your suit of full field plate mail deflected from edged attacks in 2nd edition D&D...

Its annoying to have to stop an exciting firefight because you have to punch in the DT/D? on a calculator to calculate how much damage gets through your gecko skin armor. And to make 30 percentile rolls to figure out how many times you hit with your minigun.

And here's a thought, mass-calculation tables and a programmable calculator make those an irrelevance, since a game generally uses the same calculations. Your DM, if you ever had one, has done you a great disservice through their incompetence and unwillingness to think. They probably also used the (1d20+9, max score of 18 ) rule for shortening stat rolls for character creation, if burst effect is too much of a challenge to calculate, for what...maybe 5 opponents? They have made it so that the basic D&D encounter is FAR too complex for you to handle.

Again, back to my statement about P&P being dumbed down to cater to the stupid and the creatively lazy. (Forgot that last part, thanks for reminding me, Corky!)

Really, when people have to come up with excuses as to why they're lazy, instead of thinking for themselves, that's a gut-buster for me. :D

Then the veteran inside me cries as he realizes these people get to vote when mommy kicks them from the house.

I used to modify the hell out of the SPECIAL system to smoothen up combat so it could be more action packed and allow for more roleplaying and adventuring. The SPECIAL system is fine if you have a computer to calculate a ton of rolls and percentile tressholds. It just doesnt work when you want to get through decent night of adventuring, roleplaying and having fun.

Or, if you know how to use a simple algebraic expression in a calculator about the same price as a PC game, it could be done as you simply push in the variables and it spits out the equasion.

A 20
B 15
And it spits out C for you, taking only about 20 seconds to do all five calculations. Or is that STILL too complex?

Or you can use a simplified table for 10+ enemies, as D&D has had for...years.. Again, your DM has done you a great disservice, as their encounters sound as lively as a Punch and Judy show by a multiple amputee.

The d20 conversion of course solves that issue about the system being to complex for any real enjoyment.

...

Symptom alleviated at the cost of the patient, Dr. Quackenstein. Please, tell me you're competent at thinking elsewise in this world. Your arguments are far from persuading me that d20 is anything but BAD for the gameplay.

If the system was too complex, then D&D wouldn't have combat, and Fallout's character system wouldn't have been used because it's "too complex". I really hope Bethesda doesn't read this crap and "refine" it like they did for TES because TES was "too difficult" for the X-Brick crowd. Many spell effects, and their asspciated saving throws, are about on par as a burst attack with armor calculations.

However i hate classes and levels. Classes because there is no point in dividing players in 4-6 boxes that are supposed to boil their profession, heritage and education into in a term like fighter or rogue.

The only thing you've said that really makes sense. Classes are bullshit because they are only a simplification - NOTHING MORE. They obviously aren't for balancing, d20 and D&D have proven that for years, and whatever flavor they could have had is often put into generic sound bites of character stereotypes. Instead of having a PERSON to develop from, it's usually some kind of CLASS that the character is built up from. I have HATED that in both P&P and CRPGs for years, and to purposefully disregard that level of complexity as originally intended for the setting and character system DOES show that the authors aren't really taking the material into good hands. That is - unless they completely change it so that it can operate like a class-less system, but at that point you might as well forget any pretenses of it being called "d20".

Classes only originated from being able to classify abilities at a moment's notice and use quick-charts. Otherwise, the gameplay is very much similar to tabletop warfare games.

Levels because they suck. Things like skills, stats and hit points doesn't follow each other. Getting good at computers doesn't increase the ammount of blood you can loose before dying.

However, in an optimal presentation, you go through multiple events and encounters to increase your experience in dealing with the world, through whatever. Optimally, this includes a variety of events, but as an average it works. This could be from being attacked (OMG, like I know how to dodge better!), climbing around to increase your physical awareness, from fighting, or from witnessing others' body language as they talk. It really does represent how they fight, from twitchy to controlled and eloquent.

If you get an entire level from using a computer, you're either ringing the game or your DM is also a munchkin in addition to being an incompetent idiot. Or, if the PC gained experience during a non-combat section of their adventure, they have had time to think and reflect about what they have been through.

Again, this revolves around making excuses for what aren't problems if applied correctly.

the best would of course be some hybrid between the SPECIAL system and Basic Roleplaying system (call of cuthulu). And for crying out loud; make it simple while easy to expand! Thats the only way to ensure fun for all!

Yeah...make it so that conversions have to be even more convoluted, rather than making a Fallout SPECIAL manual, then a d20 conversion guide and conversion manual for those who really HAVE to have d20, and then do parallel development between both systems. That way, if you need to use d20 material, you can adopt it to the system without violating the character system or the gameplay. Which is cake if you know how to do your game mechanics. None of that compromises the game's integrity, and respects the material, in a far better way than these people are claiming to.

Again, why do I have to point out common-sense? Oh, yeah, the room-temp IQ thing...
 
Roshambo said:
It's a fucking shame that P&P has to be dumbed down for today's audience, as the education level of today's P&P market has obviously gone downhill in spades (and maybe it's not just the market being a bit deficient).

While I'll be the first to side with you one this one, Rosh, I do have to point out that this isn't anything new. In fact, it's been going on for about 20 years now. Ever sat down and compared the prose of AD&D to the same game's 2nd Ed? Notice all of the "i.e.'s", "q. v.'s", etc. had disappeared w/the '88 re-release? Hell, the old basic blue cover was harder to read...

There was a day when RPGs were the domain of educated folk -- remember that Gary Gygax taught at a community college -- but now they've largely become the refuge of kiddies wanting to live out silly, pathetic little power fantasies. Kids too scared of anything more intellectual than can be easily expressed at a 6th grade reading level...

OTB

PS Second all-nighter in a row! Whoot!
 
this site is disgusting and these guys have a lack of creativity.
By the way, the original fallout pnp wasn't that bad.

and wotc has nothing to do with fallout. they are running out of ideas and only focusing on making big money
(the same stuff happened here (Hungary)with a popular rpg)
 
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