Fallout: New Vegas CD-Action preview

In high quality:

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Also:


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/Edit: The second screenshot shows Primm. It has a casino and this rollercoaster thingy.
 
Ah, the good ol' headstraps! But about the eye-lacking mutant, isn't that a Nightkin? Might be caused by the unhealthy usage of Stealth-boy?
 
Let's hope not, because white eyes are silly, ugly and the mutant has to be blind then.
 
Well, I'm fine with both. If they want to add new eyes? Go ahead. If not? Don't care. As long as the headstraps stay :D
 
Wow, i am impressed with the mutant thing. Although the game is using the same shitty engine as Fallout 3, i am happy that at least obsidian is trying to bring the old fallout vibe to the game.

Lexx said:
If I am blind, it most likely is because of some shitty allergy, because it becomes summer again and my eyes are burning a little bit... sucks. :>

I feel your pain man! :(
 
Let`s hope that we`ll get biger variety of SM`s in F:NV. I would especialy like to have ones with those googels on
 
cogar66 said:
I don't understand the obsession with the headstraps... :shock:

Maybe people are just perverted, I dunno. Or maybe it's just the nostalgia. Yeah, that's probably (hopefully) it.
 
Ah, the "Fallout would be FPP if they had the teknology" magazine.
I miss Secret Service and Gambler.
 
Not meant as criticism but Novac, Black Mountain Radio station/State of Utolbitha, and Helios One seem ridiculously close to each other in the last screenshot.

I can imagine one inhabitant from one location going over to the other to ask for a cup of sugar.


The idea behind the headstraps is the flesh on Super Mutants' faces was so heavy that it could actually fall off, indicating how far the tissue had increased.
Nothing at all to do with anything kinky.
 
The Dutch Ghost said:
Not meant as criticism but Novac, Black Mountain Radio station/State of Utolbitha, and Helios One seem ridiculously close to each other in the last screenshot.

I thought exactly the same when I saw the screenshot. Guess it will be like in Fallout 3... everything is close to each other.
 
To be honest with you, it makes sense for everything to be closer than it was in previous games. You're wandering in a single, small state, rather than the state of California.
 
Thing is Lexx, I have also seen screenshots with nothing but empty wasteland in them.

It would have been nice if they had tried to place the locations on a more bigger distance from each other, creating a better balance between locations and empty land between.

Of course this could be just a screenshot from an earlier build made for a demo.
 
The Dutch Ghost said:
Of course this could be just a screenshot from an earlier build made for a demo.

While this can be true, it's very unlikely for them to change the landmark position in this state of development. Especially because it's fugly work to move stuff like that in the GECK editor.

In Fallout 3, you get big places of "wasteland" as well. Still, most of the stuff has been close together. Then they used obstacles like rubber or other stone trash to block your way. The inside city of DC in Fallout 3 really would be less anoying, if you wouldn't need to run through the subway tunnels, which obviously are only there in this big amount to stretch the game at this point....

Anyway. Fact is, Fallout 3 got big places of "wasteland" on one side of the worldmap and on the other, everything has been very close together. And even in the "wasteland", you've meet raiders 'n shit every 10 meters.
 
Yeah that rather defeat the purpose of the empty wasteland throughout the United States.

Tim Cain's idea in Fallout 1 was that there were very few people left after the War.
I can understand that numbers might have increased as living conditions became better and more food available but that doesn't excuse why there are more raiders than regular wastelanders.
 
The Dutch Ghost said:
Yeah that rather defeat the purpose of the empty wasteland throughout the United States.

Tim Cain's idea in Fallout 1 was that there were very few people left after the War.
I can understand that numbers might have increased as living conditions became better and more food available but that doesn't excuse why there are more raiders than regular wastelanders.

Living conditions and food haven't increased in Fallout 3 which makes it even more confusing.
People are living in pre war housing eating pre war food. Heck recources are so common that raiding would take more effort than walking down to the shops.

Then again Fallout 3 wouldn't be an RPG if you weren't shooting waves of baddies.
 
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