This mod indeed is in need of a lot of corrections in order to work as intended from start to end. I think I have all the needed access to act as a manager for the MOD DB page and add the download file there if someone would be so kind as to create that famous 500mb mod file after correcting the most obvious bugs. I would then archive the current buggy version.
The mod uses a launcher called Mod Manager developped by
RobertHouse, that might only work if the base game files are included with the download file. So the person who create the 500mb file would have to remove everything related to Mod Manager as well. This might be the reason why the folders appear to be in the wrong place.
I can tell how to solve the armor female appearance bug using FT Improver (
https://www.nma-fallout.com/resources/ft-improver.1/). I am almost certain that mod doesn't use FT Improver to begin with, which means that for now, the bug can be easily corrected by checking the armours .spr files. They might only have incorrect filenames.
As FT Improver allow the use of custom armors and the Enclave power armor sprites do exist for Fallout Tactics in high quality, I would recommend using FT Improver and eventually add the correct Enclave sprite to that mod.
TIPS ON USING FT IMPROVER TO ADD ARMORS
The FT Improver file related to armours is located in core/Improver_data/ArmourTypes.txt and the sprite files are located in core/sprites/characters.
So, when designing an armor, you have two options. It can either be the same model for both male and female, in that case it has to be designed this way in ArmourTypes.txt :
Code:
{armor_type_to_select_in_entity_editor;Sound_file_name_prefix;0;sprites/characters/sprite_file.spr;0}
Or it can be a model that has a female variant :
Code:
{armor_type_to_select_in_entity_editor;Sound_file_name_prefix;1;0;0}
As you can see, there is not file name specified when having an armor that changes when a female character is wearing it. Instead, the file name is automatically designated by using the armor type and adding "Male" or "Female" prefix after it. For example, if your code is this :
Code:
{CitizenAlpha;Flesh;1;0;0}
then the game will use the character sprites "core/sprites/characters/CitizenAlphaMale.spr" or "core/sprites/characters/CitizenAlphaFemale.spr" when the armor is equipped.