Fallout: New Vegas Dead Money factsheet

"I Think We're All Bozos On This Bus"

"I Think We're All Bozos On This Bus"




OakTable said:
Holographic security system? Like a holodeck from Star Trek or something?

Tagaziel said:
EPA's security system more likely.

If one were to wish in one hand ...

then why not ASSume Firesign Theater's Holographic Security @ the Future Fair ("a fair for all and no fare to anybody").
220px-FT_itwajbotb.jpg

A 1971 vinyl LP titled:"I Think We're All Bozos On This Bus"

If true to that rip, then a 'worker' with high REPAIR and SCIENCE! could deconstruct and reconstruct the 'holleys',
and perhaps crack "Doctor Memory"'s core logics.

Have a nice day, ... Honkies!.




4too
 
By level 30 your rediculously powerful anyway. Not as much as in Fallout 3 but still pretty damn invincible unless you run head long into a group of deathclaws. 5 more levels isn't going to change that all that much.

I suppose they could just balance it out by giving no skill points and just a perk every level past 30. It would add a bit of extra spice to your character without completely throwing things off chart, assuming there's nothing like almost perfect. Though honestly I'd be fine even with that. It's just an option, doesn't mean I have to take it, I find myself making my own difficulty in most games now-a-days anyway, including New Vegas.
 
that you can kill most enemies like flies doesnt bother me that much but more that you can max out in Fallout 3 most if not all from your social skills (including spech, barter, lockpick, science, medicine etc) right next to the one or other weapon related skill with reaching the level of 30 which might be some real issue regarding the story in any Fallout Vegas DLC. I mean how much of a "roleplaying" can you have in it and what meaning do the skills have when there is barely any skill check present ... or one that you could see as chalange.
 
I don't get the big deal with raising the level cap and all the complain about the skills.
Surelly some of them are useless, but this depends the way you play the game.
In hardcore mode survival is much more important than medicine, since stimpaks heal over time and if you run into 2 deathclaws or three giant radscorpions (wich will probably have 2/3 poison glands, specially in later levels) chances are you got a lot of damage from them.

So having various forms of food and beverages that heal big points is mandatory. If you rely only in stimpak + super stimpak you are dead!
But in casual mode survival is most not needed, but medicine is a must.

Also I really don't understand the obsession achieving 100 in every skill.
Sure the skill points are important, but strength also counts.
Having 25 points or 50 points in energy weapons doesn't mean shit for using the plasma rifle, you only need 25.
The rest of the points will not make the weapon more powerfull or faster.

I'm more concerned about the way you gain perks, since they are the reason you become a god in FO3 by level 13/14.
NV in this aspect is much better, you only gain one after two levels.

And Cazadors are nasty, I hate them, HATE THEM! :x

[ ]'s
 
SomeBritishDude said:
By level 30 your rediculously powerful anyway. Not as much as in Fallout 3 but still pretty damn invincible unless you run head long into a group of deathclaws. 5 more levels isn't going to change that all that much.

I agree, by that point you'll be good at all the skills that count. Still, I hope it will be impossible to master every skill.

In hardcore mode survival is much more important than medicine, since stimpaks heal over time

Uh...exactly like cooked food.

Also I really don't understand the obsession achieving 100 in every skill.
Sure the skill points are important, but strength also counts.
Having 25 points or 50 points in energy weapons doesn't mean shit for using the plasma rifle, you only need 25.
The rest of the points will not make the weapon more powerfull or faster.

Actually the rest of the point make the weapon more powerful and accurate (when applicable). For example:

"With higher Guns skill the player will be more accurate, have reduced sway with the larger rifles, and deal more damage (at 100 skill level, 2x the damage compared to 0 skill). "
 
Stanislao Moulinsky said:
brfritos said:
In hardcore mode survival is much more important than medicine, since stimpaks heal over time

Uh...exactly like cooked food.

Yes, this is correct, but if you apply 5 or 6 stims in one hit, chances are that you become addict and loose strength + agility.
I think is much more safe create 1 Gecko kabob, 1 Westland Omelet, 1 Bramhin Steak, 1 desert salad and apply all in one hit.
Even if you're hurted again this ensure you continue to be healed, without becoming addicted.

Of course is very funny trying to gain the addicted trophy, called "It's all a lie". :lol:

Stanislao Moulinsky said:
brfritos said:
Also I really don't understand the obsession achieving 100 in every skill.
Sure the skill points are important, but strength also counts.
Having 25 points or 50 points in energy weapons doesn't mean shit for using the plasma rifle, you only need 25.
The rest of the points will not make the weapon more powerfull or faster.

Actually the rest of the point make the weapon more powerful and accurate (when applicable). For example:

"With higher Guns skill the player will be more accurate, have reduced sway with the larger rifles, and deal more damage (at 100 skill level, 2x the damage compared to 0 skill). "

What I want to meant is not this, SPECIAL also counts in the way you use guns or energy weapons, they aren't only governed by your skill points (unlike FO3).
If I want to use the Light Machine Gun I also need Strength, otherwise even if my guns skill are at 100 but my Strengh is at 7, this weapons will not be fully effective (her strength requirement are 8).

It will do damage and a lot of it, don't get me wrong, but not all the damage and accuracy the weapon are capable of.

"Strength in New Vegas modifies Melee Damage, Carry Weight, Melee Weapons skill and which weapons you're strong enough to use. If you don't meet the strength requirement of a weapon you will be less accurate (for ranged weapons) or hit slower (for melee/unarmed weapons)"

[ ]'s
 
I think is much more safe create 1 Gecko kabob, 1 Westland Omelet, 1 Bramhin Steak, 1 desert salad and apply all in one hit.

Even if you're hurted again this ensure you continue to be healed, without becoming addicted.

Or drink 3~5 Sarsaparilla in one hit after apllying a couple of stims. Same results.

Man, there's too much of that stuff lying around...

What I want to meant is not this, SPECIAL also counts in the way you use guns or energy weapons, they aren't only governed by your skill points (unlike FO3).
If I want to use the Light Machine Gun I also need Strength, otherwise even if my guns skill are at 100 but my Strengh is at 7, this weapons will not be fully effective (her strength requirement are 8).

That's actually one of the problem of the game (damn you, mass market!). STR requirements are a good idea but there are literally a handful of weapons that need more than 8 STR and the Weapon Handling perk makes it all too easy to reach the requirements of the other toys. Sigh.
 
Hey sorry but I'm just expressing my point of view here :(
I feel that it's kind of offensive to consider it bullshit, I mean, come on, freedom of speech bro.
But hey, anything I could say not to cause this kind of situations, just tell me about it, I'll do it.
 
I walked into the Tops, refused to hand over my weapons, started a fight, and literally had my lvl 30 stand there, clad in Enclave armor, absorbing the bullets of about 15 Charimen. I put my controller down, wen't to get a drink, came back, and still had a sizeable health bar. This is normal difficulty.

I whipped out my Alien blaster and tapped the trigger a few times and they were all dead.

I one shotted Cass to the face while wearing Ganon Tesla armor, and while she had full health, using the blaster, and my energy weapons skill is 30.

I dread to see lvl 35.
 
Brother None said:
TeamCeR said:
How about fixing the bugs and stuff with NV first, and then focusing on making DLC's? :?

Argh. Will this bullshit line never die?

Best version of it I've heard so far was when one person was demanding a games art department fix the bugs. :V
 
You'll stop seeing it when people finally learn how video games are made.

It's not all magic and spider-webs people.

Though that would be fun to see.
 
@ Threepwood

You using the one of the most powerful weapons, if not THE most powerful weapon that the game has to offer which has limited ammo and your wearing armour that basically turns you into a tank. Those mugs with pea shooters arn't going to cause much discomfort.

Pick a fight with the brotherhood of steel or a gang of deathclaws then go off to grab a bite and see what happens.

Personally I think if you reach a certain level and you have certain equipment then yes, there should be certain situations where you simply can not lose. You should feel like a "badass". That doesn't mean that every location in the game is going to be a walk in the park, just some.

I'm fine with a higher level if I'm provided with bigger challenges that will push be a certain amount even at that level. And when it's all done I can go off and be invincible in the lower level areas.

I have to agree with a number of comments about speech requirements and so on however; personally I'm hoping they also raise the skill cap to 150 or something so that there are some situations where your previously maxed out speech or whatever won't hack it. It'd be pretty cool if you got to level of the comic book character Preacher by then.

[Speech 150] Drop dead.

*NPC clutches at his heart and falls to the floor*
 
TeamCeR said:
Hey sorry but I'm just expressing my point of view here :(
I feel that it's kind of offensive to consider it bullshit, I mean, come on, freedom of speech bro.

I'm using my freedom of speech to call the remark bullshit. I'm not targeting you with personal attacks. Also, don't double post.

The argument is nonsense because DLC creation and Q&A are not directly related. Sure, DLC creation takes a few men out of Q&A, but most of the people working on the DLC wouldn't be working on Q&A regardless. In a non-DLC development cycle, they'd be working on the studio's next title.
 
SomeBritishDude said:
I'm fine with a higher level if I'm provided with bigger challenges that will push be a certain amount even at that level. And when it's all done I can go off and be invincible in the lower level areas.

*
The question is just how to provide that for example to someone with a maximum in combat skills using powered armor without making it eventually to silly.

You know ... hillbilies with shootguns and forks hunting you in the woods ... with power armor destroying magical abilities which gives them as well the quality to do 200 dmg to the player. Otherwise Ausir would be right and we should use their skin to make armor instead of using anything like metal or power armor even.
 
Brother None said:
The argument is nonsense because DLC creation and Q&A are not directly related. Sure, DLC creation takes a few men out of Q&A, but most of the people working on the DLC wouldn't be working on Q&A regardless. In a non-DLC development cycle, they'd be working on the studio's next title.

Well you're contradicting yourself a bit here. Either it does influence QA or it doesn't. And taking away even one man from QA or a single working-hour is an influence on QA, even though a really minor one. So minor that we don't need to complain about it.

You're right that artists aren't exactly bound to bug-fixing and patching and therefore DLC don't have such a big direct impact on how finished a game gets.
But one might argue that DLC's can have a big indirect impact on how finished a game gets, simply because DLC's ofte rule out addons.
And addons are more likely to bring bigger game-enhancements than a single DLC, simply because a company might think that a certain mechanic-change would not pay off if only done for a single DLC. And the company might not be planning on more than one DLC at any given moment.

But i gues people would complain even more about an addon than about DLC's, if they think a game is buggy / unfinished. Also this qrgument isn't based on any factual study... so well.
 
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